any ninja nerfs?
-20% agility nerf for ninjas, to get it in line with pirates and samurai
any ninja nerfs?
Great Job guys. But did not get any Warnings?
Some bugs are resolved in minutes.This should be top priority issue.
Adding decal to Courier is a waste of time.
There a 21 pages of issues still growing in bug report section
What about :
STUTTER issues
EXPLORATION multiple crash issues.
This should be top priority issue.
Adding decal to Courier is a waste of time.
There a 21 pages of issues still growing in bug report section
Yeah, it definately said 30 minutes before... let's just hope it'll not be like 2-3 hours again, especially at this daytime![]()
Eh?
Does this mean Combat Zones not RES?
I thought the RES was sposed to be high/low with regard to amount of resources against risk/reward when mining?
That was fixed in 1.3.0, at least the case I'm thinking of... It's now fast as long as you haven't just come up from the hangar, which IMO is the main thing.Sweet! but still no change to medium docking port launch speed?![]()
Yay! Now I just need to hope for tron/neon/digital-themed paint jobs!- Added custom decal slots to Courier
What about :
STUTTER issues
EXPLORATION multiple crash issues.
This should be top priority issue.
Adding decal to Courier is a waste of time.
There a 21 pages of issues still growing in bug report section
lol
updated to oculus 05........ oooooo!
shame its not 6 but still.....
edit. thanks btw.... mayhap i will get an hr to test it
Erm, do you mean update to Oculus SDK 0.6? i thought we were already on 0.5!
Oculus SDK 0.5? But why? Oh well, it's better than nothing, but we want 0.6 with direct mode.
I was going to ask for confirmation on exactly the same thing but, you beat me to it.
http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=347cbf826e#dupdateWe had intended to update the game to support the latest Oculus SDK release 0.6.0.0, as part of our ongoing support for virtual reality. However this latest SDK breaks the game. We’re working with Oculus to try and resolve this and will let you know when there is news on that. In the meantime we will continue to support the previous SDK release and will be including some specific fixes during the beta, for example making sure that the Powerplay map renders correctly to both eyes.