I also firm believer that after ED and NMS, no one will try to create a game so big that players will never be able to visit 99% of it. ED will be forever a unique in that feature, cause there is simply no merit in doing it. It's a waste of developers and players time.
I know nothing about coding, but I have been a roleplay game GM. You're right that it's a disaster in time effectiveness to make a load of material that players will never use... when you have to custom script it all. But that's the thing with procedurally generated content: that 99% that the players never experience costs the developers nothing at all. It's just a byproduct of making the 1% that the players experience.
It's not a waste of player's time, either. Those that don't want to explore can sit in the Bubble, trade and shoot and so on. But some people want to explore and discover, and they've got a whole galaxy that isn't going to run out of places to be first explorer within the plausible lifespan of the game.
Last edited: