That looked pretty good but I couldn't see any sort of scale on that video that I could convert to actual planetary measures, it looked scaled down from the cloud spread looking at them from the ground and the air, can anyone shed some light on what sort of numbers they were using for scale? They had a human figure there so I assume scale would be based on that figure. I couldn't really read much of the text in the menu's on my laptop screen.
Now the other thing is, this is using procedural generation to create a planet, this is the same problem I have with SC, using tools that use procedural generation to create a planet, or city or any other feature and then storing that planet or city data to be loaded while the game runs is not the same as using procedural generation to create the planet on the fly, I mean how would that translate to creating trillions of planets in the elite galaxy? Many engines use procedural generation to create landscapes and forests, but actually using procedural generation on the fly as it were to create the planets as you play is an entirely different thing.
So while this video does indeed show UE using procedural generation as a tool to make a planet, that doesn't automatically translate to it being useful to create an entire galaxy of planets, and that's where we are stuck, could this do the same job as the Cobra Engine, that's still not settled by this video.