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OK, which one? I'm stuck. Both look awesome.

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Edit: SLATE it is.

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Issue tracker:
  • Fixed issues when plotting route with FSD Boost enabled

No, you didn't.

What you did:
If it is not possible to travel to a destination system with a boosted FSD in one jump, you now indicate this on the map with the text "Insufficient Jump Range."

This is not a fix.

What you SHOULD have done:


Allow the player to plot a shorter route from origin point to their destination, acting on the assumption that the player would be boosting their FSD after each jump along the route. The way it worked over a year ago.

It is infuriating how this continues to be a problem more than a year after being reported.
 
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Greetings Commanders,
hi Paul, sorry to bother since obviously u guys are busier than a brain-tree in bloom , but it would appear the following statement from the Patch Notes doesn't apply anymore.... "The "tick" will still occur on Thursdays, meaning the first Powerplay turn will be relatively short but the process will return to a full week's gains moving forward." ... because the update was delayed so it ended up falling on today a THURSDAY anyway?

i'm guessing most of the Patch Notes were written already in preparation for a previously planned Tuesday rollout?
 
. I killed two Wanted NPCs (they started it …) and the Bounty for each was 300CR. They were only low level but that seems a suspiciously puny amount of credits …
i know we're already chatting about this in the other/older thread , but just in case more players here reading are also wondering about that ^ ... i think maybe , if it isn't an accidental calculation bug in code , it might actually be working-as-intended because of this new blurb from Patch Notes --> " Perk up! - each Power has it's set of perks that players can unlock via the loyalty system these can affect things like bounty payouts or faction rep gain to name a few. "

Seems like a pretty severe reduction for non-pledged pilots though. Used to be around 30k credit payout for those types of standard bounties? Now down to only 300. :(
 
i know we're already chatting about this in the other/older thread , but just in case more players here reading are also wondering about that ^ ... i think maybe , if it isn't an accidental calculation bug in code , it might actually be working-as-intended because of this new blurb from Patch Notes --> " Perk up! - each Power has it's set of perks that players can unlock via the loyalty system these can affect things like bounty payouts or faction rep gain to name a few. "

Seems like a pretty severe reduction for non-pledged pilots though. Used to be around 30k credit payout for those types of standard bounties? Now down to only 300. :(
Yeh, maybe … seems harsh!!
 
i know we're already chatting about this in the other/older thread , but just in case more players here reading are also wondering about that ^ ... i think maybe , if it isn't an accidental calculation bug in code , it might actually be working-as-intended because of this new blurb from Patch Notes --> " Perk up! - each Power has it's set of perks that players can unlock via the loyalty system these can affect things like bounty payouts or faction rep gain to name a few. "

Seems like a pretty severe reduction for non-pledged pilots though. Used to be around 30k credit payout for those types of standard bounties? Now down to only 300. :(
I'm choosing to go with "its a bug" simply because if its WAI than that'll be it for me. Never had any interest in PP, still don't
 
I'm choosing to go with "its a bug" simply because if its WAI than that'll be it for me. Never had any interest in PP, still don't
I've been throwing out some hatred (in the form of class 4 multicannons) against pirates in a high res, their bounties don't look changed out here. If you get shot at by a clean NPC and crime reporting subsequently marks them as wanted, however, bounties would be quite low even before PP2.0.

Oh, and I'm also quite happy to find that wingmates no longer wait to shoot until their lead is down.
 
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