mistaken post, intended for another thread.
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Exactly the same price as the other 2 new ships. Those of us who spotted a trend were already ARX’d up. Same for loadouts follow the pattern of the previous new ships. The standard is the basic model you would by for credits and the more expensive one is A rated where appropriate for role. So for example comes with a 6A fuel scoop, repair limpet controller, AFMU, DSS etc. was covered in several of the YouTube videos I watched.Was there a pre-release disclosure of how many ARX for the ships?
Also, I wanted to see the loadouts before deciding on which Mandalay to buy.
Really, now: this is not a user issue, this is a Frontier issue, and it is disappointing.
Yeah it includes Carriers with shipyards, thats how I got mine as I found I had left my previous ship docked in someone elses carrier when I logged in after the update, luckily it had a shipyard.And to make it clear (as this seems to be a bit confusing): Buying the early access ship gives you one free ship (which you can deploy in any shipyard) and it unlocks the ship to be purchased with in-game credits at any shipyard that sells them.
I realised last night that having the release deployment on the same day as the tick must be an absolute nightmare in change management... so if anything tick-dependent seems weird, I would honestly wait until next Thurs before really worrying about it!So i guess it is indeed one day slightly off cuz of patch day.
You haven't hit 100 yet?Well that sucks - how am I gonna hit level 100 today with that nerfed?
having the sam issue"Transaction Error" when buying items from a bartender on a Fleet Carriers. Updated, verified, rebooted...
4 Carriers, in different systems, all throw "Transaction Error".
Beloved FDev,Greetings Commanders,
We have identified an issue with Powerplay trading values and are investigating. As we investigate this issue all trade merit rewards will be temporarily heavily reduced until this issue is resolved later today.
Thank you for your patience.
Beloved FDev,
This is precisely why you should strongly consider further depth of engagement with the large and successful player groups that love and care deeply about your mysterious but knowable game mechanics.
Test server inclusion of the large squadrons and existing powerplay groups would have caught this within HOURS. We have other nerdy insights and experiences very different than those of the wonderful streamers and "celebrity content creators" ALONE.
It is our sincere hope that for the next amazing new feature announced, large player groups such as Fleetcomm, Celestial Light Brigade, The Azura Initiative, and dozens of other exploration and player-deep-space-infrastructure enthused entities who have colony sites already will be kept in mind. Many have already built and operate deep space carrier-based tritium depots, mapping projects of prospective colonies with untold habitable system already, and other brilliant ideas to engage on a large-group basis to spread civilization far and deep.
Warmest Regards,
Alanzo and CLB
I think you meant 'galaxy's first 100'...Exploits already?
As usual im gonna take with a pinch of salt the first folks claiming 'world first 100'!
O7