A rescue in a thargoid controlled system is treated quite differently from normal rescues. It would be highly impractical to treat all rescues in the same way."Cannot" seems a bit strong here.
- so far as I know, the Fuel Rats will carry out rescues in Thargoid space, where the Thargoids will attack both the rat and the client
- all uninhabited systems are automatically neutral for Powerplay; well over half of inhabited systems are also likely to be neutral at the start of PP2 based on what we're shown, and that will take a long time to change (and might change downwards rather than upwards)
Navlock makes the "six second rule" and supercruise assist inconsequential. However, it would be really bad if you dragged a bunch of hostile npcs with you when you arrive at a client's position to refuel them.I’m going to agree with Ian here. “Cannot” is far too strong a term here. It’s far more likely that if the answer is “yes,” you’ll have to change the builds of your ships to include stronger defenses, so you can accomplish your mission while under attack.
This assumes that you fly in a manner that practically guarantees you’ll be attacked by NPCs in the first place. Not using the six second rule and Supercruise Assist eliminates most of the threat of NPC attack. Effective use of Supercruise Overdrive should eliminate the rest.
More importantly, getting interdicted while going to a client who's on emergency oxygen would be extraordinarily bad. Every second counts. If pledging to a power makes that very likely, then you practically cannot afford doing that. It would be way, way too risky.