Elite Dangerous base game has sold 3.5 million copies (plus other FDev games have sold well too)

Viajero

Volunteer Moderator
Yeah, congratulte FD with final understanding that ED provides smallest revenue with largest efforts, among all other titles. And that it, consequently, can be just thrown away in the favor of some additional park-management game, which will provide much more profit / (time*efforts)

Even within Elite I think you also need to look further for the detail, into what efforts are going to which sources of revenue. I.e. current base game and Horizons, skins etc... and then new era. Some efforts yield revenue faster than others. Some can even need several years in order to be capitalized. So for example if you are looking at the past few years worth of Elite revenue you can not apply there any efforts dedicated to new era which, to all accounts, are quite significant etc. This would most likely highlight current elite profit margins, versus the actual effort dedicated to them (not new era ones), to be quite healthy.
 
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3.5 million is a high number but in terms of semi-niche space sandbox videogame sales over 5 and a half years I have no clue if that's good or not honestly.
I think you summed up well with semi-niche...
The couple of friends I'd like to play along with consider it "too difficult" with the number of controls - without even giving it a try :)
 
I think you summed up well with semi-niche...
The couple of friends I'd like to play along with consider it "too difficult" with the number of controls - without even giving it a try :)

Personally it was the game that my group of friends had the easiest time getting into, granted one of the other candidate was the souls series.

And yet we have a new Elite PDLC coming right up 🤷‍♂️ FDEV crazy! :p

To be fair, the development pace is far from fast. "Right up" meaning 8 or more months away.
 
1) 800,000 ED copies sold during first year, and over 1,000,000 Planet Zoo copies sold during first 6 months.
2) Efforts of development unique spacesim, against efforts to develop another clone of park-management , reusing 80% of codebase from JWE.
Or just continue posting smiles - it's of course easier than math and logic.
Planet Zoo is just way less niche then Elite.
My wife and I both have a copy, Elite only me.
I guess I have to agree with you here (throws white-knight hat in the corner)
 
1) 800,000 ED copies sold during first year, and over 1,000,000 Planet Zoo copies sold during first 6 months.
2) Efforts of development unique spacesim, against efforts to develop another clone of park-management , reusing 80% of codebase from JWE.
Or just continue posting smiles - it's of course easier than math and logic.
Dunno mate... We only have maths where I come from...
As for logic... Dream on, pal...
Did you use your impressive logical analysis to determine which actual game has sold the greatest volume?
Hint: It is in the very first post.

Gosh! Not a smiley used!
 

Viajero

Volunteer Moderator
I have no doubt at all that park sims rake in tons of cash over ED; I love space sims to death, they are my favorite genre hands down, but they are a niche. You see a lot of the same faces beween them because we are few and far between on the grand scale. But things like "Zoo Tycoon" or whatever their other games are? Man folks eat those up like candy.

ED is a unique snowflake because it has VR, so more people know about it. 3.5 million sales for a space sandbox like this, if you aren't EVE Online, is actually pretty damn good. Not many do better than this, even the ones that have been around forever. Take that for what you will, but ED is raking in cash compared to many of the others. The only exceptions are No Man's Sky and Star Citizen, and they are the special snowflakes of special snowflakes.

I would say that ED is doing great for what it is, and I'm thrilled to see it. Any development they give us in it makes me happy.
 
Doesn't matter. The important fact is that it much less, than any other of mentioned above FD titles. Why develop ED, when developing another Planet Foo grants much more revenue, and requires much less efforts.

Because, if Elite was discontinued today - we'd all rush out and buy Planet World, or Jurassic Coaster right? RIIIGHT?? :rolleyes:

There's certainly a good market for 'park management' games - but when compared to 'space sim' games, i bet there's a fair bit of 'market exclusivity' in the kind of players who are attracted to each type of game....
....And as long as Elite is turning a profit (and the bulk of the game is complete!) - Why would FDev not want that money?? :unsure:
 
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