Patch Notes Update Elite Dangerous: Beyond - Chapter One 3.0

Status
Thread Closed: Not open for further replies.
I'd like to know when servers come back up. Logged in around 8ish and accepted a load of missions, set off and got to the mail slot. Then disconnected and unable to log in!

I just want to know if my ship is okay!

EDIT: NVM, servers online at 930UTC
 
Last edited:
Trust me, so far you have not missed anything, if you don´t play in a group of other pilots.

All multicrew gives you in your ship so far is one bored guy giving you one point more to Sys/Eng/Weapons, but then again while shooting the target missing MUCH more than turreted weapons...

If your actions are now conserning mostly PvE/NPC/BGS/AI/SOLO-stuff (against a group of experienced human pilots I doubt you would have any chance anyways alone), then nothing really has changed, they are just as easy solo as with a buddy if you pick your arena right (like, don´t go trying alone to flip influence of a system that has billions of people and is in Federation, just won´t happen).
I know that Im not missing much not playing with other humans. Besides shorty joining wings at hazardous sites and doing pew-pew for short time there is nothing more. Trying to organize random players is like trying herding cats.
Multicrew was in my opinion waste of devs resources. I cant imagine human players enjoy being,in their precious free time,second rate crew members doing nothing 90% of time. Multicrew was IMO supposed to be primarly NPC thing. To follow the lore of bigger ships needing larger crews to operate efficiently. I remember Anaconda was supposed to be manned by 8 people back then ...Now I fly that big thing alone looking at empty seats on the captains bridge. I would like to engage in anti-thargs ops but doing it solo is a futile endevour. Why,after 3 years of development I cant hire NPC wingmen to help me with the task? Or join military squadron doing it? This whole thargoid situation is a joke. Human space invaded.... and what?....Noone cares...
 
I don't know why ED haven't introduced a station speed limiter button... you've got autodock which is pointless but when you change ships the amount of throttle adjustment varies to get it to 100mps, a button would get it there bang on and none of the faffing about oops 115... oops 83... oops 105... oops 91... "hey quit shovin me"

ED can we have a 100mps button please, a button would be good because all you park at full speed hero's can just not press it!
 
The bounties (400 credits) acquired when popping someone when bounty hunting still needs work. First now you get a bounty when a wingman fly in front of you while you are firing (really?). Second too much time wasted clearing the bounty. Come on if I only have 30 minutes to I sure don't want to spend 15 minutes getting rid of the bounty. Threshold is still too low, two pops with small pulse laser got me the bounties again REALLY. These small random bounties need to just timeout like the previous version or be about to pay them off at regular stations...maybe if it's under a couple of thousand credits. I'll tell you now I will not waste time with the small time bull crap, why pay a game that is designed to waste my time.

Those of us that play for player factions keep track of influence and we do this from the galaxy by getting the data from the system map. Well someone in thought it was a good idea to drop the decimal point form the influence...WHY. This really needs to be put back for the total influence can be off a few points. Again why remove it, don't fix what isn't broken.
 
Hello.

How does "Pinning a blueprint" work?
I have pinned for ex. "fsd increased range" with my asp exp. When I switch to my corvett for ex. the pinned blueprint is not shown up.
Why?

Hi,
I had this too,
In my case it was because my Corvette had a legacy engineered module.
Apparently the pinned blueprint only shows up if the ship you are currently sitting in has a unmodified module,
Alternatively you can convert your legacy engineered module into a "new style module" & then the pinned blueprint will show up.
The problem is you need to go to the engineer's workshop to perform this module conversion...
In my case the pinned blueprint system is pretty much useless as all my ships have grade5 legacy modules fitted,
It's only useful if I buy a new ship but even this way special effects can only be purchased from the engineer's workshop so I need to travel anyway!
o7
 
Sorry guys, im struggling to understand this bounty remove interstellar thing. I was in three ststions with interstellar factor (2x independent, 1x federation: G 41-14). None of them would have removed my bounty.
bounty is 5600 CR, im in a Corvette, Notoriety is 0, Playing Solo mode.
Any clear guide to remove bounties effectively?
 
Last edited:

Deleted member 115407

D
Sorry guys, im struggling to understand this bounty remove interstellar thing. I was in three ststions with interstellar factor (2x independent, 1x federation: G 41-14). None of them would have removed my bounty.
bounty is 5600 CR, im in a Corvette, Notoriety is 0, Playing Solo mode.
Any clear guide to remove bounties effectively?

I think there may be some bugs at the moment that prevent the removal of bounties for some players.

Bug report it.

Otherwise you're doing it right.
 
So now our multi-million dollar spaceships will be hunted down for that 150 credit fine we had 28 jumps ago? Would think about adding an option to pay off a fine to the response vessel if it's under 100k within 20 seconds. If it's a player trying to collect it, they have to report it back within 7 days or the bounty becomes theirs. Just a thought to change.
 

Deleted member 115407

D
So now our multi-million dollar spaceships will be hunted down for that 150 credit fine we had 28 jumps ago? Would think about adding an option to pay off a fine to the response vessel if it's under 100k within 20 seconds. If it's a player trying to collect it, they have to report it back within 7 days or the bounty becomes theirs. Just a thought to change.

You don't get hunted for fines. Only bounties.
 
So so ! ......... I really like it for gameplay flow reasons, wish you dropped out further back so you have the choice to stay at higher speed and swing on by or charge in for a scoop !

I wish it was an FSD settting. Set distance from star to emerge from witchspace. Maybe up to 1 million KM?
 

Deleted member 115407

D
Either way shouldn't it be changed to being able to pay off low amount bouties?

Nah. Crime is crime.

They are looking at the threshold for friendly fire. But beyond that shoot a turret, fire a hatchbraker, scan a private beacon, and you're committing a felony. Own it.

Gentlemen, it is vood to listen to galnet on the radio, but... Is an Italian version planned in the next future?

I really enjoyed it. It was much more engaging.

Hope you guys get your Italian version.
 
Nah. Crime is crime.

They are looking at the threshold for friendly fire. But beyond that shoot a turret, fire a hatchbraker, scan a private beacon, and you're committing a felony. Own it.



I really enjoyed it. It was much more engaging.

Hope you guys get your Italian version.

Own it? It seems that playing legally gets a fine according to forums. I have a lot to learn. AGAIN .....
 
Passenger missions in Amun are 50% nerfed this way:
Mission reward is the same but passenger number per mission is about 200%,
Therefore my cabins are full with only 2-3 missions stacked instead of 4-5 before 3.0
Struggling to make 5MCr per run where 10MCr was pedestrian before,
OK I know that's life...
o7 CMDRS
 
Data material payouts are only giving me "1" material per. For example, I scan a data uplink and get Cracked Industrial Firmware, I only receive "1" at a time. Is this change intentional?
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom