On the contrary i actually do play the game i want in Solo and PG, no issues with SD there, sad but it is what it is."we should play the game we have rather than the game we want"
O7
On the contrary i actually do play the game i want in Solo and PG, no issues with SD there, sad but it is what it is."we should play the game we have rather than the game we want"
One more thing, actually..Not bad, but I would add more points to this:
- Give us interdiction prevention module. I'm not talking fully block it, but if you equip it, it could lessen the distance FSDI is working at and it would lower the rate it drags your ship when you're being interdicted, making it easier to win the minigame. Various sizes with varied effects strength.
- When a ship is interdicted, pull the attacker to the victim's position physically in space (the opposite happens currently). This would mean that once you get interdicted, but manage to survive the encounter and get back into Super Cruise, you're not punished by being farther away from your destination then you were when interdicted and thus making it so much easier for countless chain-interdictions to happen.
- Uncap the PVP bounties. They are still capped at 1 or 2 million Cr and this was introduced to prevent exploiting it by amassing big bounty and letting your mate destroy you for Credits. With the current earning rates this cap is completely pointless.
- Increase police response time, especially in Medium and High Sec systems. The response time for highly notorious Commanders should be almost instantaneous. (Surely the cops are aware of such people violating their system space!)
- Make ATR great again by making them more ruthless and unforgivable at pursuing notorious Commanders across the galaxy.
Why is that sad, though? I mean, you can always mode hop. Open when you have nothing to lose, Solo or PG when you do. That's what I do. I don't care. I'm not always in Open. That's just a place you go when you didn't use your rent money to purchase the chips you're gambling with. If you die, no reason to block, but you absolutely can if you want to. Not because any of it is ideal, but because these are the systems we have.On the contrary i actually do play the game i want in Solo and PG, no issues with SD there, sad but it is what it is.
Or lets have mirrored surface composite reflect the FSDI beam back at the attacker, that would be a laugh.One more thing, actually..
- Remove the absolutely silly effect of the attacker being able to disable my FSD through shields. Beyond ridiculous, just mental.
I have the most important thing in life to lose .............. Time.when you have nothing to lose
The accepted baseline seems to be "kill another player == griefer".. the fact interactions with NPCs such as "Massacre Civilians" and black-market trade, or inducing states like Bust/Famine/Outbreak equally get considered griefing by some, well, it's not hard to see that in-general the playerbase has no idea how to effectively apply C&P.This is why I don't think C&P will ever be an effective solution - because people will scream "ganker" at even the most blatant, obvious, cut-and-dry "bro you signed up for team deathmatch, you don't get to complain when the other team.. death... matched.. you."
I mean, you say that, but you've wasted enough of it on me that I'm pretty sure you can afford to have a d-rated Asp Scout go boom outside a station you'll respawn in for a few loose spacedollars, all because CMDR Thunderpants wanted to see the new green weapon effects he bought.I have the most important thing in life to lose .............. Time.
The reason PvE crime and punishment is in such a sorry state is because every discussion about how to fix it, including the focused feedback thread back in the day, got utterly overwhelmed by people screaming about PvP, and it lead to people getting locked out of stations with multi-million "hot module cleaning fees" because they bumped an NPC in the mailslot in solo mode.The accepted baseline seems to be "kill another player == griefer".. the fact interactions with NPCs such as "Massacre Civilians" and black-market trade, or inducing states like Bust/Famine/Outbreak equally get considered griefing by some, well, it's not hard to see that in-general the playerbase has no idea how to effectively apply C&P.
Yes. Sometimes I am asking myself what am I even doing hereI mean, you say that, but you've wasted enough of it on me that I'm pretty sure you can afford to have a d-rated Asp Scout go boom outside a station you'll respawn in for a few loose spacedollars, all because CMDR Thunderpants wanted to see the new green weapon effects he bought.
Besides, if you're all about time, ED is an odd choice. You have to grind just to grind the grind grind 'round these parts. I would describe this game was a sort of sanitarium for space wizards. All progress is an illusion, because there is no endgame. Just the courtyard and the padded cells.
A decent debate is never wasted timebut you've wasted enough of it on me
Ive been in Everquest since it started, trust me ED is not a grind, not remotelyYou have to grind just to grind the grind grind 'round these parts
You're a madman, Darrack. I couldn't even make it past Planes of Power!Ive been in Everquest since it started, trust me ED is not a grind, not remotely![]()
Ironically i lost months of time in TimeYou're a madman, Darrack. I couldn't even make it past Planes of Power!![]()
Yeah, some counter would be great.Or lets have mirrored surface composite reflect the FSDI beam back at the attacker, that would be a laugh.
O7
ah, the old "I found a friend for life through ganking" taleShe called me a bad word. I admitted that I was scum. I joined her corporation in EVE, and we still talk on Discord. Her name is Ivy and she lives in Scotland.
That's what I gained.
Can you tell me what engineering can I do to avoid having my FSD disabled through shields? I don't believe there is such thing.Oh there is. It's called engineering.
But yea.. Some people rather want to buy than doing the engineering grind.
I guess so. I also met my friend Bob in Tarkov after he shot the scav I was with. I became friends with a dude named Xeremos in DAoC after he beat me up in a frontier 1v1. These things do turn out well, provided that when they happen you don't throw a tantrum and go off to sulk in a corner.ah, the old "I found a friend for life through ganking" tale
Not bad, but I would add more points to this:
- Give us interdiction prevention module. I'm not talking fully block it, but if you equip it, it could lessen the distance FSDI is working at and it would lower the rate it drags your ship when you're being interdicted, making it easier to win the minigame. Various sizes with varied effects strength.
- When a ship is interdicted, pull the attacker to the victim's position physically in space (the opposite happens currently). This would mean that once you get interdicted, but manage to survive the encounter and get back into Super Cruise, you're not punished by being farther away from your destination then you were when interdicted and thus making it so much easier for countless chain-interdictions to happen.
- Uncap the PVP bounties. They are still capped at 1 or 2 million Cr and this was introduced to prevent exploiting it by amassing big bounty and letting your mate destroy you for Credits. With the current earning rates this cap is completely pointless.
- Increase police response time, especially in Medium and High Sec systems. The response time for highly notorious Commanders should be almost instantaneous. (Surely the cops are aware of such people violating their system space!)
- Make ATR great again by making them more ruthless and unforgivable at pursuing notorious Commanders across the galaxy.
Not at all. I was simply clarifying that from lore point of view Pilots Federation does not reward being nasty towards your own kind in any way.
Its not just that (cue Demon playing 'Have we been here before'), the times when i play Open with some friends i enjoy it, but its often ruined by a few muppets, griefers, pad blockers.
At this moment in time Block is the only option, sure i play Solo a lot but why should i be pushed into PG with my mates because of some idiots?
Players are encouraged, but not required...if they were required to conform, then this conversation, and many others like it, would be moot...
I've been killed by gankers, pirates, thargoids, and cops. In a ship and on foot. Another one isn't a reward. Besides which, there's very little to possibly learn from being an enforced helpless victim.
Hence if blocking is removed, open gets emptier.
How many times have these brave gankers attacked my Vette in SD? Zero
If you go to a high traffic system, aguably the high-traffic system, in an open-world game with unrestricted PvP, which consistently tops the inara security reports along with deciat and whatever the week's CG is, then... yeah, you kinda are.
I'm not saying that's a good thing, but we should play the game we have rather than the game we want.
One more thing, actually..
- Remove the absolutely silly effect of the attacker being able to disable my FSD through shields. Beyond ridiculous, just mental.
ah, the old "I found a friend for life through ganking" tale .
Can you tell me what engineering can I do to avoid having my FSD disabled through shields? I don't believe there is such thing.
Some people, yes. From both sides, actually. But not all.C&P and interdiction balance has little to nothing to do with this. No level of C&P would address the issues some people leverage block functionality for. Similarly, no degree of bias toward the defender, short of just removing the possibility of interdiction, would make being interdicted tolerable to everyone.
Wait, PDT can shoot down the Yuri Bomb?Don't even need Engineering. A PDT, combined with the realization that a PDT is not a passive defense, is sufficient defense. That said, good thrusters always help.