Elite Dangerous Blocking System: A Call for Change

It is obvious that FDev does not want to implement long term consequences of behaviour. I suspect it is because in a video game it is too easy for a player to dig a hole too deep to be able to ever climb out of.

There is always "clear save".

So instead we have a blocking feature.

Frontier's propensity to conflate the game, metagame, and setting has long bothered me. I realize that some players have difficulty separating themselves from their characters and fantasy from reality, but FDev has no excuse.

I think it really dawned on me that the game had reached an inflection point when Sandro started talking about his ideas for a karma system that took into account things like disconnections (my opinion was, and is, that no number of accidental disconnections should be punished in any way--though the onus is still on the player to provide a stable client in a P2P game--and intentional disconnections to preserve assets, as cheating, should just result in an outright ban, treating them as the same thing, or letting the in-setting stuff acknowledge it in any way, is pure folly). Fortunately that never came to pass, but plenty of other lazy, 4th wall breaking, nonsense was allowed to fester.

Harassed as in interdicting them and disrupting their flow of ganking unarmed / non-pvp equipped ships?

Yes, that would be their perspective, which is as valid as any other, and an equally flimsy justification for them being given control over instancing.

Indeed, but if everyone would block gankers, the instancing would be much nicer and less disrupted, because only the gankers would be affected and nobody else

This is predicated on everyone having the same definition of ganker; no one wanting to interact with gankers; gankers being readily and unambiguously identifiable; and being able to communicate such instructions to all players. Pretty much none of those are likely to occur in practice, let alone all of them simultaneously.

Ask ten people to define ganker and you'll get fifteen different answers. Even when a rough consensus can be reached, gankers are content for many people, not only anti-gankers. There is also an enormous spectrum of activity that could easily be taken out of context and mistaken for ganking, no matter the definition, and land someone on some poorly corroborated list. Most players, especially new players, often have few contacts in-game and do not frequent the forums or Reddit, and may be ignorant to the point they don't even realize when they are being attacked by another player character, let alone that they can block future instancing, should they desire to.
 
Most players, especially new players, often have few contacts in-game and do not frequent the forums or Reddit, and may be ignorant to the point they don't even realize when they are being attacked by another player character, let alone that they can block future instancing, should they desire to.
Meanwhile I made the mistake of doing research and taking the subreddit's word for it, and "oh no I'd better get into mobius and fly with my buddies who I got the game with in mobius and not go into open 'cause everyone says it's scary"

and then after a while I finally went into open and it was like the space equivalent of looking out the window and hearing nothing but crickets

it honestly reminded me of that one Bill Hicks bit about watching too much CNN.
 
This is predicated on everyone having the same definition of ganker; no one wanting to interact with gankers; gankers being readily and unambiguously identifiable; and being able to communicate such instructions to all players. Pretty much none of those are likely to occur in practice, let alone all of them simultaneously.

In the AX CG from last October, the one i keep mentioning, it was very easy - once getting in the system, the chat was full of xxx is a ganker and currently is in the CZ near A2, yyy is a ganker and is in the high cz near A1, etc

Easy to pre-build a block list before even getting into a CZ
I ignored such messages initially and got my chally sent to the rebuy screen twice, and had my Cutter getting interdicted three time (no biggie tho, i submitted then low wake) and also had to leave a couple of instances due to some persistent git in a FDL that kept poking at my shields.
But after i blocked the 3 culprits, things went much nicer for me, but also for the other people that got to instance with me 🤷‍♂️
 
This is what I meant by intellectualizing. You are playing a frikkin' game, you are not prevented from entering a voting booth and executing your constitutional rights. Players can choose who they want to play with, and telling them to leave when someone else is spoiling their fun is just ridiculous. And you can choose if you want to play with one or the other. Nothing more, nothing less.

And don't patronize me. My English is probably better than some of the native speakers' hanging around here.
Its better than mine and im English :ROFLMAO:

O7
 
The suggestion in the OP is a terrible idea. I like the spontaneity generated by playing with other CMDRs in Open, but the Block function means that I don't have to share instances with griefers, serial gankers, and other individuals who are thoroughly unpleasant but who stop short of breaking the Terms of Service. I like that the Block function allows me to keep playing in Open, and refuse to be driven off into Solo or a Private Group by people whose idea of fun consists of ruining others' gaming experience.

I don't think I've even blocked anyone yet, not even the completely not-fun guy who wordlessly ganked my trading Keelback in Colonia. But I just know that the very moment the block function is made less effective, I will be desperately needing it, Murphy's Law innit.
 
I like to play in open because of PVP too.
But in this cg with "megaship" unable to have more than one large ship landed is the only time i ever used blocking. I was way more patient than i should, i could go to pg or solo but i dont want to. I want to play online

He had to know there was only one avaiable L pad so i assume it was on purpose. I dont like trolls, so i blocked him.
Hanlon's Razor may apply, but yes, it may also have been a troll...
 
This is the way

As for killing, well, really was meaning to talk more generally about anyone, but yeah.

I would never block anyone for just killing me.

Last time someone killed me out of the blue (years and years ago), i got a sidewinder, fitted it with a mining laser and an interdictor, and then went after them interdicting them and plinking them with the mining laser. They got quite annoyed with it because they were happy to blow me up when i was flying something valuable but its clear they knew they weren't getting salty tears from me with the sidewinder.
When someone kills me I friend them... 😉
 
I thought so.


I've seen people talk about crime and punishment for years, but a cohesive solution has never been put forward. Everyone seems to have their own idea of what it should be. The problem is that there is no way to effectively punish someone in any way that Frontier would probably actually implement that they can't somehow get around or would end up being a mere inconvenience. In fact, the more you try to regulate PvP, the more creative people become in skirting regulations.

Current system is completely broken. I mean, it doesn't exist.
I completely agree.

I have my own elbow on this. Commit murder in a high security system, the nav beacon locks you out so you can't enter the system again. Want to be all San Francisco about it, make it a month ban. Extend the duration for repeat offenders. Shorter bans for medium and low, no restriction on anarchy.
 
From a realism standpoint, it makes perfect sense that if you are unfriendly with the owner of a system with a permit, the permit Holder will revoke your permit, and you would need to earn it again by becoming friendly with them again.

If the revocation only took place on death, that would give pirate Hunters some real incentive, too.
 
...forgot to say that the pad should be free once the ship is in the hangar.

Another solution is to add "clusters" of pads to outposts (similar to what's been done for planetary outposts), so they don't get clogged.
I remember someone making the argument that if you free up a pad while someone is in the hangar that the player in the hangar can be either inadvertently or intentionally trapped inside if all available pads are occupied, which causes problems.

The mechanics of pads are just terrible.
 
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This is what I meant by intellectualizing. You are playing a frikkin' game, you are not prevented from entering a voting booth and executing your constitutional rights. Players can choose who they want to play with, and telling them to leave when someone else is spoiling their fun is just ridiculous.

How is that position not completely hypocritical? Blocking is choosing who others play with, often spoiling their fun. It's not just telling people to leave, it's forcing them out.

And you can choose if you want to play with one or the other. Nothing more, nothing less.

Not if block is in play, because the blocker has made that decision for me, no matter who they block.

And don't patronize me. My English is probably better than some of the native speakers' hanging around here.

I wasn't patronizing you, I was giving you the benefit of the doubt. I'll take you at your word that you understand what I say. Which is why I can only conclude you're deliberately misrepresenting my position in your posts, thus why I'm putting you on ignore.

In the AX CG from last October, the one i keep mentioning, it was very easy - once getting in the system, the chat was full of xxx is a ganker and currently is in the CZ near A2, yyy is a ganker and is in the high cz near A1, etc

Easy to pre-build a block list before even getting into a CZ
I ignored such messages initially and got my chally sent to the rebuy screen twice, and had my Cutter getting interdicted three time (no biggie tho, i submitted then low wake) and also had to leave a couple of instances due to some persistent git in a FDL that kept poking at my shields.
But after i blocked the 3 culprits, things went much nicer for me, but also for the other people that got to instance with me 🤷‍♂️

I'm not sure that anything in your statement serves as a counter example to anything I said.

Anyone can say anything in system chat. With that as your source, you have little idea of knowing who is actually doing things you find objectionable, if someone wants to confuse or deceive people...and they will if that's the only way to oppose them and they are given the metagaming tools to do so, which they are.

People fighting in a CZ certainly doesn't fit any definition of ganking I have and blocking your CMDRs opponents in a CZ is going to damage my game, especially if those CMDRs are also my CMDRs opponents.
 
How is that position not completely hypocritical? Blocking is choosing who others play with, often spoiling their fun. It's not just telling people to leave, it's forcing them out.
Could you please clarify your point here Morbad? I'm confused. How are your block list and mine related? Forgive me as I am somewhat ignorant of all this, because I have never blocked anyone.
 
I remember someone making the argument that if you free up a pad while someone is in the hangar that the player in the hangar can be either inadvertently or intentionally trapped inside if all available pads are occupied, which cases problems.

The mechanics of pads are just terrible.

They can add a "fake" pad, I mean... one that works for exit only for those cases (i.e. on the side of the pad) or a door at the end of the hangar so you can undock your ship and fly out of the outpost. But yeah, mechanic is terrible because first of all we have too few pads :D
 
Could you please clarify your point here Morbad? I'm confused. How are your block list and mine related? Forgive me as I am somewhat ignorant of all this, because I have never blocked anyone.

If you block someone and I find myself matched with them, I am, for the duration of that instance, excluded from playing with anyone who has been matched with you. If I find myself matched with you, I am excluded from playing with anyone matched with them.

Since I cannot know who has blocked whom, my only recourse to be free from the influence of your block is to make sure I'm not in the same system or local space instance, or I switch to a mode you're not using, all of which defeat the purpose.
 
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