Elite Dangerous Bootcamp - How to Bulletproof Utility Ships

It's about time this was the accepted stance.

Engineers = not just combat feature w/ jump range thrown in for explorers.

Folks, get them mats out that are laying around. You don't even need high grade anything. G1 clean drives = substantial benefit. Low grade mods all over your ship will increase the survivability and feel of your ship by a mammoth amount.

Thanks for bringing this to the front, OP.
 
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Great Video. And in a T-7, which most have written off as a flying death trap. If you can do it in a T-7, you can do it in anything.

Similar to what I've been advocating to friends, except I use an AspX. I just never thought to use the mines. Very nasty for an attacker to get a face full of those.
 
Great Video. And in a T-7, which most have written off as a flying death trap. If you can do it in a T-7, you can do it in anything.

Similar to what I've been advocating to friends, except I use an AspX. I just never thought to use the mines. Very nasty for an attacker to get a face full of those.

Oh absolutely, I have 2 launchers on my Swiss-Army-Asp in case poo hits the fan while skipping around the cosmos for matts :p
 
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One thing I recommend that works beautifully is rapid fire mine launchers.

The rapid fire "nerf" introduced reload time reduction, making it almost 3x faster on launching mines. Also easier to hit your pursuers if you miss with them. (The jitter is a non-issue in this case)
 
Yeh I think having access in the first place is the hard work as opening up some of those engineers for grade 5 (isn't Palin required for thrusters? Many, many days work). Maybe you could do a cheaper version video for the actual beginners, or is it just a case don't fly in open. :)

How does the build work without engineering? Useless?

I think a beginner build would be grd3 dirty drives from Farseer, and learn how to high wake.
 
Hi everyone,


I've just uploaded another video for my PVP Bootcamp Series.

This video in particular is about the "flip-side" of the PVP coin, and shows that defenceless utility ships may not be so defenceless after all.


https://www.youtube.com/watch?v=_QCWTDpFChk&feature=youtu.be

Interesting, but there are situations where even this build would fail. A gank squad with max spec combat ships using rail guns will more than likely render this build useless. Also, a python with a G3 dirty drive tuning is more than capable of keeping pace with this t7. My python has a G3 dirty drive with an average roll and my boost speed is 405 m/s. And IIRC, point defense turrets will target mines. While this T7 build is certainly more survivable than most, it is predicated on having g5 access to a large variety of engineers, having the mats for multiple g5 rolls, and getting the RNG to cooperate with you. So let's not pretend that this is an easily made T7.
 
Interesting, but there are situations where even this build would fail. A gank squad with max spec combat ships using rail guns will more than likely render this build useless. Also, a python with a G3 dirty drive tuning is more than capable of keeping pace with this t7. My python has a G3 dirty drive with an average roll and my boost speed is 405 m/s. And IIRC, point defense turrets will target mines. While this T7 build is certainly more survivable than most, it is predicated on having g5 access to a large variety of engineers, having the mats for multiple g5 rolls, and getting the RNG to cooperate with you. So let's not pretend that this is an easily made T7.

Hi, due to how instancing works, before the rest of the squad with rails (minus the interdictor ofc) loads into the game you will already be leaving the instance, so its not an issue.

Also this shield is modified for thermal resistance mainly for that reason, so it is quite resilient to rail fire.

PD's dont shoot mines down quick enough, and just because you can boost at the same speed with the python, doesnt mean you can keep up, it depends which ship boosted first etc, the build itself is still tanky enough, and if you are high waking 10 seconds to survive is all you really need.

Talking about engineering part, the only hard part about engineering is to unlock the engineers.

Watch my video on 101 engineering, it is actually incredibly easy to power level with engineers using common mats and on avarage you need 4 rolls per module to get any module to a desirable effect of around 90% of full potential (god rolls are not important for this build)

I would say an avarage player who has engineers unlocked , following my guide can engineer such T7 in a day or 2.


I guess I shoud have said in the video, but if you REALY feel unsafe , or anticipating an attack, you can always equip grade 5 prismatic shield instead of grade 3, that will pretty much double your shields
 
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Hi, due to how instancing works, before the rest of the squad with rails (minus the interdictor ofc) loads into the game you will already be leaving the instance, so its not an issue.

Also this shield is modified for thermal resistance mainly for that reason, so it is quite resilient to rail fire.

PD's dont shoot mines down quick enough, and just because you can boost at the same speed with the python, doesnt mean you can keep up, it depends which ship boosted first etc, the build itself is still tanky enough, and if you are high waking 10 seconds to survive is all you really need.

Talking about engineering part, the only hard part about engineering is to unlock the engineers.

Watch my video on 101 engineering, it is actually incredibly easy to power level with engineers using common mats and on avarage you need 4 rolls per module to get any module to a desirable effect of around 90% of full potential (god rolls are not important for this build)

I would say an avarage player who has engineers unlocked , following my guide can engineer such T7 in a day or 2.


I guess I shoud have said in the video, but if you REALY feel unsafe , or anticipating an attack, you can always equip grade 5 prismatic shield instead of grade 3, that will pretty much double your shields

Please note that my python is hitting 405 m/s with an average G3 roll. Would be faster still with a G5.

I do admit that this is probably one of the better builds I have seen. But I don't have prismatics. Would take nearly a month for me to have those. So, actually, the worst case for getting this build nearly a month, not two days. And that is not including how hard it can be to get certain mat drops sometimes. RNG isn't your friend most of the time.

From personal experience with PDs, they will take care of missiles even at pretty close range. I would imagine that a stationary target like a mine would be child's play. I mount two of them on my FDL for just that sort of occasion. I can see one PD having problems at times, but two generally takes care of everything short of pack hounds. This is a build I would try, the only major exception is that I would substitute in my Python as the ship in question. Don't get me wrong, I like the build a lot, its just that I am uncertain about its performance against a wing, which you do see a lot of. And this isn't necessarily easily accessed by everyone, as this requires both powerplay and g5 access to multiple engineers.
 
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