Interesting, but there are situations where even this build would fail. A gank squad with max spec combat ships using rail guns will more than likely render this build useless. Also, a python with a G3 dirty drive tuning is more than capable of keeping pace with this t7. My python has a G3 dirty drive with an average roll and my boost speed is 405 m/s. And IIRC, point defense turrets will target mines. While this T7 build is certainly more survivable than most, it is predicated on having g5 access to a large variety of engineers, having the mats for multiple g5 rolls, and getting the RNG to cooperate with you. So let's not pretend that this is an easily made T7.
Hi, due to how instancing works, before the rest of the squad with rails (minus the interdictor ofc) loads into the game you will already be leaving the instance, so its not an issue.
Also this shield is modified for thermal resistance mainly for that reason, so it is quite resilient to rail fire.
PD's dont shoot mines down quick enough, and just because you can boost at the same speed with the python, doesnt mean you can keep up, it depends which ship boosted first etc, the build itself is still tanky enough, and if you are high waking 10 seconds to survive is all you really need.
Talking about engineering part, the only hard part about engineering is to unlock the engineers.
Watch my video on 101 engineering, it is actually incredibly easy to power level with engineers using common mats and on avarage you need 4 rolls per module to get any module to a desirable effect of around 90% of full potential (god rolls are not important for this build)
I would say an avarage player who has engineers unlocked , following my guide can engineer such T7 in a day or 2.
I guess I shoud have said in the video, but if you REALY feel unsafe , or anticipating an attack, you can always equip grade 5 prismatic shield instead of grade 3, that will pretty much double your shields