Ripped from another thread and edited:
https://forums.frontier.co.uk/showt...Good-for-PvP-PvE-amp-FD?p=6472258#post6472258
Tl: DR:
Progression fix -> Exploit fix -> Test -> Soft galaxy reset
Progression fix explained:
Without exploits the early game progression is too high imho, mid game about right (Asp/Vulture level) and late game too slow.
To quantify that, I can get from a new game to an Asp in 2-3 hours work skipping 14 of the cheapest 15 ships. To move from an Asp to a Python/FDL or T9 or whatever it's a good pace and encourages people to try different things like mining, exploration, combat, faction ranking etc or whatever they aren't doing. Late game where a re-buy is 20-30mil it feels slow and any death is significant so you'll be looking for ways to maximise cr/hr instead of using the ships how you want to.
Finally make repairs and fuel meaningful again so I don't automatically press fix all and fuel all as standard practice upon docking.
Soft reset explained
Soft Reset - Everyone can keep 1 ship and all the engineered stuff inside. Determined by the active ship on certain server reset Thursday, cmdrs advised to prepare accordingly.
You get back in your ship with 2 re-buys for said ship. All first discoveries etc are all kept as are data+mats gathered and statistics, faction rep, ranks etc.
Unpopular view and there's a lot of negatives involved in that but personally I'd like that.
Personally that'd do it for me, make progression fast enough to not get stale but slow enough to encourage diversification of activities. I'd like to keep Horizons Thargoids and Engineers but there needs to be a currency reset so everyone is on a level peg again. Powerplay is neither here nor there for me, not fussed either way.