ANNOUNCEMENT Elite Dangerous Community Team AMA

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o7 FDevs! Awesome thread, thank you!

(UPD: Ok I'll repost this later...)

1. My main question for the whole ED:
What's your opinion on player-driven economy and world in general?


I'll try to explain:
I know we have BGS, but I'm talking about more direct influence on the trading, mining, etc.
For example, to make market prices to 100% depends only on the player's activities. If player mine and sell a lot of painite - then it's price automatically will go down, then players switch to another activities - the price eventually go up.
It will require some actual simulation for production and usage of the commodities by NPCs/Stations though.

2. Second question (related to the first one):
Player crafting, modules and ships trading.


Did you ever consider such mechanics? Not just one-time consumables (restocks, injections), rather to be able to craft custom modules, even ships.
Or at least trade engineered modules between players? Maybe via Fleet Carrier services...

TL;DR: I desperately waiting for any player-driven meaningful systems in the game... Because BGS and Power Play (while they are player-driven indeed) they does not really affect the game in any meaningful way, e.g. no effect on regular activities.

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Bonus question:
Raxxla. Is it currently accessible in the game for players?

Just Yes or No...

Save them for the next session?
 
Are you going to drop a Dev Diary in the meantime so that it glazes over the current powerplay and BGS issues? Not that I'm bothered about powerplay I'm just predicting the abuse that Fdev will get from those that do?
 

rootsrat

Volunteer Moderator
Greetings Commanders!

These forums are a space to discuss everything Elite Dangerous, and being the vast galaxy that it is, there's a lot to talk about. While we watch the forums to see what the latest is, we're not always able to show our presence and respond in each of the threads in all of the various sections.

To give you, our forum users, a direct line to speak with us, we've created this AMA ("ask me anything") style thread. Every Wednesday at 15:00 UTC one or more of the Community Managers will be here to answer your questions regarding any aspect of the game. You can ask us what we think of certain suggestions, what the progress is on a given project etc. whatever you wish. We hope you'll understand that sometimes we'll be limited in what we can say (before you ask for Odyssey spoilers), but will always be as open and direct as possible.

To prevent these sessions from turning into clearing a backlog each week, we'll only take questions posted after the session begins. When it's time for us to sign-off we'll let you know in our final reply, so if your question comes after that, it may not be answered. Make sure to post it again during the next session if this happens.

See you in the black,

o7

Nicely done Frontier! Really glad to see all these changes in how you communicate with the community! (y) :love:
 
Are you going to drop a Dev Diary in the meantime so that it glazes over the current powerplay and BGS issues? Not that I'm bothered about powerplay I'm just predicting the abuse that Fdev will get from those that do?
Dev Diary 3 is in December
 
Are you going to drop a Dev Diary in the meantime so that it glazes over the current powerplay and BGS issues? Not that I'm bothered about powerplay I'm just predicting the abuse that Fdev will get from those that do?

Hey, combining Powerplay leaders with characters from the film Cats is not 'abuse'.

Its more.....encouragement.
 
Pitch forks and burning torches at the ready, just got to find a way past @Rubbernuke PP onslaught with my CG top 25% Prize pitch.
1606147309650.png
 
Is there a chance we could lose the loading screen transitions and have an offline mode? While I'm here, could I also see NPCs not behaving like magical insta-ninjas? :D
 
@Bruce Garrido Nice idea, should be interesting, hope it works well!

Can I suggest that it might be worth posting a bit of an FAQ (and their answers, obviously) in advance just to pre-empt the inevitable barrage.

Also might be worth re-stating some of the principles you’ve set out elsewhere, in particular the one about not giving out plot/story spoilers. 😉
 
2 Questions:

  • Are you planning to fix megaship/installation hacking with the release of Odyssey or will we wait until Odyssey patch 6?
  • Same question for research limpet that fail to get samples because thargoid explode them when they turn to scoop it?

2 bugs since january update, the starter zone+"lot of bug fixes" update. Almost 1 year without news, so any info will be welcome.

Thx.
 
To prevent these sessions from turning into clearing a backlog each week, we'll only take questions posted after the session begins.
Every Wednesday at 15:00 UTC
When it's time for us to sign-off we'll let you know in our final reply, so if your question comes after that, it may not be answered. Make sure to post it again during the next session if this happens.

See you in the black,

o7

edited slightly to (hopefully) point out the details
 
How the heck is anyone going to keep up with this thread on Wednesday? Good Luck CMs and massive THANK YOU!

In case I miss it someone ask if they know the Tourist Beacon in Lave says First Contact was 2289 and Codex says 3125, and that may have caused some confusion over the implications of the Halloween event and the 'new' dates in there.
 
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