Unknown.Going forward, will C&P still use the notoriety and hot ship model (this seems to be diseased with bugs, and at the ship level work-arounds) or will there be a design level change in how crime and punishment is handled in EDO in future updates?
When they implemented bounties having to be cleaned with interstellar factors or by getting claimed instead of having them time out, they neglected to have the IF method update the faction's top 5 bounty board. Most likely just forgetting to tag that proc call onto the "clean bounties with IF" process.Going forward, will C&P still use the notoriety and hot ship model (this seems to be diseased with bugs, and at the ship level work-arounds) or will there be a design level change in how crime and punishment is handled in EDO in future updates?
yeah, "massacre" missions that are like "kill x guards" mark guards as mission targets and don't give notoriety for killing them (though you do still get it for killing, say, technicians and administrators as they're not your targets), but "settlement massacre" missions that tell you to kill everyone will not flagg the people you're supposed to kill as mission targets, therefore you get notoriety for every kill even though you were literally told to leave nobody alive as part of your mission.ok just joined this post ,havnt read all. i played horizons and ed for a loooong time/and getting notorouis was quite a rare occurance. but in ground missions exterminate x crims in base,ok so i kill all grab the power reg on the way out.now have a nototriy, hello whats on. i can kill 15 pirates on a massacre mission get nothing,base mission isnt illegal i get done well well seems wierd to me . please answer with better spelling then me lol. ,
I really appreciate your analysis of the likely cause of the issues, but I do believe the CMs at one point had mentioned a revisit of C&P might be considered.When they implemented bounties having to be cleaned with interstellar factors or by getting claimed instead of having them time out, they neglected to have the IF method update the faction's top 5 bounty board. Most likely just forgetting to tag that proc call onto the "clean bounties with IF" process.
As a result, if you're on a faction's bounty board and wipe your bounties with an IF, you'll stay on that faction's bounty board until someone commits a crime and forces a board refresh.
If you wipe your bounties by getting blown up by the station on purpose, on the other hand, the board is updated correctly.
It's like they bolted the new system on top of the old one without fully understanding how the old one even works, instead of integrating it properly or ripping it out and updating the whole thing.
In other words, even if there is an overhaul, I fully expect little pieces of the old system to be lying in wait to ambush people.
I'd agree with both those points, but my main bugbears are:I really appreciate your analysis of the likely cause of the issues, but I do believe the CMs at one point had mentioned a revisit of C&P might be considered.
I'm not sure if this is still accurate, but I do recall that it seemed rather convoluted to me when it just applied to EDH.
View attachment 354186
Maybe there is a new version floating around that includes EDO C&P, it really should be available to Commanders within their CODEX resources.
There are two core issues with current C&P from my point of view.
1) Notoriety is not like reputation. It does not unlock system permits, missions, modules, ships etc. unavailable to non-criminals.
2) The current C&P does not effectively curtail criminal behavior in high security systems.
So bugs aside, I would like a more accessible system that achieves the 2 elements I have outlined.
Thank you for the insight. I've always wondered why the bounty stays on the board anyway even after you clear it, since it makes no sense. Just one of many very specific bugs that never get fixed...When they implemented bounties having to be cleaned with interstellar factors or by getting claimed instead of having them time out, they neglected to have the IF method update the faction's top 5 bounty board. Most likely just forgetting to tag that proc call onto the "clean bounties with IF" process.
As a result, if you're on a faction's bounty board and wipe your bounties with an IF, you'll stay on that faction's bounty board until someone commits a crime and forces a board refresh.
If you wipe your bounties by getting blown up by the station on purpose, on the other hand, the board is updated correctly.
It's like they bolted the new system on top of the old one without fully understanding how the old one even works, instead of integrating it properly or ripping it out and updating the whole thing.
In other words, even if there is an overhaul, I fully expect little pieces of the old system to be lying in wait to ambush people.
yeah, I wondered what the deal was a couple of years back when I was out in the sticks and tested it.Thank you for the insight. I've always wondered why the bounty stays on the board anyway even after you clear it, since it makes no sense. Just one of many very specific bugs that never get fixed...
Also: You don't get notoriety for "scratching someone in the mail slot".Kill yourself because of notoriety?
Two year necro for that?
I permanently flew with Not 10 every day after several weapons malfunctions....Also: You don't get notoriety for "scratching someone in the mail slot".
Yes but the necromancer didn’t mention Notoriety.Kill yourself because of notoriety?
![]()
Two year necro for that?