The stats for any game you enter into steamchart show a decline since initial release. It's almost as if that's normal or something.
http://steamcharts.com/cmp/359320,255710,292030,271590
http://steamcharts.com/app/8500
The stats for any game you enter into steamchart show a decline since initial release. It's almost as if that's normal or something.
http://steamcharts.com/cmp/359320,255710,292030,271590
You may not think it's Early Access but I see it following exactly the same model as EA games. USS placeholders are still in, exploration mechanics have not been added yet and missions are still buggy according to others so the game is not finished and is still in development.
DayZ is still in development and has new things added to it as well and has bugs that they fix and is EA.
If there is little content which cannot be denied considering all the posts and reviews saying so, then the 10 year plan is to add more content until we have the depth that is required.
It looks like a duck to me![]()
Sadly it is not case of August in ED - look we have 23 of Sep. and for last 30 days stats are even worst : Avg Players = 3,293
Well, I think it's safe to say that the Game isn't exactly bursting from active Players either
And the reasons for that have all been posted many times over in the Forums - only FDev didn't get the Memo.
Outside CG's or other Hotspots, traversing through Systems even over 250LY in Open often feels like Solo. Noone there, not even during peak hours. Tons of empty space inside our beloved, uncivilized lawless "civilization".
And even if you encounter one... what difference does it make? What could you - reasonably - do with an unknown Player you encounter at a random location? Options aren't many. Ignore, Chat, Fight. Big deal, uh?
Players getting bored, even Ganker Groups getting desperate because even the "Old Worlds" aren't the traffic hotspots & guaranteed action theaters they were once solid-booked for. Go figure.
Just imagine there would be no Hotspots (no Systems to focus Player activity on). It doesn't take a genius to realize that encountering other Players distributed amongst, what... 25000? inhabited Systems would be a rare sight.
What you sow you shall reap.
Frontier is getting a healthy dose of that already - and the future doesn't look any different. They don't listen. They don't even understand. Hence, they don't learn from past mistakes and keep repeating them - honestly believing the show could continue forever.
Countless others thought so before, over and over and over again throughout human history.
History doesn't repeat itself but rhymes pretty well.
Everytime Frontier is in one of these moods again "Can't wait to show", Soon(tm), "We got awesome stuff in the pipe", "We're announcing that we're soon make an announcement".... With every major Version, I can't help but think of this :
https://www.youtube.com/watch?v=7n_1zsCVBxw
PS.
Still, we'll have a good number of Players that are happy with the Status Quo. No harm in that.
If that's enough to keep the Project afloat? Time will tell, I already gave my personal predictions on the topic a long time ago. We'll see soon(tm) enough...
That's pretty much every person that took part in the Hutton Mug isn't it? So, 100% of players were trucking to HO and there was no other activity? Not quite sure of that stat! This games just fine I believe and Horizons will double that number at the very least.Sadly it is not case of August in ED - look we have 23 of Sep. and for last 30 days stats are even worst : Avg Players = 3,293
Game sales data :
22 April 2015 - 500.000 units sold (only PC)
31 August 2015 - 825,000 units sold (PC,Mac,Xbox)
Total unit sold grow by 65 %.
Steam stats:
Month Avg. Players
April 2015 4,471.1
August 2015 3,917.6
Avg. players number down by 12.4 %.
http://steamcharts.com/app/359320
We all know that 70-80 % of game slaes is in the first year since realase. So as current player base deacy we will see no new players around to replace them. If FD dont wake up and still will be crafting this grinding machine that Elite Dangerous is, open play will be pointless as option in menu.
Edit : I dont expect that ED will ever reach 2 millions unit sold when metacritic users score is 6.5/10 now and going down. http://www.metacritic.com/game/pc/elite-dangerous/user-reviews?sort-by=date&num_items=100
I don't give a damn.
Great, now show me Eve stats following the first year of it's release in 2003. You think it went up and up? Or initially up then down until lots of expansions were added? Hmmm?
Why would I do that? I don't care. My goal was just to point out your assertion was false.
Game sales data :
22 April 2015 - 500.000 units sold (only PC)
31 August 2015 - 825,000 units sold (PC,Mac,Xbox)
Total unit sold grow by 65 %.
Steam stats:
Month Avg. Players
April 2015 4,471.1
August 2015 3,917.6
Avg. players number down by 12.4 %.
http://steamcharts.com/app/359320
We all know that 70-80 % of game slaes is in the first year since realase. So as current player base deacy we will see no new players around to replace them. If FD dont wake up and still will be crafting this grinding machine that Elite Dangerous is, open play will be pointless as option in menu.
Edit : I dont expect that ED will ever reach 2 millions unit sold when metacritic users score is 6.5/10 now and going down. http://www.metacritic.com/game/pc/elite-dangerous/user-reviews?sort-by=date&num_items=100
As long as they release the server side before they go dark, so that I can continue to enjoy the game for years to come as I have all previous Elites I couldnt care less.
Great, now show me Eve stats following the first year of it's release in 2003. You think it went up and up? Or initially up then down until lots of expansions were added? Hmmm?
I think I remember Square Enix expecting sales figures along the lines of Five Million, not counting digital downloads, for Tomb Raider (2013). Knowing what your market is and marketing accordingly is not their strong side anymore unfortunately.Square Enix would be proud.
"It's not selling millions of copies! It's a failure"