Elite Dangerous data : is the game dying or growing ?

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Your proof is undeniable.
I will now uninstall and wait for the next game that everyone tells me I should love.
Once that flavor of the month has worn off, I'll just move to the next one the internet hypes and continue forever.....
*YAWN*

(On a side note, is it just me or are there always OP's like this no matter what the game is or how well it is or isn't doing? It's like the forum version of a selfie for disgruntled teenagers.)
 
i'm fairly certain that Month Avg. Players will decrease in August for all games as we have this thing called 'nice weather' when people tend to spend a lot of time in a place called 'Outside'. i'm not that familiar with 'Outside' myself but i have heard it said that the graphics are amazing even if it does lack a coherent storyline ;)

You my good sir deserve + rep :)
 
Most AAA games have a playing time of 60 hours or so, then players stop playing them because they have finished the game.
So, SOME players stop playing after MONTHS ....... and this is a sign of the (oft predicted) demise of E: D ?

ED has more content than a single or multiplayer game. For an MMO ED doesn't have much content or variety yet. It's also difficult to socialize thus little emergent gameplay.

I think ED will be around for many years if Frontier continues to add content, features, depth and social tools for emergent gameplay.
 
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Deleted member 38366

D
Well, I think it's safe to say that the Game isn't exactly bursting from active Players either ;)

And the reasons for that have all been posted many times over in the Forums - only FDev didn't get the Memo.

Outside CG's or other Hotspots, traversing through Systems even over 250LY in Open often feels like Solo. Noone there, not even during peak hours. Tons of empty space inside our beloved, uncivilized lawless "civilization".
And even if you encounter one... what difference does it make? What could you - reasonably - do with an unknown Player you encounter at a random location? Options aren't many. Ignore, Chat, Fight. Big deal, uh?
Players getting bored, even Ganker Groups getting desperate because even the "Old Worlds" aren't the traffic hotspots & guaranteed action theaters they were once solid-booked for. Go figure.

Just imagine there would be no Hotspots (no Systems to focus Player activity on). It doesn't take a genius to realize that encountering other Players distributed amongst, what... 25000? inhabited Systems would be a rare sight.

What you sow you shall reap.
Frontier is getting a healthy dose of that already - and the future doesn't look any different. They don't listen. They don't even understand. Hence, they don't learn from past mistakes and keep repeating them - honestly believing the show could continue forever.

Countless others thought so before, over and over and over again throughout human history.
History doesn't repeat itself but rhymes pretty well.

Everytime Frontier is in one of these moods again "Can't wait to show", Soon(tm), "We got awesome stuff in the pipe", "We're announcing that we're soon make an announcement".... With every major Version, I can't help but think of this :
[video=youtube;7n_1zsCVBxw]https://www.youtube.com/watch?v=7n_1zsCVBxw[/video]

PS.
Still, we'll have a good number of Players that are happy with the Status Quo. No harm in that.
If that's enough to keep the Project afloat? Time will tell, I already gave my personal predictions on the topic a long time ago. We'll see soon(tm) enough...
 
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Steamspy.com shows peak concurrent players at ~4000-5000 each day, and above 1500 for every hour plotted. That might not sound much if you're used to peak AAA numbers, but is pretty healthy. It also gives a median play time of over 20 hours per player.

What I find interesting is the skew in the mean versus the median. (2 weeks playtime) 16:43 (average) 03:23 (median), cumulative 52:49 (average) 20:32 (median). There are some dedicated/nuts (delete as applicable :) ) people out there racking up the hours to distort the distribution. :)
 
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Game sales data :
22 April 2015 - 500.000 units sold (only PC)
31 August 2015 - 825,000 units sold (PC,Mac,Xbox)
Well I hope you do realize that Eve Online which is doing fine by CCP's standards, has lower numbers then that last I checked.

So yeah... Going "the game is dying" is something people need to stop saying, because as long as the game company is making a profit from the game, then it is not dying.
And with the sales statistics Frontier development released they are doing quite good.

Elite has always been a bit of a niche game, but even if it wasn't a game does not need multi million sales to be 'successful' saying that something isn't successful because of that, is insanely arrogant in my eyes, the whole "It is only the top 0.1% that matter" because that is so very very wrong, I think Call of Duty is an absolutely boring and horrid game, yet it earns in big time and people keep buying it, does that mean it is better then Elite? nope its an entirely different game, targeting entirely different people, with entirely different goals in mind. So yeah, please stop that, and also remember how long Eve Online has been going for, I can tell you right here, people thought that game was dying early on too, yet it kept steady.

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Well, I think it's safe to say that the Game isn't exactly bursting from active Players either ;)
Even if Elite had a million active players, it could be hard to see because of how insanely big the game is, yes you would notice it at hubs, but out and abut in none traffic areas, you might not see a difference, that's just how big the game is, few people seem to be able to realize this. "I don't see any players, game is dying!"

That said, I would say Elite needs ingame communication, I made a suggestion about bulletin boards ingame, where people can post, I think those would help a ton with the empty feeling, because you go somewhere, and realize hey someone has been here and written something, oh, they are looking for people to help them with such and such, lets look them up and contact them!

Edit: also remember that a lot do not use steam client and are therefor not tracked by steam stuff, it would be nice with a way to see how many people are in space currently or a way to see the traffic reports via ingame map, say for example under 'size' filter instead of population, you could filter 'activity' which would simply get the data from the 'traffic' reports that systems already have.
 
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i'm fairly certain that Month Avg. Players will decrease in August for all games as we have this thing called 'nice weather' when people tend to spend a lot of time in a place called 'Outside'. i'm not that familiar with 'Outside' myself but i have heard it said that the graphics are amazing even if it does lack a coherent storyline ;)

August is a common time for vacation. This may not be apparent to kids and the unemployed but in the corporate world, lots of employees are gone in August. If you want a reasonable metric for number of players, use October. Schools vary the start date in September so you can't use August or September because some families are still on vacation at the beginning of September.
 
Elite Dangerous - data that shows the game is dying.

Ridiculous.
It is unrealistic to expect that this game in development will show only ever growing numbers all the time.
I love elite, but even I have a healthy interest in other games and other stuff and take brakes from playing Elite.


Personally I believe that the game will show peaks when large new updates are released and that in general it will show steady long term growth as it is developed further. Elite Dangerous will become more interesting with every addition to it's gameworld and it will attract many more people still.
Mark my words this game will become legendary with time. There is nothing like it on the planet.
 
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So, SOME players stop playing after MONTHS ....... and this is a sign of the (oft predicted) demise of E: D ?

Quite possibly - yes. It depends on whether that small number of dedicated, long term players are going to provide more revenue by buying expansions, skins, or whatever, as opposed to continually generating revenue from attracting new players. OK, those new players may only play the game for a few hours, then shelve it, and resolve not to buy any expansions, but it's still potentially more money in the bank going after the new crowd, rather than the die hards, isn't it?
Throw into the mix the fact that a chunk of those long-term players will have lifetime expansions packs, may have already burnt out on the game, and then also throw in the complex pricing (and comparably steep compared to other games) structure for Horizons and Seasons. If new player sales (and interest) drop off, then they need to be able to monetise those long-term players somehow.
 
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Jex =TE=

Banned
Popping by to clarify, Elite Dangerous is not in Early Access; Rodina for example is currently in Early Access. Granted there are closed, and in this case open, beta periods of major and minor patches; but the service itself is a complete release. I don't mean to be nitpicky, but let's call it as it is.

On a personal level, I'm more interested in No Man's Sky than Star Citizen. It looks like a lovely piece of work!

You may not think it's Early Access but I see it following exactly the same model as EA games. USS placeholders are still in, exploration mechanics have not been added yet and missions are still buggy according to others so the game is not finished and is still in development.

DayZ is still in development and has new things added to it as well and has bugs that they fix and is EA.

If there is little content which cannot be denied considering all the posts and reviews saying so, then the 10 year plan is to add more content until we have the depth that is required.

It looks like a duck to me ;)
 
Aside from the fact that FDev is a pretty successful software developer (mainly due to other titles) they already got your money. They'll sucker a whole 'nother slew of people who decided to wait with Horizons and some of the vets who are too deluded to think the game isn't borked. Then FDev will get off their ass and actually make the game good and people will come trundling in. The only real losers are the people who kickstarted it. Why the Hell would they want you to stick around taxing their server resources?
 
Yup, especially since games released this way are vastly different then most of the games about currently, that are released at a 'complete' state, here's the game, play it, and place it aside.

The whole is Elite Dangerous an MMO discussion is a bit of an odd one, sure it can be played as an MMO, but it can also be played as a solo game. But its development cycle is definitely MMO like, base game, and more and more is added over time. And I think just like many MMO's it will take a while for it to take hold, but slowly more and more will play it.
 

Deleted member 38366

D
Even if Elite had a million active players, it could be hard to see because of how insanely big the game is, yes you would notice it at hubs, but out and abut in none traffic areas, you might not see a difference, that's just how big the game is, few people seem to be able to realize this. "I don't see any players, game is dying!"

If we had a Million active Players, things would look drastically different - but few Players get that.
When former Hubs become nearly devoid of Players, Traffic Stats (what once read as much as 40000 or more) now hardly reach 4-digit numbers even in CG locations.... You know what's happening.

The Trends are visible everywhere and the writing is on the wall. Additional fragmentation of Core Players into i.e. the CQC world won't help that either (just happens to be a different game basically).

Still, the game isn't dead of course. Seek an 'ye shall find. Only the "seek" part will become more and more time-intensive and a bigger matter of luck. Sometime around next year, we might have to deal with half the active Players we got today...

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Anyway, knowing where things are headed gives me peace of mind.
Now that I don't waste my time anymore filing tons of detailed bug reports that get ignored anyway - I'm just tagging a few distant Icy Rocks for kicks and chug along when I feel like it.
 
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