Mostly still working great with 1.1.0.3 BUT.. The second screen API prevents the game from loading past the spinning ship screen. Only been a problem since the 1.1 updates. Asides, great work! Thanks!
Great software, works quite well!
A humble Request: Support for arbitrary Refresh rates (I have a 144 Hz monitor), or at least add 144 Hz. I can specify 144 Hz but whenever I click on "Monitor", it reverts to 60, meaning I need to type it again every time.
Mostly still working great with 1.1.0.3 BUT.. The second screen API prevents the game from loading past the spinning ship screen. Only been a problem since the 1.1 updates. Asides, great work! Thanks!
Moved my ED installation to a different drive when updating to 1.2, and EDDS no longer finds the relevant XML files. Tried moving the EDDS xml files aside, didn't help.
If this is not just a user error, I'd be happy to fix this myself had I access to the source...
Great tool, just discovering it, didn't try yet.
A suggestion for having separate graphics settings in game (E.g. Occlusion, Blur, etc.) depending the selected monitor, and instead making a specific menu with all choices in your application: have a button saying basically: "Use current in game graphics settings for current selected monitor". It mean if the Primary is selected, pushing this button will link current in game graphics settings to Primary. So you only have once to select the monitor you want with you tool, then in game, change graphics settings, and then exit the game and in your tool push this above button. same thing for the second monitor, third, etc. So Oculus and Monitor users can have several different graphics quality (Oculus less quality to keep 75fps, monitor 60Hz with highest quality, etc.) just by selecting the monitor they want to use, and you avoid making a specific menu with all in game graphics options (and that can change on dev side so you avoid having to update it each time I'm guessing too).
In any case: thanks a bunch !![]()
Hi, just wanted to say that your app is very useful, I use it to switch between Rift and playing with TrackIR on normal monitor.
Just one suggestion (or bug fix, I don't know) : When I choose the refresh rate for my monitor, I set it at 144Hz and save it as default, but next time I recall this default, I get something like 14 or 12,2Hz, the program doesn't remember high values... maybe you could solve this if it isn't too much work? Thanks anyway![]()