Elite Dangerous Exobiology Rank Threshold Rebalance Information

In 14.02 it looks like FDev removed the "pin you at 0% until you catch up" lock. So everyone is now moving forward to their next rank at different start points.

My model still works for players who had unlocked the pinning via progress (which is what I did - a lot of grinding), or for new players who are starting at zero.

I've crunched some numbers and your data is very interesting. The difference between where you are and where I would expect you to be is about 700M, which seems to be very much the figure you had before 14.01 messed things up. It could be just that you happened to be 700M shy of unlocking yourself or some more complex formula is being applied using our pre-nerf progress values.

If you could provide a history of your journal entries for the "Exobiologist" and "Organic_Data_Profits" we might be able to figure out which of the above it true. Which ever it is your progress should match mine, you'll just get to Elite V 700M sooner than me.

I've attached two files:
1. A zipped json file containing the sorted (by timestamp) raw journal entries
2. A "summary" file: a tab-separated text file that includes JUST the "Exobiologist" and "Organic_Data_Profits" properties and their associated journal event names and values sorted by timestamp. This would be readily importable/copy-pastable into a spreadsheet for fast analysis. Let me know if you'd need additional values from any other fields (particularly for the Statistics journal entries).

Hope these help!
 

Attachments

  • ExobiolgyRankProgressStatistics-Summary.txt
    147.3 KB · Views: 249
  • ExobiolgyRankProgressStatistics.zip
    92.2 KB · Views: 171
I've attached two files:
1. A zipped json file containing the sorted (by timestamp) raw journal entries
2. A "summary" file: a tab-separated text file that includes JUST the "Exobiologist" and "Organic_Data_Profits" properties and their associated journal event names and values sorted by timestamp. This would be readily importable/copy-pastable into a spreadsheet for fast analysis. Let me know if you'd need additional values from any other fields (particularly for the Statistics journal entries).

Hope these help!

Many thanks for sending those. Unfortunately it doesn't shed any more light as there are only two datapoints at the moment, 0% and 51% so I can't draw any conclusions.
 
I strongly suspect 14.02 simply added a hidden profit value that is now used to determine ranking, and set it to the maximum of either the threshold value for your current rank or your actual profit. So effectively if the rank rebalance dropped you below your current rank, you've now been properly reset to 0% instead of having to turn in a heap of data just to get back up to the equivalent of 0%.

I concur with this assessment - it looks to me that everyone who was catching up to get back to 0% is now actually at 0% of whatever rank they had, since 14.02.

My latest data sale (post 14.02) shows me going from 37% to 53% towards Elite I. That was 717889500 of data. Rounding on rank attainment is annoying - so I could've gone from 36.5% to 53.5% or 37.5% to 52.5% so attainment is actually between 15% and 17%. Extrapolating sales shows a threshold range of Elite I being between 4222879412 and 4785930000.

My previous sale, also post U14.02, shows me going from 0% to 37%. Applying same logic, range could be 36.5% to 37.5% on 1692358000 data sold which gives an extrapolated threshold of between 4512954667 and 4636597260 - which sits nicely in the same range above.

I also correlated this to Coddi's posted data - they were at 0% with 7727982500 pre-14.02 and then got to 10049713200, and 51% after 14.02. With range being 50.5 -> 51.5%, gives a projected threshold between 4508214951 and 4597486535.

4.55B looks like a good estimate for subsequent Elite ranks after initial Elite. Remains to be seen what first Elite is - would need someone to start a fresh account since 14.02 and watch progress I expect.
 
I concur with this assessment - it looks to me that everyone who was catching up to get back to 0% is now actually at 0% of whatever rank they had, since 14.02.
I agree.

If you compare a player's rank and bio scans registered it can be wildy different to other players.

I am currently progressing through Elite. There are other players with half the scans I have made that are actively progressing through Elite III.
 
Fingers crossed we get some news in the livestream, but I’ve been saying this for quite a while now meanwhile it’s all about the Thargoids it would seem. I’m not convinced a ranking system that differs from person to person is the ultimate intent (surely not), hopefully this is a “sticking plaster” of sorts.

I’ve raised a support ticket a week ago and - thanks to quite a few on this thread - we have also got an issue on the issue list but yet to get an FDev response in either case.

Mostly what surprises me is my own response in that I seem to care about this issue. Not sure why.
 
Last edited:
Mostly what surprises me is my own response in that I seem to care about this issue. Not sure why.
I suspect its more the principle of the matter. A screw-up was made, several screw-up 'fixes'. A promise from a community mgr that its being taken seriously, but no follow-up comments. And no mention of the changes or 'fixes' that were implemented in the update notes.

I think its fair to assume that based on the absence of any comment from Frontier they aren't very proud of what happened or how it was resolved.
 
I suspect its more the principle of the matter. A screw-up was made, several screw-up 'fixes'. A promise from a community mgr that its being taken seriously, but no follow-up comments. And no mention of the changes or 'fixes' that were implemented in the update notes.

I think its fair to assume that based on the absence of any comment from Frontier they aren't very proud of what happened or how it was resolved.
The way I see it, they could have said, "We buffed the payouts. If that means some people had it tougher than others to rank up, so be it. The game changes." But then they followed up with a rather poor bodge, trying to make it "fair". Then as I guess, their bodge was bugged at the last update. Should have just stopped with buffed payouts, which no-one can reasonably complain about.
 
The way I see it, they could have said, "We buffed the payouts. If that means some people had it tougher than others to rank up, so be it. The game changes." But then they followed up with a rather poor bodge, trying to make it "fair". Then as I guess, their bodge was bugged at the last update. Should have just stopped with buffed payouts, which no-one can reasonably complain about.
I am thinking completely the opposite way about all of that. Do you think that rank progression right after U14 was ok? It was so ridiculously fast that it was actually broken. And a game should have the same rules for all players. Some relevant game designer(s) at Frontier understood that, albeit late, and they adjusted the rank thresholds, which was good, but not adequate. Now that players who were stuck at 0% can see rank progression again, is good in my opinion, but not quite ideal since now those players have individual rank thresholds that can be a lot lower than for those players who worked their hidden rank up so much that they saw their progress bar advancing before update 14.02.
 
I am thinking completely the opposite way about all of that. Do you think that rank progression right after U14 was ok? It was so ridiculously fast that it was actually broken. And a game should have the same rules for all players. Some relevant game designer(s) at Frontier understood that, albeit late, and they adjusted the rank thresholds, which was good, but not adequate. Now that players who were stuck at 0% can see rank progression again, is good in my opinion, but not quite ideal since now those players have individual rank thresholds that can be a lot lower than for those players who worked their hidden rank up so much that they saw their progress bar advancing before update 14.02.
Agree that payouts were way too high versus progression. Progression should have scaled with payouts so all ranking-work prior 14 had same value as that post-14. However what has happened is that five months of pre-14 exob ranking-work can be matched by five hours of post 14 exob ranking-work - which is grotesque.
 
I am thinking completely the opposite way about all of that. Do you think that rank progression right after U14 was ok? It was so ridiculously fast that it was actually broken. And a game should have the same rules for all players. Some relevant game designer(s) at Frontier understood that, albeit late, and they adjusted the rank thresholds, which was good, but not adequate. Now that players who were stuck at 0% can see rank progression again, is good in my opinion, but not quite ideal since now those players have individual rank thresholds that can be a lot lower than for those players who worked their hidden rank up so much that they saw their progress bar advancing before update 14.02.
Payouts and ranking change all the time. No-one should feel short-changed as long as they got the rank corresponding to the credits they earned at the time they did it, and can then use the nice decals.

I got Elite Exploration quite easily because at the time passenger sightseeing missions contributed and they were very well paid, plus I enjoyed doing them. OTOH other people got it even more easily than me by following "road to riches".

I got Elite Trade the hard way, by doing trade missions etc. After that, void opals came along and other people got Elite in a few days.

I mostly did Combat Elite in normal gameplay, but towards the end Thargoids turned up and I was involved with a group saving infested systems by killing large numbers of Scouts. That easily completed the last rank for me.

Elite ranks are individual achievements which, basically, mean you play a lot. There's no need to worry about whether others encounter the same time requirement. OK, some people do worry about that, which is up to them. I do think it was a mistake for FD to acknowledge the moaning and tinker with the Exobiology rank boundaries though, and I think I'm proved right by the fact that they messed it up as described in this thread.
 
More updates to my page 21 post which now includes confirmed figures for Elite III. Only another 8B to go and I'll be done.

As for what FDev should have done. Personally I would have been perfectly happy with just the 400% first discovery bonus, it was more than enough for me and wouldn't have broken anything. I really didn't need the extra 30 billion credits.

Thanks - i've also updated the elite wiki page with the thresholds from your table.
 
Thanks - i've also updated the elite wiki page with the thresholds from your table.
So, that's official? Almost 8.5 billion credits to get to elite now? Do first discovery bonuses count towards that rank progression?
 
FDev confirmed the Elite rank requirement in a customer support post. It's in this thread somewhere.

Now, if you trust that FDev know their product any better than the user base, well that's an entirely different thing. These are the people who told us we'd be expanding from our happiest system after all.
 
Irritatingly, FDEV have closed our issue as "by design", appearing to completely ignore the fact about the journal and Codex not matching (in my case by a whopping Cr4bn!). If that's truly by design then I'm furious (as you should be too). Basically they're saying "we'll just wipe out months of your effort and in fact we won't even acknowledge your loss".

I've raised a ticket with the detail of the missing 4bn-worth of ranking and have been assured via Twitter that its "being worked on", but I raised it back on 01-FEB and there's been zero response from FDEV to it. Honestly feel like what's-the-point at this stage.
 
Irritatingly, FDEV have closed our issue as "by design", appearing to completely ignore the fact about the journal and Codex not matching (in my case by a whopping Cr4bn!). If that's truly by design then I'm furious (as you should be too). Basically they're saying "we'll just wipe out months of your effort and in fact we won't even acknowledge your loss".

I've raised a ticket with the detail of the missing 4bn-worth of ranking and have been assured via Twitter that its "being worked on", but I raised it back on 01-FEB and there's been zero response from FDEV to it. Honestly feel like what's-the-point at this stage.
Not surprised. It was a demotion and they don't give a dime. This is how they treat our progress: as something to delete whenever they feel like it. I hope people will remember this incident the next time ideas of re-balancing come up. That said, wasn't there something about re-balancing engineering and/or combat in general? :ROFLMAO:
 
Back
Top Bottom