Elite Dangerous Game Engine / Ship Interior question.

Hi All,

Yes, this is another daily thread discussing ship interiors (I already forgave you for rolling your eyes).

Yes, we all know Frontier has consistently given a flat NO to ship interiors (essentially). Also looking at the comms from Elite and the Elite community management guys (who are legends and do an amazing job!) there has been a clear emphasis on downplaying the issue and dismissing it as a complete non starter.

So, why am i digging this up again?

Well, Frontier has clearly taken the logical choice towards increased monetization which thankfully has clearly helped improve things and also helps encourage more investment into the game we all love/hate/love. Overall the way they have handled monetization has been really fair towards the community as a whole (the option to buy ships with credits etc) and has maintained a symbiotic relationship with all players.

Monetization in Elite is a goldmine, and looking at the early financial data the proof is in the pudding. Obviously, they need to manage it wisely because they don't want it to back fire and harm their long standing core player base who traditionally do not expect to fork out money. Especially considering that Elite (I could be wrong here) is not as big in the US where culturally there is more willingness to financially invest in games. I would presume that Elites playerbase is highest in Britain, Ireland, wider Europe and then the USA, Canada etc I dont think the financial potential would match a similar game who's core audience is based primarily in the US, or Asia where the market is much bigger and the culture of investing in video games is much greater. In other words, culturally I believe Americans and the Asian gamer market would see more people willing to spend for ingame items than your average European (again, that may be inaccurate).

So with ship interiors, I'm sure many of us have asked ourselves, 'what would it take for Elite to introduce ship interiors'.

The obvious answer? (especially now): The opportunity for monitization.

If we could walk around the inside of our ships, lets be honest, it would be very tempting to spend 10, 20, 30 euro to make a ship feel like YOURS. Think of all the things frontier could sell: Seat covers, alternative control layouts, tables, window tints, beds, posters, weapon racks, internal light colours, different styles (pirate / trader / warrior / explorer / specific to your power).. just about anything, to customise the interior of your ship. Right now we can buy things for the cockpit, but imagine if you could do the same thing in your ship interior.

Look at games that use that logic, Fallout 76 springs to mind, they make a lot of money selling trinkets they roll out every few days. People spend a lot of time and money customising their base. Even if you had unlockable things associted with certain achievements / gameloops, it could add to the overall experience.

With all that said I have one specific question that keeps me awake at night, and is the main reason I started this thread:

Is it a case that Frontier are not able to implement ship interiors (Engine constraints and so on)
Or is it a case that they simply chose not to? (Costs too much to design and implement)

Is there anyone literate in game development that would have a fair idea? Because I think its obvious that it would be a big opportunity for them to increase their financial returns from Elite.
I really don't know why you people care so much about ship interiors? Base building, planetary habs and atmospheres. Little towns like the American West on breathable worlds, more on foot missions, suits, ships, FLEET CARRIERS by size L, M, S! There are so many things that FDEV can expand this game into, why ship interiors? You folks got on foot stuff and everyone beefed FDEV how much it sucks(check the rating on STEAM). I personally LOVE LOVE LOVE on foot stuff. I just wish there was more!
 
I really don't know why you people care so much about ship interiors? Base building, planetary habs and atmospheres. Little towns like the American West on breathable worlds, more on foot missions, suits, ships, FLEET CARRIERS by size L, M, S! There are so many things that FDEV can expand this game into, why ship interiors? You folks got on foot stuff and everyone beefed FDEV how much it sucks(check the rating on STEAM). I personally LOVE LOVE LOVE on foot stuff. I just wish there was more!
The simplest way I can describe it is like this: Elite Dangerous at the moment is a game you play. Ship interiors, ie being able to walk from the cockpit chair through the ship to the exit and down the steps out onto a planet or station hanger, would transform the game into something you still play, but it would feel more like you are living the game and not just playing it.

The way it is at the moment, I feel like I am an A.I. controlling a ship. If I die, I get rebooted at a station in a rebuilt ship. I can beam myself across the galaxy to another A.I.'s ship, without being there personally. The Thargoids hate us because we're not organic, we're A.I. Ship interiors would make the game feel more like you are an organic commander and not an A.I. in my opinion.

This is something Star Citizen manages very well. X4 even manages this and it doesn't have full ship interiors, you teleport from an entrance to the bridge or an office.

Of course, not everyone will want ship interiors, and that's ok, but many of us feel the game is lacking without them.
 
I really wish all these ship interior threads would bring some new ideas.
Ain't gonna happen, most of the suggestions are regurgitating what is possible in other games... (or may one day be a game)
I’m frankly bored of seeing the same arguments getting recycled week by week.
Just like the "Open Only" topics, "Interiors" will erupt like pustules on the face of the forum like acne...
 
im sure fdev can cook up some pngs, maybe even gifs :p
Jpegs is where it's at!
Interior.jpg

(FDev concept art)
 
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I really wish all these ship interior threads would bring some new ideas. I’m frankly bored of seeing the same arguments getting recycled week by week.
A good argument stays a good argument, no matter how old.
Also some would continue to ask for new arguments until no new arguments could be provided and then they would just say that there is no reason for interiors because there are no new arguments why interiors should be implemented
 
Is it a case that Frontier are not able to implement ship interiors (Engine constraints and so on)
Or is it a case that they simply chose not to? (Costs too much to design and implement)

Is there anyone literate in game development that would have a fair idea? Because I think its obvious that it would be a big opportunity for them to increase their financial returns from Elite.
Well, it's their engine so they can make it do whatever they want it to do!

If the game was single-player it would be easy. My feeling is that you don't want to be adding extra layers of complexity to the multi-player part of things unless you've got a REALLY good reason. And I'm guessing that accessible ship interiors adds a load more layers of complexity. Not just that it's hard to code, but that it's hard to even write down how you'd want it to work. There's a sea of "what happens if player X is going up in a lift in player Y's ship, while he's pressing for lift access, while his ship is upside down on top of player Z's ship while it's taking off" edge cases that you may never get to the end of.

To be honest, I think the thrill of having your own ship interiors would be short-lived, so I'd maybe start by having missions that start or end inside NPC ships (steal the plans from the Anaconda) and see if that leads you into full MP stuff.
 
If it was easy to do, we'd already have interiors. It's as simple as that.
It just isn't.

And the way they could probably make it happen, would most likely just set the Forum on fire and everything else, because it's not what people meant when they screamed for ship interiors. Exactly like they did when we got those highly sought after space legs...

Here's your space legs, people! But NO, these are not the space legs we wanted, we wanted a different kind of space legs, and where the hell are our interiors anyway?!

Building interiors to walk around in a moving object is not an easy task at all.
Building interiors for every single ship in the game, especially with the size if ships in Elite, is a lot of work. And imagine the rage when ships would look similar and are not all different, or if we would only get part of the ships.... "Whut?! I can only walk around in my cockpit?! But I wanted the whole ship Fdeeeeev!" ...

And then there's the gameplay stuff... I mean, sure, you could do engineering stuff and all that in a ship, which would be cool, but otherwise?! Decorations maybe? Roleplay?
Ship internals really wouldn't be accessible until the ship is not in motion (docked, landed etc).

As to gameplay with your own ships, there are a few possibilities.

But I think gameplay in crashed or derelict ships is where the gameplay is.

At the moment, legs gameplay is mainly available at the bases, there could be so much more if you could explore crashed ship interiors, it space walk over to a mostly intact ship in space and access it to discover what happened. All these could be mission objectives.

Plenty of gameplay there.
 
Imagine the potential for piracy on foot, boarding a crippled vessel. Or looting a wreck/salvage, Eva etc it's off the scale content elite doesn't have.
 
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