Elite Dangerous Game Engine / Ship Interior question.

do not be like this and more importantly dont forget the truth where elite dangerous raised a lot of money, but instead of fdev putting the money back to develop the game they made zoo and tycoon games that completely flopped. What they are doing now is asking for even more money with increased monetization.
Funny how quickly people forget
That's a lie.

Kickstarter didn't even raise enough money to fund the initial version of the game. The largest part of development costs were paid by FDEV and investors.
 
As ever, ship interiors is not a requested feature, it's a feature that Frontier have said is coming.

Newsletter 32

To Launch, And Beyond with the Lifetime Expansion Pass​

Elite: Dangerous is on track to launch in late 2014 (Q4).

But that won’t stop development. We plan to continue to significantly enhance the game via further expansions after the launch date, using the same incremental development philosophy that we’ve used so far.

Major new features will include planetary landings and even walking around inside ships, stations, and planet surfaces with time.

For those who have a Lifetime Expansion Pass (included in Premium Beta and Alpha, and also still available here until 29th July) all such significant expansion will be included. Those without the Lifetime Expansion Pass will be charged for each expansion as they are released.

We have made no secret that our ultimate ambition is to be able to land on the surface of planets, as you were able to in the other Elite sequels Frontier and Frontier: First Encounters.

We want this feature to push the boundaries as we believe we are doing in other areas of Elite: Dangerous already, like space flight, combat, trading, sound, online, visual fidelity etc.

An Orbis station in Frontier

An Orbis station in Elite: Dangerous.

That means rich, varied experiences. Not just landing pads, but rich content on the surfaces, surface vehicles, the ability to stash things there, to explore. Clearly ‘doing it right’ like this will take time, but we have a plan and will get there via a series of meaningful releases.

We believe that each stage will be incredible, and the result truly breathtaking. What you will see on the worlds will be a mix of procedurally generated content, particularly the landscapes, cloudscapes, compositions and so on, mixed with hand-crafted elements.

Planetary landing in Frontier

Concept piece for planetary landing in Elite: Dangerous

We also plan to allow you to get up out of your seat and walk around your ship. You can see the level of attention and thought that has already been given to the ship interiors from these ship cockpit views in this video:

All is ready for you to walk around your ship.

Of course walking round your ship will be nice, but it is the just springboard for a very significant expansion of gameplay – you will be able to experience the inside of starports and interact with other players and AI characters, and even board other people’s ships in space and take them by force, as shown in this concept piece.

Of course this will be further expanded to include walking around on the surfaces of planets too.

Alpha and Premium Beta customers, and those who have already bought the £35 Lifetime Expansion Pass alongside either Beta or the full game, will have access to all these features and updates for as long as we create them at no further cost.

This means that if we are as successful as we hope to be, you will still be benefiting from the fantastic early support you gave us for a long time to come.

On 29th July the Lifetime Expansion Pass will no longer be available to buy in the store shop, to coincide with the launch of Beta 1.

So if you are planning to join the Beta or buy the final game and want to add the Lifetime Expansion Pass, you now have until 29th July to get automatic access to all future major paid-for expansions of Elite: Dangerous for £35.

You can purchase the Lifetime Expansion Pass here.

Each paid-for expansion will subsequently be put on sale separately (for people that don’t have the Lifetime Expansion Pass).
 
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Exploring a mega ship to find the logs would be infinitely more exciting than putting a digital plushie on my digital bed in an attempt to make a generic interior “mine”.
Boarding some of the megaships where the really ghoulish stuff happened could be creepy as hell.

I'd far prefer FDev to elaborate on things like that than make ship interiors with what I perceive to be limited gameplay opportunities. I mean, full a third of the ships in the game would be nothing but a ladder and a corridor of a couple of metres. I can barely contain my excitement.

There is clearly room for more on-foot gameplay activity in megaships and stations. They have the tech. It works already. There are cubic kilometres of gameplay opportunity inside stations (orbital and ground-based) and megaships.
 
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do not be like this and more importantly dont forget the truth where elite dangerous raised a lot of money, but instead of fdev putting the money back to develop the game they made zoo and tycoon games that completely flopped. What they are doing now is asking for even more money with increased monetization.
Funny how quickly people forget
Eh? Zoo Tycoon and Rollercoaster Tycoon pre-date ED by a good decade. Planet Zoo sold more than 2 million copies in 2 years, and Planet Coaster sold more than 3 million copies in 4 years; for context ED has sold about 5.5 million copies in 10 years.
 
Eh? Zoo Tycoon and Rollercoaster Tycoon pre-date ED by a good decade. Planet Zoo sold more than 2 million copies in 2 years, and Planet Coaster sold more than 3 million copies in 4 years; for context ED has sold about 5.5 million copies in 10 years.
The London Stock Exchange report back then said that by Nov 2020 the Epic launch alone brought 8 million new base game owners.
 
Oh sure. I meant they were unwanted by me. It's uncanny, of everything we've got the only things I really like are Planet Landings and Foot. Both things specifically in the KS. Everything else has been meh.
I'm fortunate that I missed the KS, so just bought a space game that has gotten better over time. (In content, not necessarily in bug splatting)
But, from the regular posting of videos from 10+ years back on this forum, it does appear that marketing for the KS game was good, and at least a game was released that has evolved over time. But I'd be very surprised if ED ever saw some of the things that marketed the game in those days.
 
The London Stock Exchange report back then said that by Nov 2020 the Epic launch alone brought 8 million new base game owners.
It was launched on Epic for free iirc.

Edit: So it may have had 8 million downloads, but there was no revenue, and I'd hazard a guess a sizeable chunk gave it a try then deleted it.
 
It was launched on Epic for free iirc.

Edit: So it may have had 8 million downloads, but there was no revenue, and I'd hazard a guess a sizeable chunk gave it a try then deleted it.
But surely Frontier got some kind of compensation. Back then Epic Games were drowning developers in millions just to release on their platform. It would look like a very bad deal if Frontier did it just for the exposure.
 
But surely Frontier got some kind of compensation. Back then Epic Games were drowning developers in millions just to release on their platform. It would look like a very bad deal if Frontier did it just for the exposure.
Wasn’t it not too long before Odyssey was due to launch? I expect Frontier hoped that those with free accounts would upgrade.
 
But surely Frontier got some kind of compensation. Back then Epic Games were drowning developers in millions just to release on their platform. It would look like a very bad deal if Frontier did it just for the exposure.
Further to Amigacooke's point, taking a gander at the "Most Played List" over on Epic, ED Base Game is at the bottom of the page - now whether it is there just because of a random alogrithm or it relfects popularity is anybody's guess, but it's worth noting the list also includes Farming Simulator 2019, 2022 and 2025; which doesn't exacly instill confidence in player numbers.
 
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