Hi All,
Yes, this is another daily thread discussing ship interiors (I already forgave you for rolling your eyes).
Yes, we all know Frontier has consistently given a flat NO to ship interiors (essentially). Also looking at the comms from Elite and the Elite community management guys (who are legends and do an amazing job!) there has been a clear emphasis on downplaying the issue and dismissing it as a complete non starter.
So, why am i digging this up again?
Well, Frontier has clearly taken the logical choice towards increased monetization which thankfully has clearly helped improve things and also helps encourage more investment into the game we all love/hate/love. Overall the way they have handled monetization has been really fair towards the community as a whole (the option to buy ships with credits etc) and has maintained a symbiotic relationship with all players.
Monetization in Elite is a goldmine, and looking at the early financial data the proof is in the pudding. Obviously, they need to manage it wisely because they don't want it to back fire and harm their long standing core player base who traditionally do not expect to fork out money. Especially considering that Elite (I could be wrong here) is not as big in the US where culturally there is more willingness to financially invest in games. I would presume that Elites playerbase is highest in Britain, Ireland, wider Europe and then the USA, Canada etc I dont think the financial potential would match a similar game who's core audience is based primarily in the US, or Asia where the market is much bigger and the culture of investing in video games is much greater. In other words, culturally I believe Americans and the Asian gamer market would see more people willing to spend for ingame items than your average European (again, that may be inaccurate).
So with ship interiors, I'm sure many of us have asked ourselves, 'what would it take for Elite to introduce ship interiors'.
The obvious answer? (especially now): The opportunity for monitization.
If we could walk around the inside of our ships, lets be honest, it would be very tempting to spend 10, 20, 30 euro to make a ship feel like YOURS. Think of all the things frontier could sell: Seat covers, alternative control layouts, tables, window tints, beds, posters, weapon racks, internal light colours, different styles (pirate / trader / warrior / explorer / specific to your power).. just about anything, to customise the interior of your ship. Right now we can buy things for the cockpit, but imagine if you could do the same thing in your ship interior.
Look at games that use that logic, Fallout 76 springs to mind, they make a lot of money selling trinkets they roll out every few days. People spend a lot of time and money customising their base. Even if you had unlockable things associted with certain achievements / gameloops, it could add to the overall experience.
With all that said I have one specific question that keeps me awake at night, and is the main reason I started this thread:
Is it a case that Frontier are not able to implement ship interiors (Engine constraints and so on)
Or is it a case that they simply chose not to? (Costs too much to design and implement)
Is there anyone literate in game development that would have a fair idea? Because I think its obvious that it would be a big opportunity for them to increase their financial returns from Elite.
Yes, this is another daily thread discussing ship interiors (I already forgave you for rolling your eyes).
Yes, we all know Frontier has consistently given a flat NO to ship interiors (essentially). Also looking at the comms from Elite and the Elite community management guys (who are legends and do an amazing job!) there has been a clear emphasis on downplaying the issue and dismissing it as a complete non starter.
So, why am i digging this up again?
Well, Frontier has clearly taken the logical choice towards increased monetization which thankfully has clearly helped improve things and also helps encourage more investment into the game we all love/hate/love. Overall the way they have handled monetization has been really fair towards the community as a whole (the option to buy ships with credits etc) and has maintained a symbiotic relationship with all players.
Monetization in Elite is a goldmine, and looking at the early financial data the proof is in the pudding. Obviously, they need to manage it wisely because they don't want it to back fire and harm their long standing core player base who traditionally do not expect to fork out money. Especially considering that Elite (I could be wrong here) is not as big in the US where culturally there is more willingness to financially invest in games. I would presume that Elites playerbase is highest in Britain, Ireland, wider Europe and then the USA, Canada etc I dont think the financial potential would match a similar game who's core audience is based primarily in the US, or Asia where the market is much bigger and the culture of investing in video games is much greater. In other words, culturally I believe Americans and the Asian gamer market would see more people willing to spend for ingame items than your average European (again, that may be inaccurate).
So with ship interiors, I'm sure many of us have asked ourselves, 'what would it take for Elite to introduce ship interiors'.
The obvious answer? (especially now): The opportunity for monitization.
If we could walk around the inside of our ships, lets be honest, it would be very tempting to spend 10, 20, 30 euro to make a ship feel like YOURS. Think of all the things frontier could sell: Seat covers, alternative control layouts, tables, window tints, beds, posters, weapon racks, internal light colours, different styles (pirate / trader / warrior / explorer / specific to your power).. just about anything, to customise the interior of your ship. Right now we can buy things for the cockpit, but imagine if you could do the same thing in your ship interior.
Look at games that use that logic, Fallout 76 springs to mind, they make a lot of money selling trinkets they roll out every few days. People spend a lot of time and money customising their base. Even if you had unlockable things associted with certain achievements / gameloops, it could add to the overall experience.
With all that said I have one specific question that keeps me awake at night, and is the main reason I started this thread:
Is it a case that Frontier are not able to implement ship interiors (Engine constraints and so on)
Or is it a case that they simply chose not to? (Costs too much to design and implement)
Is there anyone literate in game development that would have a fair idea? Because I think its obvious that it would be a big opportunity for them to increase their financial returns from Elite.