Greetings commanders, we have an update on the way this morning for PC and Mac platforms.
The galactic servers will go offline at 10AM UK time and we expect for up to two hours of maintenance.
Below are the changes for this update.
Stability Fixes
- Prevent crash on encountering a replicated cash-for-cargo trader
- Fix server crash on non-turn platforms
- Fix for VR crash entering a location
- Guard against player recreation when transferring location for exploration databases
General Tweaks & Fixes
- Fixed commander name on Xbox when receiving an inbox message for a newly granted system permit
- Fix rank up notification inbox messages being incorrectly hidden
- Fix ammo being incorrectly removed from modules that have had their ammo capacity increased by an Engineer
- When resurrecting at a station controlled by a hostile faction, automatically adjust the reputation up to disliked to avoid unnecessary peril
- Added latest batch of translations
- Various text fixes
NPCs
- Fix NPCs ending up with overpowered hybrid weapons
- Stop NPCs deciding to attack if they only attack opposing powers and the player and AI powers are aligned to the same superpower
- Slight rebalance of the ambient AI rank chances, should see slightly less of the top end and more of the low/mid range
- Smooth out the mission-spawned USS AI levels so that high ranks are rarer and only elite missions hit the top end ai (though deadly can get close)
Engineers
- Un-filter blueprints when entering the blueprints selection panel
Missions
- Correct Microresource contract panel is now being used in any panel at a mission's hand in stage(s). This should now indicate why a mission cannot be handed in if the player's microresource inventory is full
- Using a Discovery Scanner in Planetary Rescue or Salvage missions should now give an inbox message
- Microresouce Contract Elements now included on relevant panels
- Fix target spawn times and allow new destination delivery missions to work
- Fix landable planet issue with dynamic scan rescue
Powerplay
- Fix incorrect thresholds displayed for Fortify and Undermine actions
- Fix being unable to deliver Powerplay commodities in a handful of starsystems, including Sol
- Fix Zachary Hudson's actions when being opposed by other Federal powers
- Fix supporters of Independent powers being unable to earn merits from conflict zones
- Fix a bug in the Powerplay turn processor so it once again gives the correct result for preparations
Thanks Brett. Good to seem some fixes and tweaks.
Power Play is still utterly messed up
1 - Patreus is in Turmoil and might lose his capital? (Utter nonsense?)
2 - Patreus is in Turmoil and it does not know which system he might lose if he does not fix his balance and no one knows which system to attack
3 - All powers have not got the expansions they prepared last week expansion. A terrible waste of players time and effort
4 - Merits earned in combat are bugged. Making the remaining 1/3 of power play almost entirely pointless
5 - Preparations from last week have been carried over to this week, however the value of the systems have dramatically changed making the majority of th them worthless. This means billions of credits and hours of player time *must* be invested to fix this problem caused by FDevs latest 'fix'
6 - Nominations did not work last cycle and are not working this cycle either
The parts of Power play
System Values CC - Massive swings from positive to negative making all planing almost entirely pointless
Preparations - Utterly broken and the fix for this has been placed o teh players shoulders
Nominations - 100% broken
Expansions - 100% broken
Combat Merits - Bugged. Ongoing reports of them not working. No expansions-also means only bugged undermining is available
Fortification - Delayed and made nearly entirely pointless
This is what I can see from a five minute glance at Power Play. Its take me longer to write this post than to find these bugs.
FD can not seriously expect people to want to be part of a new power when there are constant issues with existing one. I think the new power players will find their enjoyment of Elite will be undermined rather than enhanced. I woud recommend that they with draw from the Dangerous Games until the bugs are fixed and spare themselves a whole galaxy of pain.
I am usually try and be up beat and positive but this really is a poor state of affairs.