Patch Notes Update Elite Dangerous: Horizons update 2.01.02

Hi guys,
I've been trying to upgrade to this new one... unfortunately my Launcher is synchronising ... and is not coming to an end although the blue bar is fully loaded and indicates <1m ??? I WANT TO PLAY!!! ;)

Any suggestions?
 
Hi guys,
I've been trying to upgrade to this new one... unfortunately my Launcher is synchronising ... and is not coming to an end although the blue bar is fully loaded and indicates <1m ??? I WANT TO PLAY!!! ;)

Any suggestions?

i'm getting a similar problem "Failed to read from response stream. Network connection closed"
 
Does this mean no more NPCs with railguns that act like machineguns? If so, I'm glad to return. Otherwise, I may stay docked until that gets fixed.
 
I just hope the AI, wasnt nerfed... at all in any way..although i can see reducing all of the AI down to mostly harmless-Expert as a nerf
technically speaking..
 
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Most of the 2.1 release enhancements were forgotten by the problems with IA.

The discussion of the strong and weak AI I don't care, it's too late for that now everything has changed.

What I care about is that 2.1 disassembled my ability to progress in the game, after the madness I can survive and a i will

but those small pleasures of making small progress, absorbed by the space around all the peace and quiet I can't have more.

And you don't have to be Nostradamus to know that the sniper´s players will be set up with the worst possible weapons, after all that race of people are without challenges .

I like to fight, but wanted to learn how to mine, to trade without all that be just fighting and persecution, all kind of stalker all time, leave me alone sometimes.

My Anacanda is still parked for now.
 
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This is a stealth nerf to AI. This is not the AI of 2.1.01. The AI is potatoed again. Even the "Deadly" AI is worthless now.
 
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Pretty much everything that tried to interdict me was Deadly or Elite (50/50) and I'm only ranked Dangerous. Are you just unlucky?


My experience was similar, but with a few Dangerous ships too. Nothing less than dangerous tried at all that I remember. I was flying an Asp and a Python at different times. The Python was very survivable, the Asp was not.
 
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I know what, I am tired of Frontier lies :
I am STILL seeing MODED NPCS ships everywhere.
I also didnt received any reimburse as they stated.
 
As for AI... I just had an encounter with one of those FDL equipped bounty hunters. Still damned hard to stay on with a Python, and that ship is still SPAMMING Chaff the entire time I am engaged with it, but I was able to finally destroy it, and for the first time, I got paid more for the kill than 400CR. ;)

Has anyone filed a bug report about the Chaff Spamming issue? I see it a lot and just now tells me that it is still there after this update. I can't launch chaff that much myself. How are these AI putting out a steady stream of the stuff?

When you say 'spamming' chaff, do you mean they're using up their chaff on you, simple as that. This happens a lot in combat... that's what its there for. That's another reason to look into fixed weapons and their many advantages... If they're using more than 10, then that would be an interesting loadout for an NPC, indeed. But i wouldn't put it past Sarah J for looking at the many PVP combat loadouts that have been posted up in threads and used that as a template for some of her minions that are causing so much hoo-hah here on these forums..
 
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No amount of band-aids will fix powerplay at this point. The "fixes" proposed for last cycle are not good. They help some and hurt others. We at Winters are hurt in a way that will most likely end us as a power. Many of us are distraught and are unsure if we should even carry on. You guys created this game-within-the-game and we love it, but it's us players that built the community and we feel we are not being heard. Please hear us, acknowledge us and involve us. If powerplay is to have a future we need to be heard. Many will leave if we are ignored and it will become a failed experiment. That would be unfortunate. You've created something great here FDev, please take this opportunity to fix it properly. Take it offline for a while and fix it. This is something all reps from all powers can get behind.
https://forums.frontier.co.uk/showthread.php?t=258993
https://www.reddit.com/r/EliteWinters/comments/4mcy8k/the_state_of_winters/
https://forums.frontier.co.uk/showthread.php?t=259485
https://forums.frontier.co.uk/showthread.php?t=257998
 
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Funy, I must be playing an different game or Frontier chose me for trolling.
I am still seeing NPC modded ships everywhere, just lost my ship again.
Also I didnt receive any reimburse of any kind, what do we need to do ? Open tickets ? I will do that until its fixed.
 
The only change I see with the AI is that the PP AI are no longer attacking at all, other than that, the AI is still manuvering greatly. Took on a wing of 3 AI 1 conda, 2 vultures, all 3 deadly, once I killed the conda the two vultures waked out. They should have stayed, I can't turn the vette on Vultures nor should I be able to. They still have their modded weapons, me likes...

Are you kidding? I'm getting shot at by PP Elite AI any time I jump into a Nav Beacon for missions updates. Although, I never get a chance to check if those are PP NPCs at the Nav points. System Security is next to useless. They'll respond, and then just hang around not firing on the ship attacking me. The aggro is always on the player in my experience, never on what is putting out damage more than what the player is. They get super vicious, after about a minute. It used to be the Nav beacons would be just quiet chill places for NPCs and player a like.
 
Want to ask this as a question before I raise it as a bug. Are we supposed to be able to enter our srvs while docked at an engineer base? I have tried it only once and my srv spawned 2.5km from the planet surface, 750m away from the engineer base. I haven't tried it again since and I will before I raise it as a bug, I just want to know if we are meant to be able to do this as we normally can from standard planetary starports
 
Hi guys,
I've been trying to upgrade to this new one... unfortunately my Launcher is synchronising ... and is not coming to an end although the blue bar is fully loaded and indicates <1m ??? I WANT TO PLAY!!! ;)

Any suggestions?

Same here... :mad:


EDIT: sorry, wrong quote, for correct version see my next post (#258) below.
 
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Aaaaaaaaaaand STILL can't approach planetary surfaces without being disconnected from the match making server 100% of the time.

sp
 
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