level scaling is an awful mechanic.
you should make it so players decide their own difficulty by virtue of their actions.
ever heard the term "cave-bear plague" ? Its from skyrim. Once you get to a certain level, all you meet in the wilderness is cavebears cavebears cavebears. Its nonsensical and you should know better.
If people want a challenge, provide that option with elite mission npcs, combat zones, pirate strongholds in anarchy systems etc etc etc the options are limitless without resorting the the lamest and laziest solution that is bloody level scaling.
you should make it so players decide their own difficulty by virtue of their actions.
ever heard the term "cave-bear plague" ? Its from skyrim. Once you get to a certain level, all you meet in the wilderness is cavebears cavebears cavebears. Its nonsensical and you should know better.
If people want a challenge, provide that option with elite mission npcs, combat zones, pirate strongholds in anarchy systems etc etc etc the options are limitless without resorting the the lamest and laziest solution that is bloody level scaling.