Release Elite Dangerous HUD Mod (EDHM)

Apologies if this has already been asked, I haven't been through the whole thread.

Does this allow you to change just the analysis mode colour? I'm generally ok with most of the hud as is, but I'm not a fan of the blue analysis mode
 
Apologies if this has already been asked, I haven't been through the whole thread.

Does this allow you to change just the analysis mode colour? I'm generally ok with most of the hud as is, but I'm not a fan of the blue analysis mode


I really hate to say this but the mod changes everything in the front HUD except the blue analysis mode lines!

It's for a technical reason .. it's part of a shader that shifts its internal hash addresses for every different screen resolution, so it's quite difficult to get it to work across devices without glitching

However, I'm currently developing a new modding approach that will allow changes to these blue lines, and I'll tag you here when it's done. Sorry about that!
 
I really hate to say this but the mod changes everything in the front HUD except the blue analysis mode lines!

It's for a technical reason .. it's part of a shader that shifts its internal hash addresses for every different screen resolution, so it's quite difficult to get it to work across devices without glitching

However, I'm currently developing a new modding approach that will allow changes to these blue lines, and I'll tag you here when it's done. Sorry about that!

No problem, and thanks!
 
Hi CMDRs,

I've recently got back into mining again, and thought it was time to change the night vision colour. I borrowed the technique from Old Duck's Immersion mod to create a bunch of preset colours you can select.

Please see inside the shader file (attachment is now in the post below) for instructions. You simply have to uncomment the colour you want, and comment out the others by putting // at the beginning of the line.

Here's the colour options

Light Blue

NV-light-blue.jpg


Yellow

NV-yellow.jpg


Red

NV-red.jpg


Green

NV-green.jpg


Light Green

NV-light-green.jpg


Light Purple

NV-light-purple.jpg


Pink

NV-pink.jpg


You can also change the colours to whatever you like, increase the intensity, increase brightness. Let me know if you need any help getting the look you want
 
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Hi CMDRs,

I've recently got back into mining again, and thought it was time to change the night vision colour. I borrowed the technique from Old Duck's Immersion mod to create a bunch of preset colours you can select.

Please see inside the shader file (attached) for instructions (you simply have to uncomment the colour you want, and comment out the others by putting // at the beginning of the line)

Here's the colour options

Light Blue



Yellow



Red



Green



Light Green



Light Purple



Pink


You can also change the colours to whatever you like, increase the intensity, increase brightness. Let me know if you need any help getting the look you want
Nice work, very nice indeed. Curious, are you laser mining or core mining? Given the issues we've had in the past with NV modding messing up the Pulse Wave Scanner results, I'm eager to know if these work or if I'll still have to leave it on a toggle when I'm searching for those bright brights? :cool:
 
good question.
When Scarlet Krait leaves us, I will check if the scanner is working with this mod.
It was hard for me to test this in 30 second intervals as well, lol. I had to give up out of frustration.
Guess it's Overwatch for me today.
 
Nice work, very nice indeed. Curious, are you laser mining or core mining? Given the issues we've had in the past with NV modding messing up the Pulse Wave Scanner results, I'm eager to know if these work or if I'll still have to leave it on a toggle when I'm searching for those bright brights? :cool:


Hi CMDR, I'm laser mining platinum in Lalande 34968 using CMDR Churly's excellent map. Can fill a 512T Cutter in about 45mins, and I've heard of someone doing it in 25mins! For me it's about 150mil/hour, but I just chill out when I mine

I haven't core mined for over a month so I don't know how the night vision colours might affect the core colours. Let me know if there's anything strange and I'll look into it

Btw, if you core mine, make sure you set your CHUD to normal mode, not bird-of-prey. For some reason the core mining minigame gfx are connected to the combat HUD, and the bird-of-prey CHUD makes the detonation minigame look very dim. I added this note in the EDHM Install guide but you may not have seen it

Good hunting!
 
Hi CMDR, I'm laser mining platinum in Lalande 34968 using CMDR Churly's excellent map. Can fill a 512T Cutter in about 45mins, and I've heard of someone doing it in 25mins! For me it's about 150mil/hour, but I just chill out when I mine

I haven't core mined for over a month so I don't know how the night vision colours might affect the core colours. Let me know if there's anything strange and I'll look into it

Btw, if you core mine, make sure you set your CHUD to normal mode, not bird-of-prey. For some reason the core mining minigame gfx are connected to the combat HUD, and the bird-of-prey CHUD makes the detonation minigame look very dim. I added this note in the EDHM Install guide but you may not have seen it

Good hunting!
Mapped laser mining is great for the credit grind, stacked combat missions is where I'm farming Cr right now, around 100m/hr. Core mining is just for some fun role-playing.

Finally got back on today, dropped into a ring, found a rock with visible fissures and popped the PWS. Unfortunately this shader mod negates the PWS the same way the OD one does. Even commenting out what I believe is all the 'modding' code in the shader still breaks the PWS. Curious =\
That said, thank you for the colour presets, I'm enjoying the pink right now, lol.

Also, good tip about the CHUD impacting the ssdm mini-game. I noticed it was a little dimmer, nothing problematic, figured that was just my overall dim hud colour scheme (the way some hud colours make the 'fuel allotted for next jump' indicator hard to see). Good to know I can boost it if need be by swapping to the standard chud. Bird of pray is just too sexy tho. =]p
 
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Unfortunately this shader mod negates the PWS the same way the OD one does. Even commenting out what I believe is all the 'modding' code in the shader still breaks the PWS. Curious =\


Thanks so much for checking this out! So when you activate the PWS it doesn't show cores while the modded night vision is active?

Have you tried it in Developer mode? Like, find a core without the modded night vision active, sit in front of the rock so you know it's a core, then add the night vision shader to ShaderFixes, reload the mod with F11, then try the PWS again

I'm far away from my carrier / mining system in a cutter with a low jump range otherwise I'd check it out myself. When I get back tomorrow I'll have a look though
 
Thanks so much for checking this out! So when you activate the PWS it doesn't show cores while the modded night vision is active?

Have you tried it in Developer mode? Like, find a core without the modded night vision active, sit in front of the rock so you know it's a core, then add the night vision shader to ShaderFixes, reload the mod with F11, then try the PWS again

I'm far away from my carrier / mining system in a cutter with a low jump range otherwise I'd check it out myself. When I get back tomorrow I'll have a look though
Correct, using dev mode. I first confirmed it was a core asteroid (that's what I meant by seeing the fissures on the rock), then with the shader removed from the folder I popped PWS and it lit up as normal. Then I added the shader back to the folder reloaded the mod and popped the PWS again, this time nothing lit up (you see the pulse go by but nothing goes orange). Then I commented out the lines at the bottom of the shader thinking that should return the NV to default and reloaded the mod again. Popping the PWS this time creates as odd result, the pulse goes out but this time it is bright orange and instead of the core rock remaining orange it fades back with the rest of the rocks as the the pulse carries through. I'll try to get a video for you and post it to the discord.
 
Hi CMDRs and GeorjCostanza ! All looks very pretty! But no changes are displayed to me after installing and starting the game :(
Steam version: installed into <steam_folder>\steamapps\common\Elite Dangerous Horizons\Products\elite-dangerous-64.
Any idea what I missed?
 
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Popping the PWS this time creates as odd result, the pulse goes out but this time it is bright orange and instead of the core rock remaining orange it fades back with the rest of the rocks as the the pulse carries through. I'll try to get a video for you and post it to the discord.


I just tested and yeah, modding the night vision shader really screws with the PWA. No wonder FDev don't want to change anything, each element of the graphics engine is intertwined and finely balanced to work with each other.

Don't worry about a video .. I'll have a look and see if it's possible to restore the PWA function

Thanks for reporting the glitch!
 
@NateSomers

Ok I think it's fixed. 3Dmigoto wasn't creating the HLSL code correctly so had to mod the shader in assembly instead.

Here's the original PWA

PWA-orig.jpg


And the modded version

PWA-mod.jpg


I've attached two versions of the Night Vision shader - a standard version that uses the same 'shading' as OG Elite (screenshot right above), and a Tron-like version that is the same as the screenshots a few posts above (darker background / brighter main lines). I've also added brightness controls for each colour in case you want to turn it up or down.

Instructions to change the colours are contained within the file. And please let me know if you spot any other glitches

Standard Night Vision

EDHM-NV-Standard-Carrier.jpg


Tron Night Vision

EDHM-NV-Tron-Carrier.jpg



PS. Don't change the filename! (some folks have been adding 'replace' at the end, but don't do that :) )
 

Attachments

  • EDHM Night Vision (Standard).zip
    2.8 KB · Views: 201
  • EDHM Night Vision (Tron).zip
    3 KB · Views: 204
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Hi CMDRs and GeorjCostanza ! All looks very pretty! But no changes are displayed to me after installing and starting the game :(
Steam version: installed into <steam_folder>\steamapps\common\Elite Dangerous Horizons\Products\elite-dangerous-64.
Any idea what I missed?

Hi CMDR,

Hmmm that looks like the correct folder, though I've never seen an "Elite Dangerous Horizons" folder before, but perhaps that's something new.

When you extract the zip, the elite-dangerous-64 folder should look something like this:

Correct-zip-extraction.png


Troubleshooting with a CMDR yesterday we discovered some zip extractors create a new folder with the Archive name (EDHM-v1.41) and then put the mod contents inside. And then it won't load at all.

Maybe yours is doing that? In that case just cut everything inside that archive folder and paste into the elite-dangerous-64 folder

If that doesn't solve it can you please PM me and we can try to sort it out
 
I've never seen an "Elite Dangerous Horizons" folder before, but perhaps that's something new
I had to install ED Horizon in 2018 on this computer, it is not new.

the elite-dangerous-64 folder should look something like this
Yes on "Elite Dangerous Horizons" folder

But on Steam the path point to <steam_folder>\steamapps\common\Elite Dangerous
Where there are only these files & folders for the EDlaunch
EDlaunch.png
 
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A very good work !
Any idea to overide the orange screens color, of boards (FC, stations, missions, market, etc.) and menus as we could do wirh the xml file?
 
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A very good work !
Any idea to overide the orange screens color, of boards (FC, stations, missions, market, etc.) and menus as we could do wirh the xml file?

The side panels are a can of worms that I don't want to open right now, as they will take weeks to mod due to all the little icons and sections. If the mod survives the Odyssey update I'll start work on all other orange elements so everything fits together.
 
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