Apologies if this has already been asked, I haven't been through the whole thread.
Does this allow you to change just the analysis mode colour? I'm generally ok with most of the hud as is, but I'm not a fan of the blue analysis mode
I really hate to say this but the mod changes everything in the front HUD except the blue analysis mode lines!
It's for a technical reason .. it's part of a shader that shifts its internal hash addresses for every different screen resolution, so it's quite difficult to get it to work across devices without glitching
However, I'm currently developing a new modding approach that will allow changes to these blue lines, and I'll tag you here when it's done. Sorry about that!
Nice work, very nice indeed. Curious, are you laser mining or core mining? Given the issues we've had in the past with NV modding messing up the Pulse Wave Scanner results, I'm eager to know if these work or if I'll still have to leave it on a toggle when I'm searching for those bright brights?Hi CMDRs,
I've recently got back into mining again, and thought it was time to change the night vision colour. I borrowed the technique from Old Duck's Immersion mod to create a bunch of preset colours you can select.
Please see inside the shader file (attached) for instructions (you simply have to uncomment the colour you want, and comment out the others by putting // at the beginning of the line)
Here's the colour options
Light Blue
Yellow
Red
Green
Light Green
Light Purple
Pink
You can also change the colours to whatever you like, increase the intensity, increase brightness. Let me know if you need any help getting the look you want
It was hard for me to test this in 30 second intervals as well, lol. I had to give up out of frustration.good question.
When Scarlet Krait leaves us, I will check if the scanner is working with this mod.
Nice work, very nice indeed. Curious, are you laser mining or core mining? Given the issues we've had in the past with NV modding messing up the Pulse Wave Scanner results, I'm eager to know if these work or if I'll still have to leave it on a toggle when I'm searching for those bright brights?![]()
Mapped laser mining is great for the credit grind, stacked combat missions is where I'm farming Cr right now, around 100m/hr. Core mining is just for some fun role-playing.Hi CMDR, I'm laser mining platinum in Lalande 34968 using CMDR Churly's excellent map. Can fill a 512T Cutter in about 45mins, and I've heard of someone doing it in 25mins! For me it's about 150mil/hour, but I just chill out when I mine
I haven't core mined for over a month so I don't know how the night vision colours might affect the core colours. Let me know if there's anything strange and I'll look into it
Btw, if you core mine, make sure you set your CHUD to normal mode, not bird-of-prey. For some reason the core mining minigame gfx are connected to the combat HUD, and the bird-of-prey CHUD makes the detonation minigame look very dim. I added this note in the EDHM Install guide but you may not have seen it
Good hunting!
Unfortunately this shader mod negates the PWS the same way the OD one does. Even commenting out what I believe is all the 'modding' code in the shader still breaks the PWS. Curious =\
Correct, using dev mode. I first confirmed it was a core asteroid (that's what I meant by seeing the fissures on the rock), then with the shader removed from the folder I popped PWS and it lit up as normal. Then I added the shader back to the folder reloaded the mod and popped the PWS again, this time nothing lit up (you see the pulse go by but nothing goes orange). Then I commented out the lines at the bottom of the shader thinking that should return the NV to default and reloaded the mod again. Popping the PWS this time creates as odd result, the pulse goes out but this time it is bright orange and instead of the core rock remaining orange it fades back with the rest of the rocks as the the pulse carries through. I'll try to get a video for you and post it to the discord.Thanks so much for checking this out! So when you activate the PWS it doesn't show cores while the modded night vision is active?
Have you tried it in Developer mode? Like, find a core without the modded night vision active, sit in front of the rock so you know it's a core, then add the night vision shader to ShaderFixes, reload the mod with F11, then try the PWS again
I'm far away from my carrier / mining system in a cutter with a low jump range otherwise I'd check it out myself. When I get back tomorrow I'll have a look though
Popping the PWS this time creates as odd result, the pulse goes out but this time it is bright orange and instead of the core rock remaining orange it fades back with the rest of the rocks as the the pulse carries through. I'll try to get a video for you and post it to the discord.
Hi CMDRs and GeorjCostanza ! All looks very pretty! But no changes are displayed to me after installing and starting the game
Steam version: installed into <steam_folder>\steamapps\common\Elite Dangerous Horizons\Products\elite-dangerous-64.
Any idea what I missed?
I had to install ED Horizon in 2018 on this computer, it is not new.I've never seen an "Elite Dangerous Horizons" folder before, but perhaps that's something new
Yes on "Elite Dangerous Horizons" folderthe elite-dangerous-64 folder should look something like this
Yes on "Elite Dangerous Horizons" folder
But on Steam the path point to <steam_folder>\steamapps\common\Elite Dangerous
Where there are only these files & folders for the EDlaunch
View attachment 207931
A very good work !
Any idea to overide the orange screens color, of boards (FC, stations, missions, market, etc.) and menus as we could do wirh the xml file?