Release Elite Dangerous HUD Mod (EDHM)

I think he might be using the Frontier version, has a slightly (or maybe hugely?) different folder structure



At the moment you can only change the elements to colours that are specified within the mod. Please see the PDF document EDHM-1.4-KeyBindings.pdf in the elite-dangerous-64 folder for all the colour options

When I get time I'll specify the locations within the shader files so you can create your own colours
Yes Frontier version

Can't find this file anywhere. Someone said to search my Program files(x86). How do i do that? Right clicking on the folder offers no search option

Ok wait. Think I found it here
C:\Users\%username%\AppData\Local\Frontier_Developments\Products\elite-dangerous-64\

EDIT ok so now its not letting me extract the files to this folder. ugh
 
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The frontier version should default to C:\Program Files (x86)\Frontier\Products\elite-dangerous-64\

The search is in the top right hand area of your file explorer window. See the right hand side of the image below. type elite-dangerous-64 where it says search.

2021-01-01 18_10_10-Program Files (x86).png
 
At first, great Work - stopped playing Elite for some Month and tryed one of the earlier versions of EDHM but the new one

!!! IS AWESOME !!! Thx for that Work!

Maybe i did something wrong but my top left bar won´t change color, stay in the old fashined orange, any known solutions?


EDHM Problem.png
 
At first, great Work - stopped playing Elite for some Month and tryed one of the earlier versions of EDHM but the new one

!!! IS AWESOME !!! Thx for that Work!

Maybe i did something wrong but my top left bar won´t change color, stay in the old fashined orange, any known solutions?


View attachment 203275
Why do I have orange distributor bars?

There is one particular shader, affectionately known as the 'PITA shader' that changes its address (hash) with every resolution and supersampling level. I've tried to cover most of the popular res and SS combinations, and the mod should work out-of-the-box for most 2D/pancake resolutions.

But for VR you'll likely see this issue (as the shader hash also changes with HMD resolution and Oculus/Steam supersampling level).

The good news is there's an easy permanent fix, found in the Shader-Repair folder (in the zip file). It has step-by-step instructions and you only need to do it once (unless you change your VR resolution or SS level).
 
Maybe i did something wrong but my top left bar won´t change color, stay in the old fashined orange, any known solutions?

Hiya, as CMDR ZT mentioned, the fix is inside the Shader-Repair folder (in the elite-dangerous-64 folder). Just run through the steps in the PDF and that should fix the issue, but if not send me a PM and I'll help you out
 
At first, great Work - stopped playing Elite for some Month and tryed one of the earlier versions of EDHM but the new one

!!! IS AWESOME !!! Thx for that Work!

Maybe i did something wrong but my top left bar won´t change color, stay in the old fashined orange, any known solutions?


View attachment 203275
I had a similar error. It was due to a setting in ED.

 
I’ve been using EDHM for about a week now and have found that it contained no volatile organic compounds and that they were emission-free. It prevented skin ageing by boosting genetic activity in the user, helped weight loss and reduced the risk of medical issues such as heart disease, prostate cancer, and erectile dysfunction.

Other than that the triple coloured reticule is worth installing just for the way it has improved my combat experience. Thank you, keep up the good work.
 
I’ve been using EDHM for about a week now and have found that it contained no volatile organic compounds and that they were emission-free. It prevented skin ageing by boosting genetic activity in the user, helped weight loss and reduced the risk of medical issues such as heart disease, prostate cancer, and erectile dysfunction.

haha nice! It also orders pizza when you're hungry!

Thanks for the great feedback CMDR o7
 
haha nice! It also orders pizza when you're hungry!
Is that a documented feature? ;)

Thanks for the great feedback CMDR o7
A good job well done should be recognised. I would guess that you spent a lot of time looking at tables. :)
My only criticism is that it is too comprehensive. It needs "noob" and "advance" menus. I come from the raytracing world and GPUs are all Ju-ju to me. :)
It took me a day to understand how to use it. A fun day, though. :D
 
Hello. I have a problem with screenshots with the F12 button in the steam version. How do I unlock it?

Hi CMDR, the modding software 3Dmigoto isn't compatible with Steam overlay, so all functions controlled by Steam overlay won't work. I use the in-game screenshot function with F10 and ALT F10
 
Hello, thank you for great job. I set my own colors. One more thing i want to change if possible: white targeted object change in red or orange or something other than white, too bright for me. Is any chance to modify that color?
 

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Hello, thank you for great job. I set my own colors. One more thing i want to change if possible: white targeted object change in red or orange or something other than white, too bright for me. Is any chance to modify that color?

Yeah they made the target holo insanely bright, especially on green and white. It's already at 50% of original brightness in the mod.

Sorry I can't modify the colours as it takes several hours and I'm working on another project now. But I will re-visit the target holo if the mod survives the Odyssey update.

But you can reduce the brightness of the target holo:

i. open up file bd1812e31c29661b-ps.txt in a text editor (in the ShaderFixes folder)

ii. Go down to Line 400 (easy to see line numbers in Notepad++ )

mul r4.xyzw, r2.xyzw, l(0.500000, 0.500000, 0.500000, 0.500000)

First 3 values are RGB (Red,Green,Blue, all set at 50%), and the fourth is meant to be opacity, but opacity doesn't seem to work on holos.

iii. So if you want the brightness to be 30%, change that line to:

mul r4.xyzw, r2.xyzw, l(0.300000, 0.300000, 0.300000, 0.300000)

Save the file and reload Elite

If you'd like to experiment with the values without having to reload Elite each time, then activate 3Dmigoto Developer Mode (instructions at that link). Just remember to deactivate Developer Mode when you're ready to play again as it reduces FPS.

I hope that helps!
 
One question
Do I have to remove "EDHM" when I play Odyssey, or do the colors go wrong there?

Odyssey might change the shaders used in the mod, so I doubt EDHM will work exactly as it does now. Hopefully it will just require a little tinkering to get it back online.

But with each update Elite deletes anything 'foreign' in the game folder, so it will probably delete the EDHM files automatically.

Before installing Odyssey it might be prudent to run the EDHM uninstall.bat, just to make sure all the EDHM files are deleted
 
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