Release Elite Dangerous HUD Mod (EDHM)

Which shader are you referring to? The old dustbuster mod had a few that are included in both OD's mod and EDHM (and some that did nothing at all when I applied them too).
Are you trying to remove the dust that I affectionately call the "snow" (looks like you're driving through a snow storm with your highbeams on) in normal space and supercruise?
Yes, I suppose snow is a better description. Here is what I added to custom.ini, I got it from the original dustbuster mod..

; Disable the starfield in supercruise.
; This removes the stars that move past the ship in supercruise.

[ShaderOverride2]
Hash=13c7cd6955a2b95e
Handling=skip
 
I manually added the shader to remove space dust from supercruise. I have it from the original dust-buster mod, and I believe it is not in Old Duck's version.
I really like removing space dust from both normal space and SC, any chance of including it in the new version ?

Hi CMDR,

I really haven't done any work on environmental shaders as I prefer to focus on HUD elements. The Immersion mod would probably have more finely tuned shaders than those I use. Specifically, I simply turn off space fog and make the star field look nice for photos of the HUD .. I wouldn't use those shaders during exploration as removing space fog also turns off all the interesting nebulae and the galactic core.

Are you already running EDHM? In the Custom.ini file there's a code block to turn off space snow/dust (different to space fog):

INI:
[ShaderOverride-06b5574cbb67cb5c]
; Space dust, do not delete this code block
hash = 06b5574cbb67cb5c
z100 = 10
; Uncomment the line below (remove the semi-colon) to remove space dust in normal flight
;handling=skip

And you're correct about the supercruise snow, it's 13c7cd6955a2b95e

I hope that helps!
 
Yes, I suppose snow is a better description. Here is what I added to custom.ini, I got it from the original dustbuster mod..

; Disable the starfield in supercruise.
; This removes the stars that move past the ship in supercruise.

[ShaderOverride2]
Hash=13c7cd6955a2b95e
Handling=skip
Yes, both of these hashes were included in the Old Duck mod, and to my knowledge are included in the EDHM custom.ini (you may have to check that the "handling=skip" part isn't commented out so that they are applied).
Code:
[ShaderOverride-06b5574cbb67cb5c]
; Space snow in normal flight
Hash = 06b5574cbb67cb5c
z100 = 10
Handling=skip
[ShaderOverride-13c7cd6955a2b95e]
; Space snow in supercruise
Hash = 13c7cd6955a2b95e
z100 = 11
Handling = skip
Is what I have. The z100=10 is important to EDHM (don't delete it like I did once... we won't speak of that.) as that tells the mod that you are in normal flight, 11 tells the mod we're in supercruise.
 
Yes, both of these hashes were included in the Old Duck mod, and to my knowledge are included in the EDHM custom.ini (you may have to check that the "handling=skip" part isn't commented out so that they are applied).
Code:
[ShaderOverride-06b5574cbb67cb5c]
; Space snow in normal flight
Hash = 06b5574cbb67cb5c
z100 = 10
Handling=skip
[ShaderOverride-13c7cd6955a2b95e]
; Space snow in supercruise
Hash = 13c7cd6955a2b95e
z100 = 11
Handling = skip
Is what I have. The z100=10 is important to EDHM (don't delete it like I did once... we won't speak of that.) as that tells the mod that you are in normal flight, 11 tells the mod we're in supercruise.
My EDHM custom.ini had the normal flight space dust removal and the supercruise speedlines removal shaders but not the one for supercruise snow.
Perhaps it was somewhere else, but I didn't find it.
 
I do have and run EDHM, but not OD's. I particularly was looking for the SC snow removal but the only place I found it was in the dustbuster mod, which I had but wasn't installed.
 
I do have and run EDHM, but not OD's. I particularly was looking for the SC snow removal but the only place I found it was in the dustbuster mod, which I had but wasn't installed.

I think this is the part you want to add to the Custom.ini. It's works for me to remove the snow in SC.

Code:
; Disable the starfield in supercruise.
; This removes the particles that move past the ship in supercruise.
[ShaderOverride2]
Hash=13c7cd6955a2b95e
Handling=skip
 
I think this is the part you want to add to the Custom.ini. It's works for me to remove the snow in SC.

Code:
; Disable the starfield in supercruise.
; This removes the particles that move past the ship in supercruise.
[ShaderOverride2]
Hash=13c7cd6955a2b95e
Handling=skip
I already have that in my custom.ini, as I explained above.

All I was hoping for was that it could be included in the EDHM sw by default. Then I would'nt have to remember to add it every time it changed.
The other two mods from dustbuster are installed in there by default, but not this one
 
I have different copies of the custom ini thanks to the PITA shader and that fix is in all of them. I also change the ini before installing the mod with the settings I added. Maybe if we ask nicely ;) Georj puts it into the custom.ini like the other 2 fixes.
 
Just finished the non-ship panels, here's a few screenshots from the forthcoming v1.5

To set the colour of the panels you enter an XML matrix into the mod, not into Elite's GraphicsConfig

I'll be setting up a library of good XMLs in the 2nd post on the first page (but it's not ready yet)

EDHM-XML-1.jpg


EDHM-XML-2.jpg
 
Thank you so much for this wonderful mod!
Is it possible to make an automatic shutdown of the interface during a jump ?
Like this https://clips.twitch.tv/PoorEntertainingHawkPhilosoraptor-C3vDj0_b7L77wDXT
This was easier to do back in the day with Old Duck's mod, simpler times.
Before EDHM I had a condition that while the hyperspace shaders were active the hud, cabin and ambient lights would all be skipped. With the sophistication and added features in EDHM I could do it, but it meant losing the dimmer switches (I LOVE the dimmer switches lol) so I left it out.
However, your suggestion re-ignited my interest in bringing this feature back to my own personalization. While @GeorjCostanza will no doubt come up with a more elegant solution for the release of v1.5 I'll provide you my current solution that should hold you over in the meantime.

Firstly, backup Custom.ini, KeyBinds.ini and Profiles.ini in the EDHM-ini folder by just creating copies. This is just in case we break something.
Next, open the original Custom.ini and add:
Code:
[ShaderOverride-3353041a15157f6b]
Hash = 3353041a15157f6b
z100 = 12
[ShaderOverride-01c3486d3211f924=HyperLightSwitch]
;This section turns lighting off in Hyperspace and restores lighting to previous settings on arrival.
allow_duplicate_hash=true
Hash = 01c3486d3211f924
if z100 == 12
    y100 = 0
    w103 = 0
else
    y100 = y190
    w103 = w193
endif
to the Custom Shaders section, Save the file.

Next, open KeyBinds.ini and add y190 = 5,4,3,2,1,0 under y100 = 5,4,3,2,1,0 in the [keyToggleHUDDimmer] section.
Then add w193 = 1,0.8,0.6,0.4,0.2,0 under w103 = 1,0.8,0.6,0.4,0.2,0 in the [keyToggleLightsDimmer] section.
Should look something like this:
Hyperspace Light toggle code KeyBinds-ini.jpg

Save the file.

Finally, open Profiles.ini and add y190 = whatever you have set as your startup value for y100 and w193 = whatever you have as your startup value for w103.
Should look something like this:
Hyperspace Light toggle code Profiles-ini.jpg

Save the file.

EDIT: For those of us testing the v1.5beta we'll need an extra step. In d3dx.ini you need to find the [ShaderOverride-01c3486d3211f924] section and add allow_duplicate_hash=true below it (above the hash = part). This eliminates the error message you'd get otherwise at launch. Also, instead of matching the values in Profiles.ini, we need to match the values in Startup-Profiles.ini

Launch Elite or hit F11 if you have Dev mode active in EDHM. Best enjoyed with Explorer Mode ON imo. Have fun!
 
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I just discovered this mod and first of all congratulate them on their work. I wanted to ask a question. I visually change the settings until I have the configuration as I want to see it. Is there a way then to be able to see what values each element has in order to create a profile? Thanks a lot
 
I just discovered this mod and first of all congratulate them on their work. I wanted to ask a question. I visually change the settings until I have the configuration as I want to see it. Is there a way then to be able to see what values each element has in order to create a profile? Thanks a lot
I am in the same position and asked the same question a few days ago. The answer was, not really. Use the debug feature, change one default value at a time and reload the mod using F11.
 
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