Elite Dangerous in the Media thread

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It's funny how some people will just be happy with negative reviews.
Actually no, it's sad, not funny
I'm actually unhappy about every bad review, not for agreeing or disagreeing but for being worried about the long-term impact to the game. With that I mean too many bad reviews could lead to not enough new players, and not enough new players is not good for a game that's funded through one-off & expansion sales. I'd much rather have glowing reviews about a glowing great game, with loads of cash for the development team for more great things (and more glowing reviews, ad finitum). Maybe in 6 months time, or so I hope.
 
Around 7/10 is a good honest score for the current ED imo.
As long as its beauty, amazing sound and great potential is pointed out, there is no loss with a 7.

ED can be evolved into a great game, one of the best, but right now it stands at "okay".
 
I'm actually unhappy about every bad review, not for agreeing or disagreeing but for being worried about the long-term impact to the game. With that I mean too many bad reviews could lead to not enough new players, and not enough new players is not good for a game that's funded through one-off & expansion sales. I'd much rather have glowing reviews about a glowing great game, with loads of cash for the development team for more great things (and more glowing reviews, ad finitum). Maybe in 6 months time, or so I hope.

Well then no worries the game hasn't got a single bad review.
If even clueless people like the IGN reviewer give it 7.4....
 
The longer we go from launch and before any new content is added the lower the reviews will be, because the rating becomes biased by common opinion. Current common opinion is that the game is empty and characterless. That opinion only comes after working through the functionality available requiring a time investment that most reviewers would not have. Therefore reviews become a mix of real experience and factoring in public opinion.

I played a game over Xmas (Not ED). Spent a few hours on it and finished it. If I had reviewed after an hour its would have been an 8. After finishing it, it was good but too easy and too short so my review would have been a lower score.
 
Never rely on reviews, they are the opinion of one person who did not pay for the game and also has a different perspective from constantly playing so many different games on a schedule. Due to the limited time and approach they take they often miss much of what can make a game great or terrible.

More so for movie and music. No ones opinion is relevant to you. Maybe they have mostly the same taste but even then I find if we share the same taste 90% of the time the other 10% can be wildly divergent.
 
The longer we go from launch and before any new content is added the lower the reviews will be, because the rating becomes biased by common opinion. Current common opinion is that the game is empty and characterless. That opinion only comes after working through the functionality available requiring a time investment that most reviewers would not have. Therefore reviews become a mix of real experience and factoring in public opinion.

I played a game over Xmas (Not ED). Spent a few hours on it and finished it. If I had reviewed after an hour its would have been an 8. After finishing it, it was good but too easy and too short so my review would have been a lower score.

That, and the further from release a person reviews the game, the less their review will be colored by hype. Either way, metacritic has user reviews averaged at 7.5, which is on the high end of what I'd rate it.
 
It appears some game review sites are seeing the glitz start to fall off the game after a few weeks of review. Check out IGN and PCGAMER.

http://ca.ign.com/articles/2014/12/19/elite-dangerous-review

PC Gamer originally gave Elite an 86. but It looks like extra time in the game is seeing the boredom set in.
http://www.pcgamer.com/black-hole-fun-searching-for-purpose-in-elite-dangerous/

And yet they still rate it as a good game and are still playing it. IGN ratings are chaotic to say the least, often overrating games massively or underrating them massively.

As to the PC gamer he just struggle to find a role in the game that he enjoy. But by the end of the article he found one he enjoy explorer. It actually a pretty positive review on the whole.
 
I struggle to think of any game in this genre that has received overwhelmingly positive reviews at the time of release.

I remember Frontier (Elite 2) and Wing Commander getting a fair bashing from Amiga Power.

Edge magazine gave Freelancer something like 5/10
 
I saw a review in a PC Mag which was a 8.6/10 I think that 7-8/10 is not a bad shout. I love Elite to me its a solid 10/10 but I'm bias. :) I can see these reviews being pretty much spot on. They all say that the game has potential and as it stands its a good solid base to build from, which is fair comment.
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For me a great aspect of this game is that it is an on-going development process, so I can look forward to new stuff coming along fairly regularly. Also the fact it is not a Monthly subscription is so great it deserves an extra point in review just for that. An open world, open ended, constantly updated game for a measly sum of £35! all in. Fantastic. Ok some of the DLC will cost, I think it will be a lot less that the retail price so still cheap compared to other online games. :)
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Love Elite, Love LIFE on the Frontier. :)
 
I think those ratings are fair. As everyone knows there is a lot left to come for this game. It's a cliche now but the release version is not the finished article. Personally I hope initial work concentrates on adding more depth to what we have already-mining, exploration, missions, co-op, NCP's etc etc.
 
I agree, it's in the lap of the mission/background designers now.
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The important thing is that the moment to moment stuff is fun, adding the grand story and engaging missions over the top will only improve the game from there. On the other hand, if the flying of your ship wasn't fun, no amount of backstory and epic events would save the game.
 
Indeed, I agree the "moment to moment" designers (as FDEV call it) did a great job.

Over to the missions, background sim and context designers now!

I like that "moment to moment" description and yeah, it's the best ever for a space game so far imo.

Good review from IGN too.
 
I agree with the verdict in the end. I felt it a lot when trading between two stations that with some voice acting (generic lines) from cops when scanning and such would make it feel more alive, and when fighting, all those chat lines "You are going to die!" etc. Would be epic to hear. Also when checking the news it would be nice with portraits of the big shots to get more feel of the actual people. Some touch ups to make the player see/feel more of what is going on around him/her.
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But yeah, good review. When FD gets all the stuff done, get Elite stable and bug free plus adding the new expansion features, then they hopefully can develop more detail especially with the goal of making the player see, hear and feel more of whats going on.
 
I like that "moment to moment" description and yeah, it's the best ever for a space game so far imo.

Good review from IGN too.

Its got a long way to touch X3 (final not release) for me, but maybe when its ED: Final or at least middle xpac it indeed will have surpassed it!
 
Echoing everyone else in this thread, I'm also surprised IGN did a good review =P

Let's hope Frontier read that and make changes to the storyline-via-news-feed mechanic and lack of content and make the universe more alive instead of mechanical. =)
 
It's very stable.
Problem I'm seeing now is that missions are pointless when you get full Allied (arrow no longer appears) and have several million credits. The rewards are too low late game and there's nothing to do in order to advance this SLOW moving story. I feel like the Devs are just dragging us along until they figure out how to write scripted events.
 
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