The game needs some story and voice acting to be a successor to freelancer for me.
It's very stable.
Problem I'm seeing now is that missions are pointless when you get full Allied (arrow no longer appears) and have several million credits. The rewards are too low late game and there's nothing to do in order to advance this SLOW moving story. I feel like the Devs are just dragging us along until they figure out how to write scripted events.
The game needs some story and voice acting to be a successor to freelancer for me.
The game needs some story and voice acting to be a successor to freelancer for me.
I struggle to think of any game in this genre that has received overwhelmingly positive reviews at the time of release.
I remember Frontier (Elite 2) and Wing Commander getting a fair bashing from Amiga Power.
Edge magazine gave Freelancer something like 5/10
I think Starlancer was highly praised. Freelancer was actually kind of a bummer for me after having played that, but I learned to love it eventually.
Frontier (Elite 2) was probably bashed for its bugs making it close to unplayable at release. Freelancer was pretty good, but I dunno how it was at release.
Why assume open world space game and space cinimatic adventure should be one and the same? When the main story finishes Freelancer feels kind of empty like everyone's gone home and left you alone on the set of a movie.
Elite has always been about an open world. The idea with ED was to keep it dynamic and build on the possibilities for endless personal 'stories about spaceships'. Today's script is irrelevant tomorrow.
Elite needs more set pieces and more dynamic branching stuff certainly. But disagree strongly that it should be taking any queues from Chris Robert's 'Elite games with space adventure taped on' (and I say this with the greatest respect and excitement for star citizen - that's his thing)
The scripted/voice acting/motion captured cinematic stuff is nice for 10/20 hours of game-play then what?
Positive review from MMORPG. Gives ED 8.3 (and i'm glad i'm not the only one who give props to supercruise music theme - i find it amazing)
http://www.mmorpg.com/gamelist.cfm/...us-OpenEnded-Vast-Procedurally-Generated.html
Totally agree.
But I think the current injected events, onionhead, slave revolts, emperor succession or the bloke who died in the pool are not enough to really motivate and make players care (except for those of us who like to roleplay a little).
Not sure what the answer is tbh but if those events were to be linked with more obvious game mechanics that had a visible potential to actually give a differentiating benefit to players then I think we would care more...
Also, PvP or Co-op emergent gameplay is imho what will guarantee long term in the game. So any way to increase the appeal for PVP´ers or Co-op´ers to participate in those events for a meaningful reason could go a long way. "Wing" size PvP or Co-op "advanced" missions related to those events (i.e. escort "El Presidente" with your friends while me and mine try to stop you, or some such) would be awesome. Make the result of those PvP or Co.op missions weight "much" more than other activities (i.e. trade or "solo" missions) in the faction influence PU mechanics and we are in business.
That would give 3 tiers of missions ranging from less to more impact on faction influence and player rewards:
- "Solo" missions (also played in OPEN), like the current ones. Or co-op ones when the wing mechanics come.
- Conflict zones
- Specific Wing missions directly related to major injected events (be it PvP or Co-op)