This part of the review is spot on:
"The player-populated universe is clearly intended to be a major selling point here. In worlds like Eve: Online the players make up for any lack of developer-led narrative (ie. boring MMO missions) with their own power struggles, machinations and galactic conflicts. Unfortunately, there hasn’t been much player-on-player action in all my time playing, despite actively seeking it out. Conflict zones, where players can join NPC factions as they vie for control in a spacey dogfight, are the only place I have seen people interacting – and even then it is simply to destroy one another. "
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