Elite Dangerous in the Media thread

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This part of the review is spot on:

"The player-populated universe is clearly intended to be a major selling point here. In worlds like Eve: Online the players make up for any lack of developer-led narrative (ie. boring MMO missions) with their own power struggles, machinations and galactic conflicts. Unfortunately, there hasn’t been much player-on-player action in all my time playing, despite actively seeking it out. Conflict zones, where players can join NPC factions as they vie for control in a spacey dogfight, are the only place I have seen people interacting – and even then it is simply to destroy one another. "
 
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Being a mile wide is not a fault, being an inch deep is. It's called that not because it lacks some kind of story, but because it lacks mechanical depth and gameplay diversity.

So people keep telling me!

30 odd hours in, yet to try piracy or factions or visit any tourist spots. The main criticism seems to be that I'll run out of things to do by the 100 hour mark. Most games I've run out of things to do hours ago already already.

Or smuggling. Or trading for that matter.

A shallow game is one that lasts a few hours, not a hundred.
 
So people keep telling me!

30 odd hours in, yet to try piracy or factions or visit any tourist spots. The main criticism seems to be that I'll run out of things to do by the 100 hour mark. Most games I've run out of things to do hours ago already already.

Or smuggling. Or trading for that matter.

A shallow game is one that lasts a few hours, not a hundred.
Well, you can three or four things, but after around 20 hours in trading is the only viable way of progressing. ED is shallow in the same way Diablo 3 is: you can play it for hundreds of hours, but in that time you will grind exactly same actions, and only thing you can do is grind credits to get gear that grinds credits better.
 
I've made that 'mile wide, inch deep' comment myself about this game, and several others at launch. To me it usually means you have a lot of promising systems in place, or a nice framework, but have yet to fill it out with all the flourishes and details that will make it rich. It's like if you have a newly-planted garden. I may expect it to be teeming with edibles in a few months' time, but at present it's just a flat patch of dirt.
 
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Yeah he probably should have penned that list as bugs and annoyances, since they all happen, and theyre all annoying, but some of them arent actually bugs. Either way, its just a matter of semantics, regardless they all exist.

It came off as slightly harsh to me for someone that enjoys the game and has put so many hours into it, but I think like most of us he truly does love the game and just wants to see it meet the potential we all see in it.

"Suddenly vanishing cargo while you are actually trading in space with a friend." - Working as intended! - "OK, I would like to add an paragraphy about mind-blowing dumb design-decisions."
Luckily for Frontier the reviewer was not that deep involved with the game to have noticed his own mistake. He just assumed that those things were bugs and surely will be fixed sooner or later.
 
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To me, is something like Paradox games. Let's face it: big games with large worlds with complex dynamics and huge computings starts always with a light vanilla base game for growing later on with expansions. Watch the case of Europa Universalis IV or Crusader Kings...

Obiouvsly, this are my hopes ;)
 
Well, you can three or four things, but after around 20 hours in trading is the only viable way of progressing. ED is shallow in the same way Diablo 3 is: you can play it for hundreds of hours, but in that time you will grind exactly same actions, and only thing you can do is grind credits to get gear that grinds credits better.

Games like Destiny and Diablo have the leveling up game, and then the endgame. Many people think that these games only really begin when you reach the endgame, and that there is much more to it than just grinding gear that credits better.

Unfortunatelly Elite don't seem to have an end game, and as you get the ship that you want there is nothing that keeps you playing.
 
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Games like Destiny and Diablo have the leveling up game. and then there is endgame. Most people think that games like Diablo only begins when you reach the endgame and there is much more to than grinding gear that credits better.

Unfortunatelly Elite doesn't seem to have an end game as once you get the ship you want there is nothing that keeps you playing really.

Politics and meta-game are the end-game, unfortunately those will delivered in a few months with free of charge for beta tester and with an extra-charge for the rest of the customers in form of a beta test and even later as regular free update. Currently that stuff is simply not working properly, which gives your complain somewhat of a point. Frontiers knows how to counter your argument, but they have yet not really finished the features that will provide real endgame content.
 
Unfortunatelly Elite don't seem to have an end game, and as I get the ship that I want there is nothing that keeps ME playing.

I think your post needed a slight revision. For me the end game is not buying the biggest ship. I don't foresee my imagination outrunning whatever features get added to the game over time and me getting bored.
 
To see what's on the other side - I was disappointed to see there was nothing.

Yeah that make sense, if you don't know what you are doing or what to do. I never saw ED as a game, with a beginning and an end since i consider it a sandbox, i can never be disappointed in it, only in me, so far it's been great.
 
I think your post needed a slight revision. For me the end game is not buying the biggest ship. I don't foresee my imagination outrunning whatever features get added to the game over time and me getting bored.

The end game wouldn't be buying the biggest ship. The end game would begin when you get the biggest ship.
 
To me, is something like Paradox games. Let's face it: big games with large worlds with complex dynamics and huge computings starts always with a light vanilla base game for growing later on with expansions. Watch the case of Europa Universalis IV or Crusader Kings...

Obiouvsly, this are my hopes ;)

How'd you like that levy bug during christmas? I think everyone here would have got the pitch forks for that kind of bug in elite :D
 
Yeah that make sense, if you don't know what you are doing or what to do. I never saw ED as a game, with a beginning and an end since i consider it a sandbox, i can never be disappointed in it, only in me, so far it's been great.

It is not supposed to be a game with a beginning and an end. It should be a game with a beginning and things that keeps you playing for a long time = endgame. Right now there is just a beginning and a honeymoon, and then eternal boredom because there is nothing to do.

Even minecraft has tons of things to do even it is a sandbox. I can create a rollercoaster if I want.
 
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What meta-game? I though there was only planetary landings and walking around space stations -expansions coming.

Faction growth, expansion, decline, economical booms and downsides, stuff that interacts with lore, local laws, station owner-ships, markets, etc
The great political game on galactic scale. It just a mess right now and does not work properly. Mikuun and lugh are showing us this. You should be able to create pirate save heavens in populated space or economicaly destroy those anarchy stations and increase influence of factions and decrease, etc, but it seems to be buggy. Emergent play is the end-game, eve-style, but without most of the mean downsides of eve and bound to npc factions.

Fight for the empire or your own personal favorites, influence that way what goods are forbidden or allows, spread slave trading across the galaxy, etc that kind of meta-game that relies on the player community and its interaction with the game world.
 
The end game wouldn't be buying the biggest ship. The end game would begin when you get the biggest ship.

There is no endgame in a sandbox. There is no raid. There are no loot drops. There won't be bigger and bigger dreadnaughts that require higher and higher level components. People are playing that are perfectly content and enjoying what they do in Asps and Cobras, or less. What is their "endgame"? Content will be added over time.
 
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