It was their first game, yes, but peculiarly they didn't follow up with another space game until much later. I kinda count FFE and FE2 in one bucket.No argument from me that they make more park management games than others.... But wasnt Frontier Elite 2 the title which put frontier developments on the map (not 100% certain and to Google would be cheating)
Does anyone know where the whole FPS pew pew idea came from?
As in did the community call out for it?
Was it part of the kickstarter campaign?
Did they announce the idea years ago?
It just seems so out of touch with the rest of the game and has been implemented in such a detached fashion that I can't help but think it was entirely just a marketing stunt to draw in a different crowd of players.
I know legs was always on the plan. But the whole FPS stuff???
It was the the OS for the Arm developed by BBC and Acorn. It‘s the foundation for all phones, gameboys, iPads etc etc - and of course the apple M1 - it was 32 bit ( correct me if I’m wrong ) and had an excellent instruction set cos you could compile assembly in BBC Basic. It did though have a co-operative multi-tasking system which I always found odd.Wasn't that the one with that crazy Risc OS? Something like based on 2 (or 4?) bit, but insanely efficient? Wonder why this interesting technology wasn't developed further. The thing must have been really good in its time...
In fairness it is only part of the game play that was introduced in EDO. You also have the xeno-exploration game loop and the whole stealth related gameplay, that in theory can/should be done without firing a single shot (except for assassinations, of course). The problem is that the pew-pew stands out because there wasn't a lot of new game play added (and the xeno-exploration probably only counts as a half-loop of game play) and what should have probably have been just another game look amongst many, like ship conflicts zones are for Horizons, ended up being a cornerstone for a pretty limited update.Does anyone know where the whole FPS pew pew idea came from?
At the time I argued the Amiga version was the best but time having passed and looking back I must admit the Archimedes version did edge it. Also it had ... Was it chocks away? Another game I was rather envious of.View attachment 249575
Archimedes version was the best original elite
I think the problem is that the enticing thing isn't working any more.Enough to keep us enticed but not enough to actually sustain.
Sure you can. Just don't give us guns, or missions that require pew pew. The way I see it all that was needed was a framework to walk around and interact with things. Personally I think the closest we should have got on foot combat is dropping troops into battle or collecting wounded. How cool would that have been as a pilot!! and yes if you got out at that time you risk being shot (requiring very limited death animations). What theyv'e introduced is bascially another game unrelated to being a pilot.You cant have legs without Pew Pew - you cant have Pew Pew without a robust Pew pew system with AI, pathing, settlements, animations, weapons etc - You need the Odyssey pew pew framework working ( if ever ) before extensions to the legs ( not stilts ). Thats the way I see it - although you cant dismiss it’s a buggy beta though that we all paid for.
That kind of echo's my point - in that there is PLENTY else that's a LOT more related to the established idea of being a pilot. Not least of these being tasks within a ship interior (including prettying it up with ARX purchased trinkets).In fairness it is only part of the game play that was introduced in EDO. You also have the xeno-exploration game loop and the whole stealth related gameplay, that in theory can/should be done without firing a single shot (except for assassinations, of course). The problem is that the pew-pew stands out because there wasn't a lot of new game play added (and the xeno-exploration probably only counts as a half-loop of game play) and what should have probably have been just another game look amongst many, like ship conflicts zones are for Horizons, ended up being a cornerstone for a pretty limited update.
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It becomes a form of self-abuse after a while unless you recognise it and just cut the ties.
....
Well, legs game-play was part of the kick-starter project already, wasn't it? And having weapons on-foot in a game having "dangerous" in its very title is not something surprising. Also, much of the discussion on space-legs always had the notion of "they can do it in first person shooters, so why is it so hard here", which basically manifested the FPS-style idea of space-legs.So back to my question though. Anyone know where it came from? Like when did it first appear as a thing they were going to do?
I disagree - built we all have our own opinionSure you can. Just don't give us guns, or missions that require pew pew. The way I see it all that was needed was a framework to walk around and interact with things. Personally I think the closest we should have got on foot combat is dropping troops into battle or collecting wounded. How cool would that have been as a pilot!! and yes if you got out at that time you risk being shot (requiring very limited death animations). What theyv'e introduced is bascially another game unrelated to being a pilot.
That kind of echo's my point - in that there is PLENTY else that's a LOT more related to the established idea of being a pilot. Not least of these being tasks within a ship interior (including prettying it up with ARX purchased trinkets).
Instead they chose to focus on FPS gameplay which is almost completely detached from the rest of the game and yes they implemented it poorly (when comparing to most FPSs).
My main point is that instead of building on solid foundations and expanding what you can do as a pilot they chose to bolt on what is essentially a new game. Why? So they can market it.
So back to my question though. Anyone know where it came from? Like when did it first appear as a thing they were going to do?
Too bad, space legs in regards to meaningful exploration, base building, walking in ships, and/or other FPS gameplay loops such as boarding enemy ships, didnt make it in too. The gameplay that did make it in, no matter what I read about it, or how many different youtube videos I watch about it, is just very limited in scope. \O/Well, legs game-play was part of the kick-starter project already, wasn't it? And having weapons on-foot in a game having "dangerous" in its very title is not something surprising. Also, much of the discussion on space-legs always had the notion of "they can do it in first person shooters, so why is it so hard here", which basically manifested the FPS-style idea of space-legs.
IMHO it's just very limited in scope, because it wasn't focused to give what was promised, that is space legs, but instead it was focused on shareholders and the end of the financial year...is just very limited in scope.