"Elite Dangerous is dying"

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No argument from me that they make more park management games than others.... But wasnt Frontier Elite 2 the title which put frontier developments on the map (not 100% certain and to Google would be cheating ;) )
It was their first game, yes, but peculiarly they didn't follow up with another space game until much later. I kinda count FFE and FE2 in one bucket.
 
Does anyone know where the whole FPS pew pew idea came from?

As in did the community call out for it?
Was it part of the kickstarter campaign?
Did they announce the idea years ago?

It just seems so out of touch with the rest of the game and has been implemented in such a detached fashion that I can't help but think it was entirely just a marketing stunt to draw in a different crowd of players.

I know legs was always on the plan. But the whole FPS stuff???
 
Does anyone know where the whole FPS pew pew idea came from?

As in did the community call out for it?
Was it part of the kickstarter campaign?
Did they announce the idea years ago?

It just seems so out of touch with the rest of the game and has been implemented in such a detached fashion that I can't help but think it was entirely just a marketing stunt to draw in a different crowd of players.

I know legs was always on the plan. But the whole FPS stuff???

You cant have legs without Pew Pew - you cant have Pew Pew without a robust Pew pew system with AI, pathing, settlements, animations, weapons etc - You need the Odyssey pew pew framework working ( if ever ) before extensions to the legs ( not stilts ). Thats the way I see it - although you cant dismiss it’s a buggy beta though that we all paid for.
 
Wasn't that the one with that crazy Risc OS? Something like based on 2 (or 4?) bit, but insanely efficient? Wonder why this interesting technology wasn't developed further. The thing must have been really good in its time...
It was the the OS for the Arm developed by BBC and Acorn. It‘s the foundation for all phones, gameboys, iPads etc etc - and of course the apple M1 - it was 32 bit ( correct me if I’m wrong ) and had an excellent instruction set cos you could compile assembly in BBC Basic. It did though have a co-operative multi-tasking system which I always found odd.
 
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Does anyone know where the whole FPS pew pew idea came from?
In fairness it is only part of the game play that was introduced in EDO. You also have the xeno-exploration game loop and the whole stealth related gameplay, that in theory can/should be done without firing a single shot (except for assassinations, of course). The problem is that the pew-pew stands out because there wasn't a lot of new game play added (and the xeno-exploration probably only counts as a half-loop of game play) and what should have probably have been just another game look amongst many, like ship conflicts zones are for Horizons, ended up being a cornerstone for a pretty limited update.
 
You cant have legs without Pew Pew - you cant have Pew Pew without a robust Pew pew system with AI, pathing, settlements, animations, weapons etc - You need the Odyssey pew pew framework working ( if ever ) before extensions to the legs ( not stilts ). Thats the way I see it - although you cant dismiss it’s a buggy beta though that we all paid for.
Sure you can. Just don't give us guns, or missions that require pew pew. The way I see it all that was needed was a framework to walk around and interact with things. Personally I think the closest we should have got on foot combat is dropping troops into battle or collecting wounded. How cool would that have been as a pilot!! and yes if you got out at that time you risk being shot (requiring very limited death animations). What theyv'e introduced is bascially another game unrelated to being a pilot.
In fairness it is only part of the game play that was introduced in EDO. You also have the xeno-exploration game loop and the whole stealth related gameplay, that in theory can/should be done without firing a single shot (except for assassinations, of course). The problem is that the pew-pew stands out because there wasn't a lot of new game play added (and the xeno-exploration probably only counts as a half-loop of game play) and what should have probably have been just another game look amongst many, like ship conflicts zones are for Horizons, ended up being a cornerstone for a pretty limited update.
That kind of echo's my point - in that there is PLENTY else that's a LOT more related to the established idea of being a pilot. Not least of these being tasks within a ship interior (including prettying it up with ARX purchased trinkets).

Instead they chose to focus on FPS gameplay which is almost completely detached from the rest of the game and yes they implemented it poorly (when comparing to most FPSs).

My main point is that instead of building on solid foundations and expanding what you can do as a pilot they chose to bolt on what is essentially a new game. Why? So they can market it.

So back to my question though. Anyone know where it came from? Like when did it first appear as a thing they were going to do?
 
...

It becomes a form of self-abuse after a while unless you recognise it and just cut the ties.

....

That bit is key... I used to login nightly to HazRez, then they added more and more bullet sponges. The AI was woeful and the best they could do was over-engineer the ships, and turn them into big giorls blouses so they ran away, and I sat one night and asked myself, why? Why am I sitting here firing at ships that are basically dumb as a peanut yet soaking up all my firepower and then running away, and all for what? It just is not fun !!
 
So back to my question though. Anyone know where it came from? Like when did it first appear as a thing they were going to do?
Well, legs game-play was part of the kick-starter project already, wasn't it? And having weapons on-foot in a game having "dangerous" in its very title is not something surprising. Also, much of the discussion on space-legs always had the notion of "they can do it in first person shooters, so why is it so hard here", which basically manifested the FPS-style idea of space-legs.
 
Define "dying".

As an Everquest player of 22 years (on and off) I remember back in 2004 the doom and gloom folks said that EQ had about a year, maybe two years top, thanks to it's own sequel and WoW and the lackluster release of the Gates of Discord expansion.

Here we are, and Everquest is still going. Hardly the numbers of players in its glory days of course, bit it still a modest moneymaker, and they still come out with a yearly expansion as well

In my long experience with some MMOs (not all MMO experience this), there is always that one, that one update, DLC or expansion that "ruins" the game and causes the majority of the playerbase to flee.

Age of Shadows, Ultima Online in 2003

Gates of Discord, Everquest in 2004

Scars of Velious, Everquest 2 in 2012

Probably the most famous example was the "NGE" expansion/update in Star Wars: Galaxies. Almost immediately after that release, a huge amount of players left the game, pleading with Sony to reverse the expansion. They didnt, and in a time when losing players meant losing monthly revenue, they still refused to change. (Back then, most MMOs were subscription based)

While Star Wars: Galaxies stayed online for many years as a shadow of it former glory, it was an important lesson to the gaming industry at the time, and looks like that lesson has been forgotten.
 
Sure you can. Just don't give us guns, or missions that require pew pew. The way I see it all that was needed was a framework to walk around and interact with things. Personally I think the closest we should have got on foot combat is dropping troops into battle or collecting wounded. How cool would that have been as a pilot!! and yes if you got out at that time you risk being shot (requiring very limited death animations). What theyv'e introduced is bascially another game unrelated to being a pilot.

That kind of echo's my point - in that there is PLENTY else that's a LOT more related to the established idea of being a pilot. Not least of these being tasks within a ship interior (including prettying it up with ARX purchased trinkets).

Instead they chose to focus on FPS gameplay which is almost completely detached from the rest of the game and yes they implemented it poorly (when comparing to most FPSs).

My main point is that instead of building on solid foundations and expanding what you can do as a pilot they chose to bolt on what is essentially a new game. Why? So they can market it.

So back to my question though. Anyone know where it came from? Like when did it first appear as a thing they were going to do?
I disagree - built we all have our own opinion
 
Maybe ED isn't going to die, but FDev could make poor decisions that will make you quit playing the game... 😁

...Actually, for a lot of people, this game isn't fun, or at least, if it has been in the past, it is no more. Mostly to these people the game has been sold on promises, these persons have patiently awaited, for years, that these promises would be designed and implemented in the game. Simply it didn't happen. What they have got, instead of these promises to be fulfilled, was just underdelivered half baked game mechanics, and everytime they have tried to voice their opinion they were ridiculed and backstabbed.

Now these kind of people have enough of ED or the broken promises by FDev, for them ED is dead and FDev was the murderer. Sure, it's just an opinion, but naturally when famous youtubers start to becoming part of these kind of people, the future of this franchise starts to appear less brilliant than before...
 
Well, legs game-play was part of the kick-starter project already, wasn't it? And having weapons on-foot in a game having "dangerous" in its very title is not something surprising. Also, much of the discussion on space-legs always had the notion of "they can do it in first person shooters, so why is it so hard here", which basically manifested the FPS-style idea of space-legs.
Too bad, space legs in regards to meaningful exploration, base building, walking in ships, and/or other FPS gameplay loops such as boarding enemy ships, didnt make it in too. The gameplay that did make it in, no matter what I read about it, or how many different youtube videos I watch about it, is just very limited in scope. \O/
 
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