Here the problem you have Sisyphus. You did not do your research. We can tell that from your First post. I would like you to read the whole.
Design Discussion Archive. maybe have a better idea what elite will be. Oh Mining and Scavenging is in the Design Discussion Archives. What we be able to do with it unknown at this time.
Like you said, what you can do with mining and salvaging, is unknown at this time. What is known, is that the upcoming features are not intended to add anything to the end game, the meta-game, etc. Therefore ED is a space combat simulation, with one or two features similar to some sandbox games, such as featuring an open galaxy. But that's about it.
The ONLY 3 things you can do and will ever be able to do in ED is combat, trade or explore. And even trading is limited because it's not a player controlled economy. You're trying to convince me that this is a sandbox game? I'm not convinced.
And what else will they add? Landing on planets? Exploring planets? While that's pretty cool, that does not make it a sandbox feature.
Also, if you actually read what you're asking me to read, you would have noted that even salvaging will be limited because the devs are too afraid that finding great loot would "imbalance" the game! They even insisted that TRADING would be the number 1 way to make money, but even that is limited because all products will be computer generated - you and I will not be propping up the market. That's less control, that means it's less sandboxy.
If you care to bring up something from the design discussion that supports your point of view that this is a sandbox game, then please tell me because I will be happy to lose this argument - it will mean ED is more awesome than I thought!
