I think it had its ups and downs. On the one hand, walking about in the ship doesn't do much for me other than to add a pretty cosmetic feature. But the other stuff that came with it was helpful for new players.
I think the problem people have is that Elite is a game with a very long heritage and is considered to be the game that invented sandbox gaming. To come to these forums and declare it to not be a sandbox game by your own definition is quite disrespectful.
The definition of a sandbox game is really quite simple. You are given a game world (the sandbox) and some tools to use in that world (the bucket and spade) and after that you are left to yourself.
Now sandbox elements have been incorporated into most modern computer games so it appears you kids have redefined the term to be much more specific. That's fine, but it's not cool to come here and try to force your own definition on to us old timers.
The definition of "sandbox" is not even important. All that you take issue with is that Elite: Dangerous does not provide you with some gameplay elements that you desire. That's the whole crux of this issue and can easily be addressed by one word. Sorry.
Both are sandboxes by pretty much every definition you'll find by Googling "definition of sandbox game" (though not by your definition), it's just that one offers a Han Solo sandbox and the other a Trade Federation sandbox.
I believe that you are conflating "control" with "freedom" - a sandbox game is about freedom, it does not necessarily have to allow control.
Hmmmm. I can't craft (well I try but it pretty much always falls over and burns down, even my origami) and I'm not CEO of Microsoft by this inference I deduce real life is not sandbox it's a theme-parkHopefully that can get everyone on board to analyzing ED and move away from fruitless debates on what constitutes sandbox.
I really wouldn't call the item creation system in Skyrim crafting on any level. +0Applying this definition to Skyrim:
Open world: +1
Crafting (limited but it's there): +1
No physical limitations of where you can travel (no invisible glass walls, as for example, in Elder Scroll Online!): +1
No class restrictions (that is, are not forced to choose only warrior OR mage OR thief, etc): +1
Good/evil/neutral choice: +1
Total points: 5 points.
Absolutely dependant on your Dungeon Master. If you have one with an open mind and a good grasp of the mechanics then the world is a small mollusc of your choosing.Applying it to Advanced Dungeon and Dragons:
+1 to everything:
Crafting, no physical limitations, no class restrictions (in latest DnD, I believe), limitless character choices, etc. You get the point.
Total points: +infinity (because it's not a video game. I'm just using it as a demonstrable example of an extreme)
Never played EVE got bored by the tutorial.Apply it to Eve:
No physical limitations: +1
Open world: +1
Crafting: +1
good/evil/neutral character role playing: +1
can build ships that signficantly impact universal politics: +1 (I want to give this a +10, but that's my personal bias!)
Completely (or almost completely) player driven market: +1
Meta-gaming (such as making alliances, secret alliances, playing politics within player groups, etc): +1
Player owned and controlled empires: +1 (again, deserves a +100 in my opinion)
Can pursue variety of careers/roles: +1
Total points: 7
The 3 aspects assigned +0 obviously reflect a bias.Apply it to ED:
No physical limitations: +1
Open world: +1
No crafting: 0 points
good/evil/neutral character role playing: +1
No player driven market (only a slight influence): 0
No player empires: 0
Can pursue 3 careers: +1 (combat, trading, exploration only... don't think it deserves a +1 when compared to other games' career paths, but will give it 1 point anyways)
Total points: 4.
Personally I couldn't give an Aspcool
what label ED is given I just want more to do than trade and shoot.
The Games is epic looking and just insane in it's level of scale and detail but all that backdrop is for nothing if you can just make cash and shoot things...
I hesitate to use the word EVE here but please read the actual words I am saying here.
I have played EVE for 11 years basically non stop and I want to have ED be the thing to pull me away and give me the next decade of regular engaging entertainment.
But right now, as it stands I can't see what's going to hold my attention once I have a pile of cash and a few fully fitted ships. I mean it's not even like I can go be a pirate (not that it's my play style) because again what's the point at the point where I already have a pile of cash...
that's the bottom line
Try not to worry too much about my feelings, it's hard for me but I think I'll manage. I only ask that you try to avoid misusing the term "meta-game" too much more and I think I'll cope.But just because I'm offering suggestions, etc, doesn't mean you have to feel disrespected. If you can't overcome your strong sentiments, then ignore this thread because I don't want you to get upset.
Honest question... So what?ED rates very low on the sandbox sliding scale, Eve doesn't.
Absolutely Robert; The key game rationale: The individual in his ship discovering the galaxy in the 3 or 4 ways he can is far and away enough for me.Of course - however that is not to say that the game should adopt all of the mechanics of games that have followed on from Elite.
Again, freedom to do only 3 things: transport pre-made stuff for profit, fight or explore.
Precisely. ED needs to offer more than mere trade, combat and exploration.
Hmmmm. I can't craft (well I try but it pretty much always falls over and burns down, even my origami) and I'm not CEO of Microsoft by this inference I deduce real life is not sandbox it's a theme-park
I really wouldn't call the item creation system in Skyrim crafting on any level. +0
No physical limitations? really have you tried leaving Skyrim to go to Cyrodil? +0
There aren't any classes per se, but there is a good build that can do everything you need to do. +0
Good/Evil/Neutral? I thought the biggest choice was do I want to do the faction quests or not +0
Total points +0
Absolutely dependant on your Dungeon Master. If you have one with an open mind and a good grasp of the mechanics then the world is a small mollusc of your choosing.
If, and in my experience this is the more likely, you have a guy with a module and a grudge against the unfairness of existence you will be in for a rough ride.
Good DM, +10, Bad DM -infinity
Never played EVE got bored by the tutorial.
The 3 aspects assigned +0 obviously reflect a bias.
Can pursue 3 careers (tbh combat, trading, exploration covers the fundamentals of what anyone can do, if repair modules/ drones are in game we may get a 'Healer' too, and you conveniently missed out miner(gatherer)) over a collection of 25 vessels with a vast multitude of configurations... I'm not sure on the number of combinations at the moment, but lets just say +lots
Once E: D has the full implementations of Planetary Landings and the ability to go walk about I will be able to walk to a vessel on a spacestation, take off, mine in the outer asteroid belt, defend myself against pirates, collect a few bounties, trade a variety of goods across the known galaxy (legal or illegal), land and watch the sunset on planets no other player has been to, advance the goals of my faction of choice, put some decals on whatever vessel I happen to own, sell it and buy a different one, take up piracy against the evil Federation (the Federation is evil isn't it? Corporations are never good), become a slave trader for the Imperials, sell fertiliser to the Alliance because I forgot to install life support to the hold...
Not being able to craft or have an individual effect on a vast multisystem economy didn't even cross my mind of the many things I want to do when I get my hands on E: D
And, what makes it a Sandbox? I decide what, where and how I will have fun![]()
Yep, that's all you could do in the original Elite and its all E: D needs to keep me happy!
ED rates very low on the sandbox sliding scale, Eve doesn't. The sliding scale is a better way to look at this issue because it allows your wikipedia definition to be included in the analysis and there doesn't have to be a big debate on what constitutes "sandbox" anymore.
I'm not just talking about the Wikipedia definition, I'm talking about just about every definition of it there is. It's very, very simple - an open world game where players make their own way through it.
Applying a sliding scale of sandboxy features will naturally favour a 13 year old game with almost two dozen expansions over a game that isn't out yet, but it doesn't change the simple fact that both games are sandboxes by just about every accepted definition.
Then play single player. Or with a few friends... your gameplay experience doesn't have to impacted because a few people are crafting weapons and ships, or driving a station's market, etc.