Elite Dangerous is the Largest Empty Sandbox Ever Made

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Another illogical conclusion.
If that were true, mobius wouldn't exist.
But why doe sit exist to that size while open is dead?
Mobius is just the inbetween of the opens major issues taken away. Going solo is not about going meta as hard as possible.
There is neither the reward nor incentive in open, because if it were there people would go open instead of solo, or even mobius. Your conclusion is s imply wrong, and thats prrofen by the players choices for these 3 offered possibilities and their acceptance.
You cannot say open is fine and it's for multipalyer fun, because Mobius is multiplayer fun, so where is that issue comign from that mobius works and not open? The answer is just what many don't want to hear or pretent to not being true - or lain out ignore.

But he truth is, there is no real incentive to go open, if it were there, people would go there. Claiming they are equal is not true as player behavior does counter this logic.

Open is also not like Mobius, nor like solo, if it were, people would distribute equally amongst them.

Multipalyer fun you spoke of is the incentive that works in mobius, but fails in open. So why?





CAN, is already the issue, it needs to be AT LEAST as good as solo otherwise it's not chosen

A >= B is not the same as

A <= B just becasue there is that case that in both being A = B

I think you utterly failed to get my point.
 
You remember correctly, indeed :) And that's not counting the development time before the game was released, either.

Gotta love all these people who can criticize the game, yet they have no such achievements to compare it to.

I say if you can do a better job- get your own Kickstarter going and let's see how successful you really are. Put your money where your mouth is.

1st off i disagree with OP. I hate this whole premise that if it aint pvp it aint content, and that only open should matter. i think is shows an ignorance of the game people bought and a lack of any empathy at all for those who bought relying on those advertised features...

however with that out there..................

I do not agree with this etiher. just because someone cant personally do better does not mean they are not allowed to complain. (true story) I had a plumber fit my bathroom suite. he put a wooden block behind the cistern because he did not fit it right, glued an old school plug into the basin because my nice fancy one "was missing bits" (it wasnt) and left my shower head dangling free because the mount was broken (it wasnt).

arguably i could not have done better - (actually i could have, but that is by the by).... but damn straight i told him he was not getting a penny from me till he put everything right.

you dont HAVE to be able to do better to know when something is not working as it should or as advertised...... imo.
 
Not exactly Ziggy.

In the aforementioned example.

Player A is in the system trying to undermine it (by shooting Powerplay NPCs and Players while in that system)
Player B is trying to fortify the system (by delivering tokens)

Player A will carry on about their business undermining until they see Player B, at which point they interdict and kill them.
Player B's hasn't delivered their cargo, (resulting in 500t of fortification tokens not being delivered) and Player A has also accrued another batch of undermining tokens by killing B.

Is that clearer dude?

In that case player B just gets interdicted and high wakes and gets interdicted and high wakes and gets interdicted and high wakes and... and everyone is busy not playing the game.
 
The point of the thread is primarily to remind the game designers that it's important to make the sandbox deep if Elite Dangerous is to last another 5 years. It needs features that give players agency to create and control things rather than add superficial content. It doesn't need to be a full-blown sandbox game, but it needs more sand and tools. Otherwise it will remain a shallow sandbox which many people complained about for the last 3 years.

Man, what would the world do without such sage advice!
 

Goose4291

Banned
In that case player B just gets interdicted and high wakes and gets interdicted and high wakes and gets interdicted and high wakes and... and everyone is busy not playing the game.

So, in that situation, does Player B deliver said fortification tokens, seen as they're leaving the system? Does Player A prevent the submission of fortification tokens?
 
What could make the sandbox deep

Some suggestions:

  • Player owned capital ships - this is believed to be coming as the Fleet Carrier in Q4 2018. Should be (very) customizable and act as a mobile base for PVE and PVP gameplay. Also expand the type of player owned capital ships: battleships, bulk carriers etc.
  • Proper in-game guild mechanics - believed to be coming as Squadrons in Q4 2018
  • Mining Extractors - player owned. It can be bought and placed on a planet. After a while the player would return to collect the mined minerals
  • Storage Structure - player owned. This building is used to store the mined minerals.
  • Processor Structure - player owned. This is used to process the mined minerals. Then players can produce goods such as modules and ships by themselves. It makes the economy more player driven and adds depth to mining.
  • NPC Ship Crew Management - adds depth to interactions with NPCs onboard a ship.
  • Player owned Stations - for Squadrons who have enough credits and resources to build or buy a station.

Decent ideas, a whole heap of work mind and personally speaking I wouldn't want some of them in the game. See that's the thing with Elite, it's many things to many people. I think we could all find a few common ground examples of stuff that needs improving, but even then what that should be is in itself many different things. We want improvements to exploration, but what are those? A scanner suite? Sounds nice, but is it much more than pressing another button and waiting for information? Team GUI must roll in their graves :)

The improvements Id like to see mainly revolve around more dynamic missions that affect the BGS. I like the BGS but it's way too erm, background and needs to be pushed a little more front and centre. IMO. I'd gladly forgo all your squadron based malarkey to have some better tools to affect the BGS and make it more interesting. Down with PvP, or something :)
 
The point of the thread is primarily to remind the game designers that it's important to make the sandbox deep if Elite Dangerous is to last another 5 years.

So many things wrong with that statement.

What do different people consider to mean by deep?
What would different people prefer for their sand? Some people want base building, some people want the ability to have fleets of NPCs. Others want other things. Many of those things you might not like.
Its a "game is doomed if FD don't do what i say" sentence.
It might be an ok thread if it was your first and only thread to express you opinion of this. Except, this has been going on for a long time. If FD haven't got the message by now that you are not happy, they are never going to get the message.
Of course, this is balanced by the people who are happy with the amount of sand, at least to some extent. I think most of us would like more sand... or stone... or wood. Choppa.

At the end of the day, its a useless whine thread with nothing constructive coming out of it, because you didn't put anything constructive in.

A TL;DR of this thread is: FD suck.

Why not instead try to make constructive suggestions? Maybe FD will like your ideas, maybe they won't. But its a hell of a lot more productive than just sitting on the forums complaining.

If you think FD don't listen then... well, again, what is the point of this thread?
 
So, in that situation, does Player B deliver said fortification tokens, seen as they're leaving the system? Does Player A prevent the submission of fortification tokens?

Yes but he can't undermine the system because he is busy doing nonsense rather than shooting powerplay NPCs.
 
Have you considered FD are not trying to make a full on sandbox game? If they wanted to make a game with more sand, they would add more sand. They might have plans to add more sand over time, they probably do. Unfortunately, they can't just wave a magic wand here.

I mean, what is the point of this thread except to complain that FD haven't made the game you want?

I see no constructive suggestions from you in your OP about what FD could reasonably add in the coming months or years to increase the amount of sand that would be in line with FD's plans.

Either you enjoy the game, or you don't. You can tell FD they are not making a game you enjoy, and that's fine. It doesn't mean the devs will jump to implement what you want, no more than they would jump to make what i want (which is probably different from what you want).

Yeah, for me 2.4 hasn't been interesting either, but I still enjoy the game, and there are other games out there i can play when i do get bored of ED.

Time for the old infographic.

https://i.imgur.com/fgHr2bl.jpg


what FD wanted also stands here

https://www.elitedangerous.com/

and yet lacks even what they said it is.

and better not click the "lern more button" You just lern more about the things that should exist.

Every player's choices and actions can directly impact the balance of power in the ongoing battle for interstellar conquest and control that touches and enhances every aspect of the Elite Dangerous experience.

One of the major parts that made me buy elite, yet the touch and enhancement of "every aspect" is a joke, it does nearly nothing on the bigger picture at all. So theres not even the thinsg in the game their own site describes.

[h=1]400 billion star systems.
Infinite freedom.
Blaze your own trail.[/h]

see how fat they wrote this? infinite freredome? thats why we need permissiosn to enter systems (which is one ridiculous inagme explanation how they work). nor are we free enough to detsroy, and build stations. Make own factions by inagme means and many other things that belong into "infinite freedom" infinite freedome woudl mena I can also get engineering on other ways like buying the adjusted parts, or PP wepaons. but freedome isn't infinite, The freedome is to crawl through some extremely tight gauges they call features of their gameplay. We can't even name the planets we discover. The pages lists a lot of meanignless words not transitionign into gameplay elements. Some would call them lie, advertising, alternate facts. But in an "lern more" page I want some actual informations about the product in want to buy.
 
Wasn't 2.4 supposed to include an epic alien storyline? Touche!
2.4 was from ye olde molde called: now with 100% more toys.

Yes, but... but nobody wants that!
I'm a bit peckish actually.

Not exactly Ziggy.

In the aforementioned example.

Player A is in the system trying to undermine it (by shooting Powerplay NPCs and Players while in that system)
Player B is trying to fortify the system (by delivering tokens)

Player A will carry on about their business undermining until they see Player B, at which point they interdict and kill them.
Player B's hasn't delivered their cargo, (resulting in 500t of fortification tokens not being delivered) and Player A has also accrued another batch of undermining tokens by killing B.

Is that clearer dude?
That was clear already. My question was with regard to the effectiveness off applied resources. Would he who aims to interdict token runners not be more efficient in running tokens themselves for the bottomline of his or her faction? But I already complained every thread is turned into a Pooperplay in Open thread so I'm dropping it.

Plus I lost interest :)
 
So much respect for op, he's being called an idiot, a failure, a kid, insulted left and right with dismissive and passive aggressive replies, mockery and so on, but he stands there unmovable taking pitchfork punctures for defending his point of view. Kudos mate, this cesspool of a conversation doesn't deserve you.

Meanwhile, on reddit, 2k people in the last 24 hours considered 2.4 and the general direction of Elite a huge disappointment. But who cares about numbers right? Fdevs surely don't care.


Oh sorry, almost forgot, I have to camouflage myself in the crowd of this topic:

- If you don't like the game play something else, CoD for example?
- If you want sand, here is some sand for you:
815QpgTHXFL._SY355_.jpg

- Oh no, not this topic again lmao.
- If you don't think the game is good enough for you why don't you code something yourself? Uh? UH?


Oh, are those replies already been used? I'll be back with an original one in a sec.
 
there's actually a lot of solid points made on that reddit post, along with additional comments. and the thing is, most of it is on the money. there IS no way to perform basic "the game needs this" tasks except outside the game (where do i buy this module, that ship, who sells x, where do i) and somehow randos with their own websites make more use of the API than the devs do to provide players with basic info.

you should not have to jump out of the game to work out what materials are good / bad / useless, or to do anything else for that matter.

thargoid "story"? weeks of bugged / identical CGs where you kill passive aliens to get better weapons to...kill passive aliens. weapons unlocked? where? how do you find out where they are ingame?

i see people talk about how the thargoids are this great AI triumph and i'm like, really? i don't think we're playing the same game. they fly up, they stop, they scan you, they fly back and do what they were doing. if you shoot or annoy them, they attack. that's it. the teams you fight in the original f.e.a.r. or the alien in isolation, with its two brains (one of which telling it where you are, one of which telling it where it *thinks* you are) are impressive AI. the thargoids perform a handful of very basic responses.

almost every part of horizons is a mess, or unfinished. multicrew is a huge waste of time, with its gimped weapons that somehow run into *millions* to purchase. confusing 3rd person camera. no missions / real rewards for it. planet landing missions? half the time you get a bounty on you from the mission giver, but mention this here and you get told it's some sort of deep subterfuge intrigue by the faction (even though there's bug reports galore for it and the devs say they're looking at it, because of course they are - it's a bug).

guardians? i didn't even know this was anything to do with alien bases - from the original splash page it looked like it referenced slfs. how do you even start the guardian missions? do you travel to some random system and get a message, or do you literally have to go to a forum / reddit - as usual? i don't think i've seen a game selling a pass to content that doesn't even bother to have something, somewhere, ingame that says "yeah so uh this is how you get started". it's at least in there for engineers - why that same splashpage of introductory waffletext to get you going doesn't exist for other parts of the game is beyond me.

hauling IS broken, when you can just stack a bunch of trade missions pulling in millions. why bother buying random items and shipping stuff outside of missions? the game actively works against itself at multiple levels.

rebuy costs are ridiculous and just drive people to private / solo, or make them mothball those insanely expensive ships they spent an age saving up for.

the base game is great, and it's the absolute best VR experience i've had to date - but anything and everything added to it since launch needs a huge overhaul, which is where beyond comes in i guess. but with player numbers for the supposed showstopper event clocking in at about 300 commanders per CG, something has gone wrong somewhere. that the recently pulled CG was dropping people's reputation with the faction asking for thargoid items due to them classing the items as illegal was the icing on the cake. pretending these problems don't exist seems counterproductive to me.
 
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So many things wrong with that statement.

What do different people consider to mean by deep?
What would different people prefer for their sand? Some people want base building, some people want the ability to have fleets of NPCs. Others want other things. Many of those things you might not like.
Its a "game is doomed if FD don't do what i say" sentence.
It might be an ok thread if it was your first and only thread to express you opinion of this. Except, this has been going on for a long time. If FD haven't got the message by now that you are not happy, they are never going to get the message.
Of course, this is balanced by the people who are happy with the amount of sand, at least to some extent. I think most of us would like more sand... or stone... or wood. Choppa.

At the end of the day, its a useless whine thread with nothing constructive coming out of it, because you didn't put anything constructive in.

A TL;DR of this thread is: FD suck.

Why not instead try to make constructive suggestions? Maybe FD will like your ideas, maybe they won't. But its a hell of a lot more productive than just sitting on the forums complaining.

If you think FD don't listen then... well, again, what is the point of this thread?


It's a shame more complaints aren't made into constructive ideas and posted in the suggestions thread. More likely to get traction there than buried in 12 pages of whine.
 
The point of the thread is primarily to remind the game designers that it's important to make the sandbox deep if Elite Dangerous is to last another 5 years. It needs features that give players agency to create and control things rather than add superficial content. It doesn't need to be a full-blown sandbox game, but it needs more sand and tools. Otherwise it will remain a shallow sandbox which many people complained about for the last 3 years.

What could make the sandbox deep

Some suggestions:

  • Player owned capital ships - this is believed to be coming as the Fleet Carrier in Q4 2018. Should be (very) customizable and act as a mobile base for PVE and PVP gameplay. Also expand the type of player owned capital ships: battleships, bulk carriers etc.
  • Proper in-game guild mechanics - believed to be coming as Squadrons in Q4 2018
  • Mining Extractors - player owned. It can be bought and placed on a planet. After a while the player would return to collect the mined minerals
  • Storage Structure - player owned. This building is used to store the mined minerals.
  • Processor Structure - player owned. This is used to process the mined minerals. Then players can produce goods such as modules and ships by themselves. It makes the economy more player driven and adds depth to mining.
  • NPC Ship Crew Management - NPC crew in the cockpit and crew management options for the whole ship which can be managed by the player. This adds depth to NPC interactions onboard a ship.
  • Player owned Outpost, Stations - for Squadrons who have enough credits and resources to build or buy an outpost or station.

Wait a minute! You're basically saying that FD should do what FD are going to do in the coming year? Or at least a large part of what you want.

Priceless... absoloutely priceless.

Roughly 80% or more people who bought ED went away and stopped playing. I could be one of those 80% but I come here to give advice and feedback so Frontier can make Elite Dangerous great.

You are saying without your advice the game is doomed? :O Quick! Someone alert FD!

And yeah, people who buy games stop playing, shock. In the meantime, new players come in. I might stop playing at some point. I might come back later. I have played 2000+ hours already. It is a long time to spend playing a single game.
 

Goose4291

Banned
Yes but he can't undermine the system because he is busy doing nonsense rather than shooting powerplay NPCs.

But he's already in system, and, as you no doubt know, if they (Player B) don't fortify that system fully, it's going to cost them CC, meaning player A's achieving their aim for the team.

Not all PvP is about making things explode.
Not all 'wins' result in personal rewards.
 
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