Elite Dangerous is the Largest Empty Sandbox Ever Made

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Citation needed. Where are you getting the statistics to back up the claim of "majority"?

I sure as hell know I don't want to Elite to be limited to game mechanics that were available in 1984.

So unless we have executive control everything else is the same like what he had in 1984? 33 years of game development didn't happen?
 
Not arguing - seeking clarity, i.e. was the poll instigated by Frontier?
Just to clarify, it wasn't a poll from FD about the BGS, it was a poll on whether or not CCN should accept FDs offer to make them into a Colonial faction. FDs proposal was announced on the CCN server, which had around 1,000 members at the time, and over 80% voted against is as they didn't want to be involved in BGS gameplay out in Colonia just to grind for a foothold, as FD had indicated. Most of those early colonists had took MBs comments about FD looking at what people do with Jacques/Colonia at face value, and went on to create some great initiatives (The Colonia Geological Survey, the Nebula Project, Jaunt to Jacques Expedition, Neutron Highway, Colonia Connection Militia Patrols, Colonia Gazette etc). All community created.

After the vote, it was explained to FD that people out there didn't want Colonia to become a clone of the bubble, and declined the invitation to be a faction. Instead the consensus was to try and foster a united community with players taking on a Colonial identity - to try something different from factions and fractured communities they left behind in the bubble. FD then went ahead with their emigration initiative regardless and introduced factions and BGS - which is their right of course, because it's their game.

What difference would that make? And as far as Im aware, no it wasnt because as it turned out, they had their own plans right from the start which meant any and all feedback was pointless ^

I can't argue with that. The players who went out and made something of Colonia with all their community content were naively under the impression FD would let things pan out. But once the place became popular, the whole vibe changed and the writing was on the wall. FD wanted to open it up to factional gameplay. Personally speaking I think they could have given the community a year to make something of Colonia, with just the addition of construction CGs to help flesh out the colony infrastructure, and then see whether the place needed an injection of new ideas like their emigration plan. Would have been an interesting experiment if nothing else.
 
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It is badly worded, but he kind of has a point in my mind.

Any attempt to make Thargoids into the big bad has been met with indignant "but what about people who can't play at that level" type arguments from the forum as a whole, exactly the same way the new AI was lobotomised pretty badly after engineers dropped (and no, I'm not referring to the broken engineer weapons the AI had given to them).

That is not the case. Most just want to be able to fight the Thargoids as well, but they can't. Nobody is asking the thargoids to be nerfed, but they would like maybe the thargoid scout ship be usable for smaller ships/less combat skilled people out there so more can participate. The current thargoids remain the same.

As to the idea that the AI was labotomised, this is not the case. Engineered modules where removed due to a major bug, which made the NPC's easier to kill. I seem to remember that MoM said that the AI hadn't changed.
 
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The mistake was made when Frontier decided there needed to be player factions there at all.

Why ?

Player factions => Investment in system/BGS => Context for action and play and something for the player to care about.

I care about our system very much. Just too bad one cannot decorate a little (no ownership of anything, just decorating).
Or do something to open a black market or change an economy type.

Well, I guess if one could alter the game world it would then be a sandbox, instead of a concretebox.
 
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I like NHL, Elite has ice planets.

If this game doesn't introduce depth into the game like planet wide hockey it will fizzle out like the Bruins did against the Oilers. Just check out the success of NHL 18.

Now I'm not saying Elite needs to become NHL in space, but they could look at NHL 18 what they did right and adapt that into their game.

Will there be "non-consensual" donnybrooks/fights in these hockey games?
 
Why ?

Player factions => Investment in system/BGS => Context for action and play and something for the player to care about.

I care about our system very much. Just too bad one cannot decorate a little (no ownership of anything, just decorating).
Read Erimus' post.

edit: Mind I was specifically referring to Jaques when I said "there".
 
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I doubt that the presence of a Carrier will confer territorial control over anything - nor do I expect it to offer an NPC trade fleet to deliver commodities - we'll see, however.

Going on the past X years, me neither. In truth, I suspect a very simple bolt on mechanic with exciting news announcements, sexy videos, but which in game manifests ias something which is all but forgettable...

But I have a glimmer of hope someone is thinking bigger now, and joining up some dots to make something actually deep and involved.

As I've said. Next year is going to be telling...
 
The thought that springs to my mind is this: improvements to the single-player aspect of game benefit everyone playing. Improvements to the multi-player aspect, however, only benefit a subset.

No they don't.

I play with people, by choice, so if FDev implements NPC wingmates it won't benefit me a bit.

If you don't play with people, by choice, and FDev does multi player improvements it won't benefit you.
 
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