Agreed. It's a box full of indestructible cement. Just try running into a nav or tourist beacon, or a light post in a station for that matter.
Its kind of a sandbox. Only there is no sand, concrete everywhere, and you can't play with it
Agreed. It's a box full of indestructible cement. Just try running into a nav or tourist beacon, or a light post in a station for that matter.
A lot of valid points and things that have been brought up in the past before, but that doesn't make it any less relevant or valid as feedback goes.
These comments were limited but let's not go down the route of "another of these threads," "oh, another white knight defending FD," or "it's just a bunch of whinging" folks. It's not especially constructive and just derails things unnecessarily.
The volume of sand, or lack thereof as far as the feedback on this and the reddit thread goes, is something I see comments about a lot. There's not much I can comment on it just yet but I thought it prudent to drop in and at least acknowledge it. We see it a bunch, and while I'm not always in agreement, it's hard to really deny people's perceptions of it... both sides of the argument make a good case for their side. I can't say that this will be resolved completely because that's a bit of a stretch when a lot of it is also down to what people want at the individual level. That said I am hopeful that future updates in the Beyond updates and (for lack of a better word) beyond will go a long way to address many people's umbrage with ED.
I appreciate that 2.4 wasn't well received (which the reddit thread was talking about.) We said from the very beginning that it was a different way of doing things. Criticism is an opportunity to learn, so this is what we will continue to do. Feedback is gathered regularly so as we move forward we will keep a note of what aspects worked and which parts received the harshest reception to help inform future content releases. We're immensely proud of what we've done but humble enough to learn and do better every time.
Agreed. It's a box full of indestructible cement. Just try running into a nav or tourist beacon, or a light post in a station for that matter.
A sandbox is a style of game in which minimal character limitations are placed on the gamer, allowing the gamer to roam and change a virtual world at will. In contrast to a progression-style game, a sandbox game emphasizes roaming and allows a gamer to select tasks. Instead of featuring segmented areas or numbered levels, a sandbox game usually occurs in a “world” to which the gamer has full access from start to finish.
A sandbox game is also known as an open-world or free-roaming game.
I just want to go firmly go on record with my position on this topic: I totally agree with the other side.
*please don't forget to hit the rep button in solidarity, my fellow teammates!*
Yes it is. And it always has been. Just not the sandbox you want.
Yeah, I know threads like that.
As much as it pains me to say it, it *technically* is a sandbox.
It certainly doesn't feel like one, let alone a good one, but it's a sandbox nevertheless.
It's the same as when people call it an mmo. Is Elite a mmo? No, not by a long shot, but *on paper* can be called like that anyway, because it technically has enough features to be considered and being sold as one, even if those features are underdeveloped or whatever.
To me it feels much, much more like a rng procedural generated theme park rather than a sandbox, but still.
I mean elite shines in more than one aspects, sure, but being a successfully interactive sandbox with variety and the possibility of being shaped by players creativity isn't exactly one of them.
So, yeah, on this regard we have to nod and move forward I guess.
That's actually pretty accurate reaction - "if you are so clever, make your own game".Players: Give us meaningful PVP
FDEV: BAHAHAHAHAHAHAHA, BAWHAAAHHAHAHAHA
literally.....
The EVE devs called it a fake sandbox at the last fanfest. That just goes to show.
- No player driven economy.
- No tools to build clans, corps and alliances..etc
- No ways to manufacture stuff and sell them.
- No ways to influence the universe in a meaningful manner.
- No industry focused gameplay.
- No player owned contracts.
- No player owned stations.
- No real player career progression with reputation and consequences to your actions.
The list goes on.
Even the BGS is adjusted by the devs when there's enough cry babies crying on the opposite side of the spectrum.
It's a cheap theme park with the illusion of a sandbox.
Yes it is. And it always has been. Just not the sandbox you want.
Tough words, but its very true. And I hate that its even a thing.
We are getting guilds in the future though.
But everything listed there, Well most of it cannot be accomplished while keeping every mode equal. They can add all the awesome features above. But just like powerplay, a very small portion of the community will use it.
For example we have powerplay for PVP right? But instead the community has created their own PVP hub instead because of the imbalances. Even though something like powerplay and BGS have a great foundation to build upon. https://www.reddit.com/r/EliteDangerous/comments/7eztt3/introducing_the_pvp_hub/
So they have two options, leave everything as it is now? Which is not working for this community. Or CHANGE the symptoms causing the problems.
The #1 symptom is that a lot of people have a problem with is objective control vs other players while in single player or friends mode.
In every other game I have played Overwatch, Counter Strike, World of Warcraft, League of Legends, Guildwars 2. PvP and even some PVE within those games were used for objective control. It gave reason to shoot others, it gave reasons to interact and work as a team. It gave reasons for communication.
Here in Elite Dangerous you can accomplish all your goals even against other people while removing yourself from the multiplayer experiences. This is why we have people saying they get "griefed and ganked".
If all this stuff above were fixed. This thargoid stuff thats slowly rolling out wouldn't be a big deal. And half of the features of this game wouldn't feel like they are missing because of it.
But, I still love the game. And I have hopes for these changes, because they are starting with the guilds/fleets here in the future. Surely they cant make the same mistakes they did with Powerplay?
I do believe we are on the right track. And my fingers are crossed the finally pull the trigger.
By doing so this would bring meaning to the features of this game that arent widely used. They really have spent a lot of time with the BGS and Powerplay. And its a shame their potential is being held back all because of a simple "all modes are equal" problem. Which started out awesome by the way. I thought it was a neat Idea, especially when I first started this game. But as you grow as a player, and start engineering your ships to be competitive. You just end up in a hauling match in an alternate but same universe.
What are we engineering these ships for? To do the same thing we did when we started this game? Just a little bit faster? That makes no sense.
Making these changes would give people plenty to do while others things happen behind the scenes. And If these things were done before hand. I dont think people would be complaining about the "mile wide inch deep" thing. Or community goals, Or the slow rolling thargoid stuff. Because they could be involved with a team for ongoing BALANCED gameplay for all while the rest of the story unfolds.
Man, if we had a community driven economy,(which we have the stepping stones for through the BGS). Id farm all day and sell stuff if it was worth my time in credits, and if I could make modules and sell them too. Oh baby. Thats all I'd be doing. I played the Auction house in WoW. Made lots of gold.
Bounty hunting players and people going after me is really fun. As a streamer, I think I am the only one thats encouraged stream sniping(for me only) Because it made me feel like the game was full. It felt like thats the way the game was made to be played. Ive only been killed once out of the 20 or so times its happened in a year. Other than that is was PVP fights vs Other PVPers.
Anyways, I do believe they are on the right track with some of this stuff. They seem to be starting fresh, starting over with how things are produced. And maybe they will change their mind and give this game the depth it needs by fixing the most obvious of problems.
Here's hoping for the future of Elite Dangerous!
The EVE devs called it a fake sandbox at the last fanfest. That just goes to show.
Yeah, I know threads like that.
The #1 symptom that a lot of people have a problem with is objective control vs other players while in single player or friends mode.
I think you're supposed to be over there with this post...
https://forums.frontier.co.uk/forumdisplay.php/223-Modes-of-Elite
Every game you listed is nothing like Elite: Dangerous and is a bad comparison (or plain false).
This is about adding more sand to the sandbox, not about you being able to throw sand in peoples faces.
The EVE devs can think/say what they like, I've seen phone games with better control schemes that EVE.
Target something;
F1, F2, F3, F4 .... wait for target to blow up. New target;
F1, F2, F3, F4 .... wait for target to blow up. New target;
F1, F2, F3, F4 .... wait for target to blow up. New target;
F1, F2, F3, F4 .... wait for target to blow up. New target;
F1, F2, F3, F4 .... wait for target to blow up. New target;
Riveting game play there.
Edge of your seat stuff pressing F keys for 2 minute auto orbit fights or 12 hour mining ops.
Perhaps they should make a decent space game before knocking other peoples efforts.
I feel that turning this thread into an Open vs. Solo debate is not helpful. Many of us who enjoy this game prefer to play in Solo for various reasons and have no desire to play the game with others. Not everyone is into multi-player gaming. It’s part of the core value proposition of Elite that solo play is an option and it’s one of the reasons I purchased the game. Happily it’s doubtful that FD would actually take this mode away in any event as it is obvious that many folks want to play this way.