Tough words, but its very true. And I hate that its even a thing.
We are getting guilds in the future though.
But everything listed there, Well most of it cannot be accomplished while keeping every mode equal. They can add all the awesome features above. But just like powerplay, a very small portion of the community will use it.
For example we have powerplay for PVP right? But instead the community has created their own PVP hub instead because of the imbalances. Even though something like powerplay and BGS have a great foundation to build upon. https://www.reddit.com/r/EliteDangerous/comments/7eztt3/introducing_the_pvp_hub/
So they have two options, leave everything as it is now? Which is not working for this community. Or CHANGE the symptoms causing the problems.
The #1 symptom is that a lot of people have a problem with is objective control vs other players while in single player or friends mode.
In every other game I have played Overwatch, Counter Strike, World of Warcraft, League of Legends, Guildwars 2. PvP and even some PVE within those games were used for objective control. It gave reason to shoot others, it gave reasons to interact and work as a team. It gave reasons for communication.
Here in Elite Dangerous you can accomplish all your goals even against other people while removing yourself from the multiplayer experiences. This is why we have people saying they get "griefed and ganked".
If all this stuff above were fixed. This thargoid stuff thats slowly rolling out wouldn't be a big deal. And half of the features of this game wouldn't feel like they are missing because of it.
But, I still love the game. And I have hopes for these changes, because they are starting with the guilds/fleets here in the future. Surely they cant make the same mistakes they did with Powerplay?
I do believe we are on the right track. And my fingers are crossed the finally pull the trigger.
By doing so this would bring meaning to the features of this game that arent widely used. They really have spent a lot of time with the BGS and Powerplay. And its a shame their potential is being held back all because of a simple "all modes are equal" problem. Which started out awesome by the way. I thought it was a neat Idea, especially when I first started this game. But as you grow as a player, and start engineering your ships to be competitive. You just end up in a hauling match in an alternate but same universe.
What are we engineering these ships for? To do the same thing we did when we started this game? Just a little bit faster? That makes no sense.
Making these changes would give people plenty to do while others things happen behind the scenes. And If these things were done before hand. I dont think people would be complaining about the "mile wide inch deep" thing. Or community goals, Or the slow rolling thargoid stuff. Because they could be involved with a team for ongoing BALANCED gameplay for all while the rest of the story unfolds.
Man, if we had a community driven economy,(which we have the stepping stones for through the BGS). Id farm all day and sell stuff if it was worth my time in credits, and if I could make modules and sell them too. Oh baby. Thats all I'd be doing. I played the Auction house in WoW. Made lots of gold.
Bounty hunting players and people going after me is really fun. As a streamer, I think I am the only one thats encouraged stream sniping(for me only) Because it made me feel like the game was full. It felt like thats the way the game was made to be played. Ive only been killed once out of the 20 or so times its happened in a year. Other than that is was PVP fights vs Other PVPers.
Anyways, I do believe they are on the right track with some of this stuff. They seem to be starting fresh, starting over with how things are produced. And maybe they will change their mind and give this game the depth it needs by fixing the most obvious of problems.
Here's hoping for the future of Elite Dangerous!
Yeah.
The game has a fundamental issue with the design of private modes being equal to open.
People want to sit in solo, farm pve tokens and call it multiplayer game play.
Any PvP content that is being suggested terrifies them because they are so bad at this game and only capable truck A to B and call it trade, scoop honk and call it explorarion.
What content can you expect? If the thargoids will force a full scale war, the solo carebears will be the first to squel how they are "forced pve" and where is the block button.
Nothing will change and there is nothing to hope for, there is no point anticipating complex content where majority cant even dock without a docking computer, and fdev caters to the weakest link, hence the simplicity and a shallow content.
Elite is a sandbox? Good joke, its a cookie cutter proc generated unfinished open world with nothing to do, but excells in providing hiding spots for the weak.
So what is their suggestion? To create my own content, so when I role play a thargoid park ranger enforcing the hunting season I become a griefer and "forcing pvp onto others".
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