Elite Dangerous Issue Report - 07/09/2021

@alexzk drinks and flies...

I KNEW I LIKED HIM!!!
I dont usually do :D and in fact it makes me angry any other day...but combined with beer rises to impossible.
Though, now I got sort order - time u got it in - that is the sort order i put a bet.

Sorry to summon u here again @sallymorganmoore but
read above.
This means when QA test stuff they do per 8 working hours/day and all ok - problem happens when we have days old data in list.
P.S. that's why it is bad to ask only QA ...tell the same story to programmers, maybe they will see problem too.
I can confirm it was all different days +/- so I assume it groups by server date-time (time too!!) when u got it.
 
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@sallymorganmoore
and in additon - mission targets dropped to space had no expire timer - but target destroyed.
mission failed.... thank u again. joined with new spread items u maid in odessey - not working.
while i pick 1 spread - another destroyed.

So "liberate for election" - not working in total, some may do, i could finish 1 of 3
 
@sallymorganmoore ...

Not knowing if any further lighting 'work' is coming in Update 7, but below is one of my ships, screengrabbed from the start screen, in both Horizons and Odyssey.
Are we to conclude 'the team' considers Horizons was incorrectly displaying assets, if Odyssey lighting is considered fixed?
Horizons.jpg

Odyssey.jpg

Both taken in the hangar of my Fleet Carrier this afternoon. The emissive decals in Odyssey are lacking a little, and the tactical graphite PJ is more tactical slate!

Would you be kind enough to show the piccies to some of your colleagues so they have a direct comparision of the same asset?
 
Pretty easy to forget the Panther Clipper XL not coming out too for non-combat players to use when ya busy doing pew pew combat stuff as drip fed back in Newsletter #08 and Newsletter #13.

Pretty easy to forget other non-combat roles too such as mining mats in rocks in hotspots that aint there but advertised when using mining lasers, an issue thats been going on since you broke it back in Patch 1 or Horizons and which has been posted and reported lots of times without a fix.

or is this game JUST ABOUT combat?
 
Nonetheless, modern simulators like DCS and MSFS support up to 128...
Is that all? In theory, my input code supports up to 768 (that's what I get back from Linux's evdev interface, no clue what limits Linux imposes, probably related to the HID specs, though).
 
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