This part is totally wrong though. I don't know what you have in mind but speaking from experience as a high-end PvPer, the flight model is actually very relevant.
I will assume you think about reversky which i hate because it is cheap flying but it is viable and effective in 1v1 only because shields and skill boosters are way too OP.
I have a feeling fighter pilots would find it exceedingly difficult to control their airplane with a mouse and keyboard while dealing with the G loads of flying an airplane. When you're in an environment that isn't correctly calm and stable, you need an input mechanism that's a bit more robust and strength (instead of just dexterity) oriented.You guys get it.
Drones require no or almost no rapid or fine precision input because they are not flown directly. In fact, 'direct' flight is pretty much gone everywhere.
What actually happens is this: the computer listens to the slow and clumsy inputs of the mammal, works out what said mammal probably wants the vehicle to do, compares that to what the vehicle can do, compares that to what the vehicle should do, and enacts a movement that best approximates those three things into something sensible.
Precisely the same happens in the most modern fast combat jets with the pilot onboard.
Oh, and incidentally, unarmed drones, which have the same or similar flight to the armed versions but fewer inputs, are flown with an Xbox controller.
Put another way: the only reason legacy control systems like joysticks are in use is because the mediation of the AI means that the control system doesn't really matter any more.
If drone pilots had to aim fixed rail guns manually at moving targets ... they'd swiftly be asking for a control system that wasn't designed a hundred years ago for moving a cable.
If Baron Richthofen, who had to aim his own guns, had had access to something better than large things attached to cables, like a few tiny controls he could have manipulated using the parts of his body evolved for the finest possible control (his fingers) I'm willing to bet he would have taken it, rather than using his thighs and other large yet imprecise muscles.
Oh, and astronauts use tiny fingertip controls for moving themselves in EVA and basically anything.
Fingers, guys, fingers. Sorry but you can't defeat 2,000,000 years of evolution via a romantic attachment to early 20th century arm'n'leg hardware designed to move cables. Darts are not thrown with thighs. Oil paintings are not painted with wrists or shoulders. We are surgeons, not butchers.
I mean, don't get me wrong, I totally get the fun and challenge aspect to using a HOTAS and all power to those who do. Some are so good with dual sticks that they have really high-level PvP success notwithstanding the legacy hardware.
But really it is just legacies. In gaming, the analogue thumbstick is just another one. It's a legacy of Nintendo needing something for the N64 which Sony rapidly copied to show there was no advantage to buying a Ninty. It's a poor control method (better than stuff that doesn't use finger tips but worse than most stuff that does) that will be superseded and will disappear ... but these things take time, as the loveable old joystick is currently demonstrating.
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Just think of one of the biggest advantages of a HOTAS: analogue throttle control. How much utility does that offer in a modern PvP fight? 0. Ships are either at full throttle spamming boost, or occasionally at 0 or full reverse during a slide. There's no concern about strategic speed management to have just enough maneuverability for the intended maneuver without giving up too much speed. There's no concern about making sure you go slow enough to not overshoot your target. Constant boost availability makes all that irrelevant.
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I fly full FAOff in combat with fixed weapons, and a Warthog HOTAS (with Aussiedroid's fantastic script).
I do not agree with this. I often use PAs and rails, and more recently frags, and it's all about closing distance quickly for a shot, and ideally stay right on top of the target, for more damage, rather than wait for the next pass. I can't do that if I only boost. I am constantly moving on the throttle to bleed speed, add a little, and position myself well. I have the power to boost and boost if I wanted to, but often, I just need the 4 pips to engines, instead - exactly for careful distance management.
Someone who just perma-boosts is great as an opponent. I'll let them boost at me, bleed speed, turn as they race past, and am straight at their tail. Constant boost may not be nearly as effective as you think.
And then they boost again seconds later, and flip over in FA-off. Now you're in front on them. "Getting on someone's tail" is somewhat meaningless when they can do that. That tactic of chasing them after a close pass also only works of the opponent goes for close passes, which they don't necessarily have to. They can hold down one of the lateral thrust buttons while boosting to have more angular velocity, which good pilots do to make themselves a more difficult target.I fly full FAOff in combat with fixed weapons, and a Warthog HOTAS (with Aussiedroid's fantastic script).
I do not agree with this. I often use PAs and rails, and more recently frags, and it's all about closing distance quickly for a shot, and ideally stay right on top of the target, for more damage, rather than wait for the next pass. I can't do that if I only boost. I am constantly moving on the throttle to bleed speed, add a little, and position myself well. I have the power to boost and boost if I wanted to, but often, I just need the 4 pips to engines, instead - exactly for careful distance management.
Someone who just perma-boosts is great as an opponent. I'll let them boost at me, bleed speed, turn as they race past, and am straight at their tail. Constant boost may not be nearly as effective as you think.
But 'perma-boost' isn't a term describing someone who boosts straight at you in serious PvP. It refers to constantly boosting laterally. I don't know the extent of your PvP experience but unless you have fought in the type of duels we're talking about you may not fully appreciate the effectiveness. I can assure you that it is what PvP revolves around now for a reason.
Done correctly, entirely with forwards and up/down/r/l thrust and no reverski, it creates a situation that is the very opposite of the one you describe, in which it is practically impossible for someone to get on one's tail or to get too close.
Recent example. Vid's quite long but I'm basically doing it the whole time across both duels so pick almost anywhere!
Or you can just use KBM FAoff yourself if you think it's teh easy mode without which no one can even dream about the slightest chance of earning the title of the Supreme Overlord of the galaxy ;-)
Hit me up at the next CG and we can do some PVP! You can compare me and my pleb flying with a joystick to the the KBAM pilots.
But Keyboard + Mouse is also the most effective, so if you want to do well in PVP you are almost incentivized to use it...
At the end of the day a mouse just will always allow more precise aiming then a controller, nothing you can do about it really other then aim assist which is already there in the form of gimbals (Edit: And to a degree on fixed weapons). Or maybe artifical making mouse movment worse, which would be bad Idea.
I have a feeling fighter pilots would find it exceedingly difficult to control their airplane with a mouse and keyboard while dealing with the G loads of flying an airplane. When you're in an environment that isn't correctly calm and stable, you need an input mechanism that's a bit more robust and strength (instead of just dexterity) oriented.
I know what you mean. Once you get to that level, I'd agree, things get very hard. Sorry, didnt realize we were talking more narrowly than broadly.
BTW, that vid is no proof of anything more than that I understand your point. My insistence on Full FA off combat and stubbornly flying shieldless, and a sparring partner who's better than me means I always lose![]()
Oh, and Brap_man does have way decent with an XBox controller. Flying FAOff and using Plasma Accelerators.
but it is not debatable that those flying FAoff/relative control on a mouse have a competitive edge if they know what they are doing over someone on a pad or even hotas.
now.... having ship movement that affects your cmdrs control when you get hit by weapons/rammed and g force would make it fairer and more realistic no doubt but again, whether this would be fun or not to the game is debatable (and may make people feel motion sick esp in VR).
but my point is simply this... those KB/Mers saying that people on a pad are being slimey / what ever other insults some have thrown in this thread for wanting some assists need to realise imo that they ALREADY have massive assists when gaming on mouse because they have the magic inertial dampeners which negate one of the major inherent design disadvantages of their chosen control.
I am actually really surprised (and glad!) to hear this. I had assumed that ED worked best with a HOTAS and really for 'just a game' i'm not comfortable with sinking the money into those (and extra ones/repairs as they seem to break often) just to be able to play.
I have setup a joystick+keyboard control setup (no plan to do PvP) but thank you for letting me know that my trusty mouse+keyboard is going to be fine to enjoy the game fully![]()
This thread is motivating me to go back to using relative mouse! As I said earlier I don't personally use it. Anyone who knows me will know that I put quite an absurd amount of thought into such matters (yes, I have too much time on my hands) so naturally I could bore you all with an entire thread about my tactics and reasons ... but breathe easy, I won't here.
I know what you mean. Once you get to that level, I'd agree, things get very hard. Sorry, didnt realize we were talking more narrowly than broadly.
BTW, that vid is no proof of anything more than that I understand your point. My insistence on Full FA off combat and stubbornly flying shieldless, and a sparring partner who's better than me means I always lose![]()
And Xpressive, Majinvash and (back in the day) S!lk are all PvP-ers of achievement who favour Xbone controller. It can be done, it can all be done, but imho it's done against the odds.
I use a 3D mouse (if, by that, you mean a CAD 3D manipulator jobbie) on my left hand and can't go back now. It works extremely well, and gives you great control on the thrusters.I'm a Kickstarter backer of the Lexip project and earlier was discussing with Morbad his idea of using that on right hand and 3D mouse on left hand. That's like a USD 600+ mouse setup right there...!
And Xpressive, Majinvash and (back in the day) S!lk are all PvP-ers of achievement who favour Xbone controller. It can be done, it can all be done, but imho it's done against the odds.
Well afaik, from seeing his posts at the Git Gud school, one of the reasons Majinvash quit the game because he felt he couldn't compete with the top kb/m PvP'ers whilst using his pad.
I use a 3D mouse (if, by that, you mean a CAD 3D manipulator jobbie) on my left hand and can't go back now. It works extremely well, and gives you great control on the thrusters.