Elite Dangerous no longer an MMO?

Just... what are you smoking?

Lol, obviously not a hallucinogen that allows me to believe I'm not in a completely instanced game world limiting my massively online player experience to a few players I may or may not see and may or may not even interact with in a very limited way.

***Updated***
Apparently the new patch may be helping to fix the problem. Let's hope we can end these endless discussions.

cheers!
 
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Could someone please explain to me why this nomenclature thing is important?

We are all obviously enjoying playing, we all know its not completely finished nor perfect yet...
I cannot get out of my chair when I sit down to play.
Its as good as Psygnosis' Deep Space was back in the day IMHO

MMO OOM OMO MOM who cares jeesh.

Because by stopping calling it an MMO they need not deliver features previously dangled like wings, other forms of grouping, shared missions and objectives and group missions I expect. For all but 13 year old pedants who think quoting wikepedia somehow means anything, the term MMO carries customer expectations of features and facilities.
 
Lol, obviously not a hallucinogen that allows me to believe I'm not in a completely instanced game world limiting my massively online player experience to a few players I may or may not see and may or may not even interact with in a very limited way.

So you want a social game. Much easier to define. :D
 
There is no evidence that it does actually. The people behind the game CLAIM that it allows players to make changes to the persistant universe. But when challenged the devs have provided very little evidence of this. Certainly nothing substantial and beyond the price of a commodity in a given system changing when you dump goods there.

Thank you for the insults you pepper your posts with. Reported.

reporting and -ve repping people.. the hypocrisy is strong with this one!

FD state players can change commodities and destabilise systems...... IF you want to call FD out as being liars and shills then the burden of proof is on you
 
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Because by stopping calling it an MMO they need not deliver features previously dangled like wings, other forms of grouping, shared missions and objectives and group missions I expect. For all but 13 year old pedants who think quoting wikepedia somehow means anything, the term MMO carries customer expectations of features and facilities.

If this were to actually happen, there will be hell to pay...

- Hyp3rion
 
Only depends on what your definition of MMO is. Is it massive?.....yes. Is it multiplayer?.....yes. Is it online?......yes. Does it match what other devs have applied the definition to the MMO name?........no.

A simulation at one time meant a simulation. You can only simulate from a 1st person view otherwise it's is a arcade game. Now it means a whole bunch of other stuff that doesn't fit the definition, but it makes the games sound better by advertising it that way. If you look at the PC game genre from 15 years ago you'll see a huge difference in the way they market their products compared to today. Mainly because the geeks playing the PC games of old were much wiser than the console crowd that has let the market run away with their greed and marketing tactics that we wouldn't have put up with in the past.
 
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The avatar giveth thee slightly away.

If your sole criteria for an MMO is that of bunching them all up in a town, or on some plain, or in a finite area of space, then this is indeed not it.

On the other side you got a fair selection of games calling themselves "Massively Multiplayer" without a persistent backdrop, and only very selectively allowing people to congregate. And then mostly as a way to spam chat channels and do emotes. ;)

Planetside 1 & 2 should be the MMO archetype, by your definition. DAoC and Warhammer as well possibly. UO, yes. Oh yes. Star Wars Galaxies. At least you got out a bit. Still, a lot of them seem to go for instances with 8 or so players, and doing things that does not connect to a larger backdrop at all. You can technically meet and interact with people, but the game channels you into certain activities and smaller areas. There are potentially ways to meet and greet, but not as an "active" feature promoting anything meaningful. Like building a town in Star Wars Galaxies. That was a pretty meaningful way to do it.

As I have said, the backdrop for this game is persistent, it allows for multiuser activities at all times, and indeed gives you a rather massive amount of players that stays "online" at all times. Contact is overlapping, but limited by the P2P solution. So no more than the networking allows, but from a pool of thousands "active" all the same. The user base is massive, the "online" presence is massive, the world is super masssive, the real question is, how many times must the word massive be used? And how effectively do you think most games truly actually bunch up people like you say they must? It is not an experience I recall have been overused in MMORPGs, where instancing have been getting the upper hand of late. Raids in small groups. Teaming in small groups, with hubs abandoned in favour of instantaneous warp-me-fast-to-the-action shenanigans. Sure, I have played a little too many Cryptic offerings. They know how to instance the instanced instances. ;)

What you might not observe so easily, is that in this game there is small bubbles interacting with other small bubbles, interacting with more of them, until they form an organism. You see, from the perspective of the user, it is quite finite. But from the perspective of the user group, it becomes more of an entanglement. Almost like cells form an entire body. Do you consider a Whale to not be massive, is it not made up of tiny bits interacting with each other, swimming in oceans seemingly forever? Can you honestly say that most MMORPGs with their shards scattered and isolated interact in such a meaningful way, to create a universe that is not separated by birth, not spread out like hidden gems? ( Shard = servers for you young people. )

The real question is how your singular definition of what an MMO actually is, can be used to define the nature of what you effectively can do in an MMO. If half of them use the congregation of players in a meaningful way, then I have not been playing as many as I should, to put it that way. Maybe you have. I have avoided some of them for sure. But by the merit of putting it all together, this game does a better job of it by the hybrid method, than most of them can pull off even by dedication. This is an entire Galaxy in one place, but you cannot meet all the inhabitants at once. It is still something somewhat more complex than some here will have it to be. THe perspective needs to be adjusted slightly. To that of the organism. Abandon thyself! float! :)

I see where you are coming from with your explanation. I appreciate you taking the time to explain your viewpoint. The problem is though, that if a large number of people look at an MMO not through your eyes but through theirs it doesn't matter whether your definition or mine is correct. What matters is a lot of people are unhappy quite likely due to marketing that could have been better handled. Maybe just calling it an online experience or some variation of that.

I'm reading on the threads that people are now seeing a lot more players since the patch. Let's hope this ends the need for these discussions.

Cheers!
 
At least it is narrowed a bit down. Wing and chat functionality needs more work beyond doubt. I don't think that's some kind of vastly contested concept actually. Good thing we found out before this thread got huge or something. :)
 
I read this far, realised you clearly haven't played the game. There is a chat system, it's just broken. Auction house and social zones are not requirements for something to be massively multiplayer, neither is social interaction. Sadly this thread exists because someone thinks three letters used to give a very high level description of the way something operates means a lot more than it actually does.

Umm please tell me how I chat with everyone in my system then, the way you can in every other MMO I've ever played.

Socializing is a crucial part of an MMO, otherwise like I said you can call online poker or chess MMOs.

*edit* I mean the ability to socialize. Actually socializing isn't necessary and some people turn chat off, but zone or global chat is always available.
 
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Elite Dangerous is not a MMO. If you want to stick with gaming terms, it's much closer to a MOBA, Multiplayer Online Battle Arena, where you are grouped up with X number of players for a duration. An MMO implies that there will be a large amount of player to player interaction all of the time, which E:D does not have, in the slightest. Calling the meta-game and the way that people interact an MMO is equivalent, in mine and many others eyes, to saying that driving on a road with other cars is like having a passenger in your own vehicle.
 
Instancing is a terrible idea for a game of this size, make a universe with 400billion explorable systems and limit it so only 32 people can be in one area at a time.....why, just why. Games main thing is "blaze your own trial" how can you if players cant form large groups, compete with others or join them, majority of the time the group system dosnt even work if the players arnt in the same country.
 
Instancing is a terrible idea for a game of this size, make a universe with 400billion explorable systems and limit it so only 32 people can be in one area at a time.....why, just why. Games main thing is "blaze your own trial" how can you if players cant form large groups, compete with others or join them, majority of the time the group system dosnt even work if the players arnt in the same country.

But what is the alternative? I agree the multiplayer instancing could do with improving but it is a technical impossibilty to have hundreds of people in the same area if you want to keep the gameplay the same unless we are all going to be forced to have 100mb connections and monster pcs to play. Also would you really be happy waiting in a queue for an hr or more to dock at a small orbital platform because 30 people were in front of you? People whine if they get docking refused right now.
 
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