Elite Dangerous no longer an MMO?

Umm please tell me how I chat with everyone in my system then, the way you can in every other MMO I've ever played.

Socializing is a crucial part of an MMO, otherwise like I said you can call online poker or chess MMOs.

*edit* I mean the ability to socialize. Actually socializing isn't necessary and some people turn chat off, but zone or global chat is always available.

For the love of God, no zone/global chat! D:
It's always crap in it and 12yrs old cursing at each other. They all have it, it never was of any use.
Fix chat but keep it between 2 CMDRs and/or a group you're in. Nothing spammy global :(
 
Hey, make your point, quit the name-calling. Alex bases it on his own definition, which fits nicely with mine AND the game is marketing itself as an MMO. We all agree it needs some work in getting the P2P to work, the comms and group features. But it is an MMO. You might disagree with me, but that doesn't make you stupid, or me. Or Alex. His Dad was a good man.

It is not an MMO. You obviously have no idea what an MMO is, but go ahead and continue to prove yourself a fool.
 
It never has been and never will be an MMO.

It happened. This is what is so interesting about this forum is everybody who has their head in the sand about how awesome this game is seems to also be able to deny that it was ever advertised as a MMO.

Denial seems to run absolutely rampant with the white knights around here

Oh well, that exact sentence can still be read on the store page anyway: https://store.elitedangerous.com/eur/

Quote frosty for proof. It was there. I never EVER would of clicked buy for some sorry terrible solo player .

Oh and then its my fault for "Not reading up on a product" when the advertisement is falsified on the damn homepage. Yeah my bad
 
Last edited:
Quote frosty for proof. It was there. I never EVER would of clicked buy for some sorry terrible solo player .

Oh and then its my fault for "Not reading up on a product" when the advertisement is falsified on the damn homepage. Yeah my bad

If you don't like it, don't play it but please... If you stop playing it stop posting on the forums.
 
But what is the alternative? I agree the multiplayer instancing could do with improving but it is a technical impossibilty to have hundreds of people in the same area if you want to keep the gameplay the same unless we are all going to be forced to have 100mb connections and monster pcs to play. Also would you really be happy waiting in a queue for an hr or more to dock at a small orbital platform because 30 people were in front of you? People whine if they get docking refused right now.


That's the point if there's 30 people at a station move out to other areas , it's 400billion explorable systems , Planetside 2 has heaps in the hundreds on its servers all at once , WHY is this so hard for ED to do the same , there's a vast universe Yet everyone's in a box.
There's no trees to render ,sky wind clouds birds, sounds of birds sounds of anything It's space & it's black & silent. Should be thousands of players, on at once, Stations would be so over populated , the expansion of go west or up, and out there, would be on, sweet.
 
I find it amusing that there is this thread.... and this one - https://forums.frontier.co.uk/showthread.php?t=95202

one complaining that the game is not multiplayer
one talking about how great the multiplayer is

and we've not even had the Wings release yet.
What this thread describes is more basic than the kind of multiplayer experience we've had 20 years ago. This is as barebones as multiplayer can get.

So yeah, some people came to expect more than that. The only interactions you can have with players is talk in a completely unpractical way, and shoot them. It's a sorry excuse for a multiplayer game, and it's still hardly massive, which was the point of this thread in the first place.
 
That's the point if there's 30 people at a station move out to other areas , it's 400billion explorable systems , Planetside 2 has heaps in the hundreds on its servers all at once , WHY is this so hard for ED to do the same , there's a vast universe Yet everyone's in a box.
There's no trees to render ,sky wind clouds birds, sounds of birds sounds of anything It's space & it's black & silent. Should be thousands of players, on at once, Stations would be so over populated , the expansion of go west or up, and out there, would be on, sweet.

Indeed that is the point, spread out, or make stations that dont have a single cramped docking tube. its not like the game is struggling for room.
People dont need a 100mb connection, look at EVE and planetside 2 or any massive game like that, its been done and can be done with elite, dont know why they havent done so, would make its far better.
 
Instancing is a terrible idea for a game of this size, make a universe with 400billion explorable systems and limit it so only 32 people can be in one area at a time.....why, just why.
Because this may have required a much larger, centralised server infrastructure to cope with it and that wasn't a route that FD wanted to go down, instead choosing the P2P model we currently have. If they had gone down that route it might also have necessitated some kind of monthly fee for server upkeep. But discussion is for another, already existing, thread. ;)

- - - - - Additional Content Posted / Auto Merge - - - - -

Elite Dangerous is not a MMO. If you want to stick with gaming terms, it's much closer to a MOBA, Multiplayer Online Battle Arena, ...
Except with much less jungling! ;)
 
Because this may have required a much larger, centralised server infrastructure to cope with it and that wasn't a route that FD wanted to go down, instead choosing the P2P model we currently have. If they had gone down that route it might also have necessitated some kind of monthly fee for server upkeep. But discussion is for another, already existing, thread. ;)

- - - - - Additional Content Posted / Auto Merge - - - - -


Except with much less jungling! ;)
i would wouldnt mind a monthly fee if it was like that, would make the game so much more.
 
I do actually think an MMO needs to have the possiblity that all of those ppl on your shard/realm whatever can converge in one place and interact with each other.

MMOs really do separate themselves from regular multiplayer games by having the ability to see more than 100 ppl at the very least in one place. other wise we could call any game that supports more than 32 players an mmo.

so that means, half-life is an mmo that means arma 2 is an mmo all the battlefields are mmos, all the call of duties are mmos, look at dayz with the tweaked mission file that basically creates a hacked persistent world. same with wasteland, doesn't make it an mmo though. depending on how beefy the server you can get upto or over 80 players in arma 3 wasteland servers, you can tweak the mission file to have basically an unlimited duration so you get the persistent world. and yet that still isn't an mmo. and yet you can build bases, kill other players, kill ai's, team up with other players, do missions, hunt for vehicles and weapon stashes. so yeah i think i made a valid point.

we can also add persistant NWN servers to the list, i mean you could tweak that to allow upto probably 64 ppl. the world would be persistant through mods and scripts. still not an mmo. I don't think it comes down to how many ppl you can 'potentially' meet, if your limited to 32 ppl at anyone time its no more massive than any of the other regular multiplayer games, we can call the stations lobbies if you like.
 
Last edited:
I disagree. I want to play Elite not EvE.

But Elite is not OK as it is now.

Take the blinkers off.

By ok as it is now i meant no monthly fee.
Eve has a monthly fee so i was saying to him go play that then if he wants to pay a monthly fee.
 
Last edited:
By ok as it is now i meant no monthly fee.
Eve has a monthly fee so i was saying to him go play that then if he wants to pay a monthly fee.

He doesn't WANT to pay a monthly fee, he wants to play a good game, and he would be willing to pay a monthly fee for E:D to BE that game.
 
MMOs really do separate themselves from regular multiplayer games by having the ability to see more than 100 ppl at the very least in one place. other wise we could call any game that supports more than 32 players an mmo.

The number of people you can meet at any one place and time doesn't define what an MMO is.
I'm not arguing that ED would be better as an MMO if the cap for player interactions was raised from 32 to 100 or whatever arbitrary number you want to throw at it, providing all associated problems with raising the cap were properly managed.

ED as it is doesn't allow players to do and experience everything that can and do occur in other MMOs. Quite rightly players want this to change.
However, it doesn't change the fact that ED is an MMO. It supports a massive number of players in a persistent universe whose actions, in theory, effect that persistent universe, whether they are working together or alone. The game supports most players interactions that you'd find in an MMO, the only limiting factor is the size of those interactions.

All this aside, so many threads on the forum today about player interactions only to serve to reinforce the fact that ED is an MMO. The universe supports the possibility of encountering any of the other players in the game at any given location or time.
 
The number of people you can meet at any one place and time doesn't define what an MMO is.
I'm not arguing that ED would be better as an MMO if the cap for player interactions was raised from 32 to 100 or whatever arbitrary number you want to throw at it, providing all associated problems with raising the cap were properly managed.

ED as it is doesn't allow players to do and experience everything that can and do occur in other MMOs. Quite rightly players want this to change.
However, it doesn't change the fact that ED is an MMO. It supports a massive number of players in a persistent universe whose actions, in theory, effect that persistent universe, whether they are working together or alone. The game supports most players interactions that you'd find in an MMO, the only limiting factor is the size of those interactions.

All this aside, so many threads on the forum today about player interactions only to serve to reinforce the fact that ED is an MMO. The universe supports the possibility of encountering any of the other players in the game at any given location or time.

By this logic, an sort of game with a over-arching metagame attached to it is an MMO. Sure, some companies may brand it as such, but the layman's usage of the word means something quite different than just having a passing interaction with another player occasionally. Yes, in the truest sense of the words, ED is a MMO. ED is also an atmospheric flight styled arcade game set in a space themed skybox, in the truest sense of the words. But Frontier is smart, and knows that buzzwords, like MMO, will get more interest than just saying it's a game with occasional multiplayer experiences and an interactive economy.
 
To me the hallmark of an MMO is massive multiplayerness combined with a persistent world. But the persistent world needn't necessarily use dedicated servers only (a good chunk of it can be instanced, P2P, etc.). And the massiveness needn't necessarily mean EVE style "single server". Lots of MMOs have other "typical features" (e.g. much better developed chat systems). But they're not so definitive of the genre in my view.

IOW, having the feel or illusion of a persistent world, and having lots of other players playing online at the same time, is almost enough.

Almost but not quite.

This game does have something of the feel of an MMO, in that it does present a persistent virtual world (which ALL the players are inputting into via trading, etc.), and is multiplayer, but it lacks a lot of other features that typically come with MMOs.

I think the biggest problems that stop the game from being an MMO are: getting together with other people, teaming up with them, and chatting with them. These are all lacking a lot.

But it seems FD don't want "MMO" to be used in terms of ED, which makes sense. Much like Warframe, it's its own beast, a largely P2P game with a sort of quasi-MMO feel.
 
Last edited:
Back
Top Bottom