Elite Dangerous now on Steam

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Well it's how it works currently. The shroud of the avatar site has an extensive addon store https://www.shroudoftheavatar.com/?page_id=9085 and even a stretch goal store https://www.shroudoftheavatar.com/?page_id=40715 for post KS support. Purchases are added to your SotA account and applied to your in game bank account the next time you log into the game. Whether you log in with your steam account credentials or SotA account credentials.
It might work slightly differently when it comes time to do expansion packs... Maybe. It depends on if when an expansion is released if only the people who own it need to download it's files or if everyone needs to download it's files anyway for multiplayer compatibility. Either way you can generate steam keys for expansion content and they could apply that to customers steam accounts if linked the same way.

I'm glad someone else is bring real life examples in, rather than just theory crafting. The one thing not mentioned is that you still log in with a unique ID and email address for both games outside of Steam too. The legitimacy of your account remains under the publishers control in both cases, not Steam's. And Steam didn't give us a "key" at all, what happened was you open up an already valid Shroud account via the owner's web page, and link it specifically to a specific Steam account, as shown on the link Astrobia gives.

Now sure, I could sign in and link my account to a friends Steam log in details instead, and they can install the game to their Steam account; except they still can't log in because they don't have an active E : D account that gets past the E : D launcher. They can go to the launcher and log in with your Frontier account I suppose... but then you can't play it at the same time. And you can already do that (in practice, if not legally maybe) by them downloading the client elsewhere, then you giving them your log in details. But if you wanted to play together, one of you has to still set up a second Frontier account and link it to a second Steam account.

DLC and all the other things involved are just flags on your account; indeed when I worked in the industry, the difference between my account and you the players was just toggles for certain commands in my client being "On" which you have "Off", and the server accepting them, as my Staff account was logged in the database as able to legitimately give them to the server. You could type "Spawn Cow" or whatever, but the client wouldn't show a response, and the server wouldn't accept it if you could somehow trick the client into sending it. The game client itself was identical however; I was just given a staff user name, and when entered into my previously Player only game, voila, cows everywhere if I wanted them.

So let's say Elite release DLC with Thargoid flyable ships. The software will just have a "Send check to Frontier server, can this player have that?" routine. And it'll check that against Frontiers database just like it does for hit box checks, market prices etc already. Steam won't have anything to do with that. If someone buys the DLC through Steam, you'll most likely just enter the key it gives in your account here, which will set the DLC flag for you to "On".

Incidentally, early MMO emulators were both client and server, which is how they got around those limitations. Nowadays, and I assume for E : D too, the server acts as both anti-piracy protection as well as gameplay hardware. Anyone complaining about Steam as DRM is experiencing exactly that through Frontier's own log in and server system. And missing out on enormous sales for the sake of a principle they've already compromised.
 
This is correct. It is the account that matters. So if I can log in to my account from a friend's computer that bought the game from Steam, why doesn't Steam allow me to download the game I already own? We shouldn't be asking for keys, we already own the game and have accounts. Just allow us to download the game we already own!
 
This is correct. It is the account that matters. So if I can log in to my account from a friend's computer that bought the game from Steam, why doesn't Steam allow me to download the game I already own? We shouldn't be asking for keys, we already own the game and have accounts. Just allow us to download the game we already own!

You can, from the website where you bought it.
 
ohh still running this beauty!

just back from easter holiday to find that ED is still no.1 sales in the steam categories simulation and mmorpg :D

and pegged back to no.3 (behind gta and cs mind) in the action category...

i would guess this steam business helps to further embellish the 2015 year end report. would love to know ed retention and sales of ship skins etc via fdev store...
 
Bottom line is, these are customers that Frontier intends to sell expansion packs to. Getting them set up on the storefront of their choice should be an automatic no-brainer here. Even if that means eating some cost up front.
 
Bottom line is, these are customers that Frontier intends to sell expansion packs to. Getting them set up on the storefront of their choice should be an automatic no-brainer here. Even if that means eating some cost up front.

And while there is certainly a cost in man hours, that cost is utterly negligible compared to getting the game integrated with steams backend anyway. Plus there's community goodwill, the enhanced presence of the game on steam due to merging of the communities, which it extends it's visibility which in turn means more sales... Oh and it means discussions in the forums on both ends can turn to how to improve the game rather then why the company isn't doing the obvious thing. :p

Although given the earlier quotes about whether the game would come to steam and the fact the interviewer had to point out every game that goes to steam instantly makes crazy money because it's got over 125 million active users... Well they certainly have lack of awareness of the ins and outs of biggest digital distribution platform in the industry. :p
 
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And while there is certainly a cost in man hours, that cost is utterly negligible compared to getting the game integrated with steams backend anyway. Plus there's community goodwill, the enhanced presence of the game on steam due to merging of the communities, which it extends it's visibility which in turn means more sales... Oh and it means discussions in the forums on both ends can turn to how to improve the game rather then why the company isn't doing the obvious thing. :p

I am not a game developer. I run big iron. I oversee massive databases (that I have no involvement in input, I am just the hardware guy) that live on clusters the size of trains. Even moving the smallest database off-set to give to a third party involves more than you realise. The legal implications are immense, and the man-hours required to go through everything are much more than you would think. And then there are the lawyer bills, which add up geometrically.

It's not an easy task.
 
I quite simply cannot resist that!

LMAO - that wasn't quite what I had in mind - but thanks for the laugh :)

Racks and racks of these

ibm_zec12_mainframe.jpg
 
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I am not a game developer. I run big iron. I oversee massive databases (that I have no involvement in input, I am just the hardware guy) that live on clusters the size of trains. Even moving the smallest database off-set to give to a third party involves more than you realise. The legal implications are immense, and the man-hours required to go through everything are much more than you would think. And then there are the lawyer bills, which add up geometrically.

It's not an easy task.

Oh I'm intimately familiar with the process. Especially with steam specifically. Like I said. The complexity of the task is negligible compared to setting up your game on steam in the first place, which they have already done. In fact I've cited an actual company that's done it recently that is comparable to Frontier in size of team and fanbase as well the product they are delivering (online selectively multilayer game with their own distribution backend).
https://www.shroudoftheavatar.com/?page_id=45537
It took 2 of their team a timeframe measured in hours to do the actual work, design plus consultation with legal maybe extended this to a couple of days. This verses getting the game integrated with steam which took weeks (borderline months).
That said there was a problem that developed while they were on holiday that one of the team had to come in early to fix, but that was less than hour. I admit that the SotA team has some of the most (if not just literally the single most) veteran game developers in the industry but it was the young ones that did the website work and Frontier are no spring chickens themselves anyway. If they can't figure it out they are putting in no effort what so ever because have tackled infinitesimally larger challenges in the course of creating this game without batting an eyelid.
 
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I am not a game developer. I run big iron. I oversee massive databases (that I have no involvement in input, I am just the hardware guy) that live on clusters the size of trains. Even moving the smallest database off-set to give to a third party involves more than you realise. The legal implications are immense, and the man-hours required to go through everything are much more than you would think. And then there are the lawyer bills, which add up geometrically.

It's not an easy task.

I think this may actually be part of the problem - I know the first thing I thought of when I saw FDEV's post was "well hell, here's how I'd solve that." It's like a 2k-attendee Scrum stand-up in here, but none of us are the one who has to implement or support whatever solution we come up with.
 
I think Steam keys should be handed out for free to all the Kickstarter backers (£20 and above pledge levels) at the very least, because they made the game happen.
 
People wondering if there will ever be a Steam sale on Elite, I just realized something - there no doubt will be a sale on Elite... in the months leading up to the first paid expansion :D
 
Will share holders and investors get steam keys? After all, they also "made the game happen". In fact wasn't investor and FD cash the lions share of the funding?
 
A lot of all this major ranting will disappear soon - all the "Steam heads" (myself included) will be playing GTA V in two days time. :D
 
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