Elite Dangerous Odyseey and the forgotten console players.

Hey guys some question here, what is the point ,,storage,, which is not usable on the ship tap? Right next to the inventory tab? Is it an Odyssee thing ? Therefore Elite still runs in the mysterious oddyssee compatibility update mode ?

has not log in since before Christmas, was looking for this mysterious oddyssee compatibility mode is still available after the minor fix on consoles (HRZN)
 
Hey guys some question here, what is the point ,,storage,, which is not usable on the ship tap? Right next to the inventory tab? Is it an Odyssee thing ? Therefore Elite still runs in the mysterious oddyssee compatibility update mode ?

has not log in since before Christmas, was looking for this mysterious oddyssee compatibility mode is still available after the minor fix on consoles (HRZN)
Yeah mate your right on that one, if running Odyssey that's where your personal stuff is while your running around (y)
 
It is there in EDH to remind us, that we on console are second class and miss out on content. Great thanks to the team in Cambridge. Great joke... And still no new informarion on EDO on console. Lovin' it.
 
Well one thing is for sure, until they deliver nobody will believe the promises. Even for the PC users until they deliver the storyline can't advance in a meaningful way so they are flying around in a static universe, yes we can get piecemeal CGs but nothing that adVances the main Thargoid line as a ground combat game without causing an issue with half the playerbase.

Also who can forget what happened last time fdev couldn't port something to a machine it got dropped from the ED universe, yes we're looking at Mac on that one. It was with ED up till Horizons in the same universe now it's dropped as it didn't have compute shaders in GL. Who here is still adamant they will get ED on a standard Xbox One or PS4?
 
In case anyone hasn't seen it, there's been a general update, of sorts, but nothing in terms of console development.

https://forums.frontier.co.uk/threads/update-on-communication.598841/

Some content creators are speculating that the 'several questions that must be answered internally' and the 'key subjects' that Arf refers to could possibly relate to providing an update on console, but unless they are in the know (and some YTubers used to be), then its just pure speculation for now.

o7
 
I am a little perplexed, there is so many things that does not add up,,, but there is always a reason, here to me being blue eyed and hopefull

Money rules all, source of all, in the end -- And then i cannot fathom why its not released to the whole PSN (all regions), most profit last year was made in monetize items, DLC, or such,, such a potential lost on them there, even if the "evil sony" claims it share,,, (Yes i want to throw money at my TV and look nicer when swooshing around space)

Then its the bandwidth - I am nothing short than impressed with minimal required limits, and that yet again would be the sweet spot to pit against all the other "ONLINE" games, heck i play warzone - destiny and other online games that is all over the place and it works well in 2021 and now 2022..

Then its the game style, lets be honest, to each is their own taste, but generally there is latency issues when gaming around the world, if there is a sorry die hard asian that want to gank, i am pretty sure he will gank.. As to hacking scene, i havent even researched if there is such things,,

As to be the clear and viable alternative to starfield, if that is a XBox exclusive, yet again i dont see much down side to even approach the "evil sony" and enlist something something, if it would aid, deal, support, outsource DLC, i dunno,, but to have elite built on to give a whole console base of playstation something that is working, fair enough its getting some years, but it works just as fine as some of these modern day releases that is plainly put out there without even polish.

Story time ; fair warning ; ; I have had the joy of using the 80's version on my PC when i grew up, lords know i was young and crashed in planets alot. Then it was working and moved abroad, and when i found Elite in the European PSN store, i snagged faster than i could spell "cake".... now i started investing in joystick,, and man,,,

I am sure there is a reason, but if the imagination is the limit,,, we are talking PS5 - PSVR 2 - Controller aid ala cronus for PC joystick input with pedals - Possible DLC and paid episodes for seasons or such...
 
Hey guys some question here, what is the point ,,storage,, which is not usable on the ship tap? Right next to the inventory tab? Is it an Odyssee thing ? Therefore Elite still runs in the mysterious oddyssee compatibility update mode ?

has not log in since before Christmas, was looking for this mysterious oddyssee compatibility mode is still available after the minor fix on consoles (HRZN)
Yep,
You see it in the bottom left corner of the ship HUD Main Menu on PS4 - 'Elite:Dangerous Odyssey Compatibility Update [3.8.404]' - so it is actually EDH running in EDO Compatibility Mode.
Surely this is half the work to port EDO to consoles already done by FDev, awwwww, please, please, please finish it! :)

I'm OK with Low Res options already, leave Hi Res for PS5/next gen.
 
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What I've been saying since EDO launched, unfortunately.

FDev shot themselves in the foot - pun intended - with space feet. It was obviously built without consoles in mind, which means they obviously planned to either:

a) Leave behind lastgen consoles / transition to nextgen
b) Just leave console behind

Their refusal to comment or recommit to lastgen - as they had before EDO flopped - only affirms this. The answer is in their silence, because if they had a better (more positive) answer, even if only 'possible' rather than guaranteed, they'd be giving it. Frontier has never shied from overpromising and underdelivering (like most developers, so I don't mean that as a FDev unique trait).

They won't even touch the console community, half a year or more later. Every update and tweet that says, "For Console" isn't actually for console - it's for Horizons, which happens to run on console.

It sucks, but there it is. I uninstalled before EDO launched, after seeing the alpha timetable relative to launch. Knew it was going to be a disaster then, not surprised it is a disaster now, and...well...another cool property for the console market gets wasted by ambitious investment targets. Hopefully the board, somebody, is throttling top leadership over the stock price and overall health of the company.

EDO could have been the next great chapter. It's definitely the next big chapter, but it's safe to say it's neither great nor bright.
 
What I've been saying since EDO launched, unfortunately.

FDev shot themselves in the foot - pun intended - with space feet. It was obviously built without consoles in mind, which means they obviously planned to either:

a) Leave behind lastgen consoles / transition to nextgen
b) Just leave console behind

Their refusal to comment or recommit to lastgen - as they had before EDO flopped - only affirms this. The answer is in their silence, because if they had a better (more positive) answer, even if only 'possible' rather than guaranteed, they'd be giving it. Frontier has never shied from overpromising and underdelivering (like most developers, so I don't mean that as a FDev unique trait).

They won't even touch the console community, half a year or more later. Every update and tweet that says, "For Console" isn't actually for console - it's for Horizons, which happens to run on console.

It sucks, but there it is. I uninstalled before EDO launched, after seeing the alpha timetable relative to launch. Knew it was going to be a disaster then, not surprised it is a disaster now, and...well...another cool property for the console market gets wasted by ambitious investment targets. Hopefully the board, somebody, is throttling top leadership over the stock price and overall health of the company.

EDO could have been the next great chapter. It's definitely the next big chapter, but it's safe to say it's neither great nor bright.

I just think FD thought they could optimize better, that they could at least make it run well on current gen consoles, if not last gen.

Since they discovered they couldn't optimize it well on even PCs, they now find themselves in a bind.
 
I just think FD thought they could optimize better, that they could at least make it run well on current gen consoles, if not last gen.

Since they discovered they couldn't optimize it well on even PCs, they now find themselves in a bind.
I still think the primary misstep was building EDO at all. Elite needs space feet, no doubt about that. The vision calls for it, the community wants it, it's the next 'big' logical step...pun and all...for the game.

But it wasn't ready for that step. Not even close. Odyssey shouldn't have even been on the drawing board until 2022. So much of the base game has languished since launch and optimizing that and balancing it would have have paid huge dividends: both in player retention and goodwill when subsequently tackling something as challenging as an FPS expansion to a non-FPS simulator.

We ALL knew EDO would be rough, before the alpha. We knew FDev was getting outside of their wheelhouse. That isn't the problem.
The problem is you don't haul off and do something you don't know how to do when you still haven't at least stabilized the thing you're supposed to know how to do.

Too little, too late, now. They get to pick up the pieces and, honestly, I hope they get burned. And I'm part of the console community. But I genuinely hope the company gets burnt to a crisp when they have to make what, in all likelihood, is the only call they can make: leave consoles behind and eat dirt for it. If only so others hopefully learn to not repeat the same mistakes. Cross-platform development, nevermind cross-platform play, is extraordinarily challenging. That FDev got Elite onto console - in an initially stable and enjoyable experience - is a huge feat.

That they then chose to intentionally build the flagship expansion without considering the other platforms is an equally huge blunder. One that defies logic. This is not a case of Icarus got too close to the sun. This is a case of blatant mismanagement, overzealous projections, and really bad communication strategies. Call me salty (I am), but I'd be looking to fire anyone with the title "Director" and up, because only top leadership could have produced a product so janky that they gave it an alpha just to sell preorders, but not take in feedback or heed the very clear warnings - internally and externally - that this expansion wasn't remotely ready for launch.

What I want to know, is, did nobody at FDev ever ask, "So, how are we getting this onto console when it's obvious it isn't ready for PC three years on?"
 
I still think the primary misstep was building EDO at all. Elite needs space feet, no doubt about that. The vision calls for it, the community wants it, it's the next 'big' logical step...pun and all...for the game.

But it wasn't ready for that step. Not even close. Odyssey shouldn't have even been on the drawing board until 2022. So much of the base game has languished since launch and optimizing that and balancing it would have have paid huge dividends: both in player retention and goodwill when subsequently tackling something as challenging as an FPS expansion to a non-FPS simulator.

We ALL knew EDO would be rough, before the alpha. We knew FDev was getting outside of their wheelhouse. That isn't the problem.
The problem is you don't haul off and do something you don't know how to do when you still haven't at least stabilized the thing you're supposed to know how to do.

Too little, too late, now. They get to pick up the pieces and, honestly, I hope they get burned. And I'm part of the console community. But I genuinely hope the company gets burnt to a crisp when they have to make what, in all likelihood, is the only call they can make: leave consoles behind and eat dirt for it. If only so others hopefully learn to not repeat the same mistakes. Cross-platform development, nevermind cross-platform play, is extraordinarily challenging. That FDev got Elite onto console - in an initially stable and enjoyable experience - is a huge feat.

That they then chose to intentionally build the flagship expansion without considering the other platforms is an equally huge blunder. One that defies logic. This is not a case of Icarus got too close to the sun. This is a case of blatant mismanagement, overzealous projections, and really bad communication strategies. Call me salty (I am), but I'd be looking to fire anyone with the title "Director" and up, because only top leadership could have produced a product so janky that they gave it an alpha just to sell preorders, but not take in feedback or heed the very clear warnings - internally and externally - that this expansion wasn't remotely ready for launch.

What I want to know, is, did nobody at FDev ever ask, "So, how are we getting this onto console when it's obvious it isn't ready for PC three years on?"

How do you know it wasn't ready? I mean, before FD attempted it. FD obviously thought it was ready, they could do it.

They presumably thought they could get it to work on consoles.
 
How do you know it wasn't ready? I mean, before FD attempted it. FD obviously thought it was ready, they could do it.

They presumably thought they could get it to work on consoles.

Exactly, considering they had been in full on development since August 2018, and were planning a launch on all platforms in Dec 2020. They then gave themselves 9 months to fix it by 'Autumn' 2021. Development progress on the console version of Odyssey must've informed those decisions.
 
As long as FDev does not tell anything, we still do not know anything.
We will see on the end of FDevs financial year. Or not.

Right know I am enjoying Horizon Forbidden West on my evil evil lastgen basic console and love the fantastic graphics - it's not even speeding up it's fan to max due ro heavy loads... I really don't get, where FDev munches all the computing power... That the last gen consoles are not able to run brilliant graphics is simply a lie. It just correlates with programming skills. Just take a look at HFW or Ghost of tsushima, or the old Mass Effect 4. EDO graphics are a lame symphony of beige compared to the others.
But right now i doubt FDev has the skill and passion for ED to make it run on all consoles. The game is imho currently developed without any trace of passion.
 
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