I just ran a new ground CZ benchmark using the recent graphics mod that removes the atrociously unoptimized smoke effects. That mod, combined with the lowest settings at 1080p, resulted in a benchmark of 48 FPS average, a new record high for me.
I'm running a GTX 1080, an i7 7700k, and 32GB of RAM. By every possible metric I could find, that PC has 3-4 times the horsepower of a base model PS4/Xbox One. Meaning that a PS4/Xbox One player's best case scenario would be a 16 FPS average during a ground CZ. I doubt many players would be satisfied with that.
That's why I also don't think it will ever come to lastgen...which stinks, since I've yet to get a PS5 anyways.
EDO was built, from the ground up, without console in mind. Heck, judging by how the PC crowd has reacted in the months since launch...it was built from the ground up without most
PCs in mind. There's a part of me that wants to say, "It's just really bad coding. That's it. Some developers have the chops, some don't. This is a case of they don't."
Except...I don't think that's the case. Not entirely.
EDO isn't just unoptimized.
It's fundamentally
built wrong. Not rookie mistakes - which I'm hardly the pro to call out, mind you - but straight up
not built to basic standards of, "This is how you keep stuff straight to avoid classic errors we've been documenting since HTML was all the rage and Dreamweaver was the future of the internet."
I dunno if they have unskilled developers, or if the development management is just
that slapdash - I'm inclined towards the latter - but it shows. Not just in EDO, anymore, but even Horizons as they patch in these last months. There are just
so many missteps with basic QoL and
not breaking
more code...
It's not spaghetti alone. You can still straighten out spaghetti code. It gets messy, sure, but you can
always resolve to a (slightly) more stable experience with time.
This? This is going
backwards, and it's not even to console yet. And it never will be.
Somebody said it earlier: it would be a slaughter.
Of a Cyberpunk
Sony pulls the plug it's so bad slaughter.
And that speaks volumes about FDev and how EDO is built. To have a pretty smooth running game - Elite Horizons - on PS4, then create an expansion that is so
horribly designed you can't even
risk it launching because of the backlash. The calculus in the board room, I guarantee, is this:
It is better to eat the salt of console players
waiting in silence than cobble together an alpha,
call it an alpha with all the necessary warnings, and give them a stab at it.
Because it wouldn't even make muster
as an alpha.