When there is something other than the 5 minute walk between the exit and the cockpit and the thirty minute tour of the rest of the Sidewinder to do in them and hopefully that something is not just play laser quest.
Yeah I could think of some things:
- Decorating your ship (More stuff to sell, Frontier!!! )
- Tuning modules perhaps? Stuff you can modify but only in person so you can't use it in combat. Fixing damage in person. Would be great to float (we're in zero-G of course) around your ship after a battle to attend to crisis situations
- Attending to whiney passengers in person (can we please please have the option to space them? )
- Meeting with group members to show off all the stuff we bought in the frontier store, and discuss our plans for galaxy domination.
- Maybe repelling boarders but like you say that'll be less interesting for me. And would seriously change the dynamics of combat.
PS: I'm only half joking about more stuff to sell, I'd kinda like to be able to sink a bit more into ED like SC players are doing. Unlike them Frontier has proven to know what they're doing and building great stuff on time on tight budgets so they deserve it. But I really have all the paintjobs I want.
But also really I'd love to see more of my ship. See where I sleep and all
And go to the can. I wonder if part of the reason is that the designers painted themselves into a corner a bit - I assume the loadout with the different modules and cargo grids may not be physically possible in all ship models. The only ship that seems more fleshed out than the cockpit itself is the Anaconda: You can see some internals when it's damaged and you can also see some hallways and doors through the windows.
PS: Frontier please reconsider cutting out VR
It adds so much. I know mobility is a problem with motion sickness and all but it's pretty much a solved problem for other games