ANNOUNCEMENT Elite Dangerous: Odyssey Announcement

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I can comment on what I like- I'm pointing out VR is not as important to FD as people think it is, otherwise FD would have made more of an effort to include it in all of ED:O. I don't need VR to observe that. And all my settings are medium believe it or not, and outside stations FPS > 60. When I was playing on a PS4 with PSVR it had to be set up properly otherwise it was sub-optimal.

I had the option once of going full on with gaming hardware, top end custom PC with VR headset, huge monitor but did not, because for me I don't have the room, and kids running about (so for me having delicate hardware in reach is not an option). I could not justify that cost, and, I imagine a lot of people think similar things. Having VR is a luxury and not in impulse buy territory yet. When it is, I expect VR to be the norm and not the exception.

And you don't know how the FPS part of ED:O will translate to seated gaming- you are seated in a ship but what happens when you get up?
OK but you won't understand my position in the argument and that of many others who have a great experience in VR and as I keep saying a huge investment in the game. I would have thought that investment, loyalty and commitment would have counted for something. I know for a fact that other people have started playing and invested themselves because of my experience. And all that has been thrown away.
 
...how can you not see that VR has been touted as a core feature of the game since they baked it into alpha release in December 2013.
It's your mistake for thinking there is some sort of contract for keeping VR in all future DLC. VR is niche. Expect all software developers to carefully weigh the costs vs. the benefits.

Why isn't Odyssey a PS5 exclusive? Because PC gaming is not a niche. Why doesn't it have VR? Because VR is niche.
 
it's easy to imagine having a branch that's still built using Unity 5 while your "latest & greatest" is on Unity 2019.3. Sure, you can port some feature code to the legacy branch, but each build is a completely separate application. You use a launcher app to make the user pick a "DLC" which essentially selects one of two standalone client builds.
that is exactly what i meant by making things a bit too messy than it needs to be. and stretching the odds quite far from our current context.

shipping two standalones or three in one game, with different builds each having it's own improvements and modifications to the engine, that only apply to that one standalone is a strange way of doing it. i can only see it being usefull, if the DLC in question is it's own different game, like you're pac-man analogy. yes, it can be it's own separate build in that case.

but in our context here, horizons, aswell as odyssey are literally the same intertwined multiplayer game world, same universe, same old zones, but with extras on them. and players can interact seamlessly across base, horizons and odyssey. suggesting that they are separate builds sounds a bit unlikely to me. especially, when the only changes we are talking about here, is (and im assuming here) some new post-processing filters, better shaders, and some better terrain mesh generation. these dont sound to me, like the features you'd need an entirely separate build for.

the reason why im confident odyssey cannot be it's separate standalone build, is because players who dont own it, can still land on planets and watch players walking around, even shoot and interact with them. if we suppose that horizons dlc is it's separate standalone build from odyssey, then how can it contain content that is in an entirely separate standalone build of the game. walking players shouldnt exist in the horizons version of the game, yet they interact with each other seamlessly. same goes for interactions between base and horizons. do you see what i mean? it's a multiplayer game. all the content from all the expansions needs to be present in one build. they only resitrict access to the dlc by artificial means.

also, nice to see a fellow dev in these forums o7
 
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It's not changing genres. I don't believe they are scrapping the space flight and the SRV when Odyssey comes out.
Not scrapping it but read the first post. It will have "coveted engineering" which basically means "do FPS or fall behind and be inferior to everyone in open". It was the same for Horizons, you couldn't compete without engineering.
 
I'm not that bothered about wandering about on foot on planets... I would much rather wander around on foot in space stations and outposts - be able to interact with NCP bartenders and NCP commanders and so on... perhaps space stations have casinos we can go to? Just an idea...
 
Alyx has sold ~1.8million copies in a matter of months vs. Elite's ~3.5million copies in ~5+1/2 years. Which is more lucrative?
LOL! FD has the actual metrics of their own sales, including VR usage! I LOVE this hilarious take that makes it sound like FD is purposefully ignoring sales as some sort of personal insult! 🤣
 
So the transit to the ship is completely optional? I retract my statement then.
Yes, You can stay and log out in the ship. But if you land on a planet in a city hangar you wake up in a " hotel" after log in again.
But you can also land just outside the city and walk into the city.
 
I say this as VR player; more likely to me is that they know exactly how many people use VR in ED, but figured the features they envision without VR will entice more new players than they lose from the VR base. Space legs is big. This could bring in huge numbers of people who are currently not in the community at all. If they can gain that at the cost of 1-2% of the current base; I can see their point.
I do not believe for one second that the current VR population represents 1-2% of the Elite population and anything other than FD actually publishing data to this effect will convince me otherwise. Those numbers are the kind of numbers of how many Steam owners have VR - the proportion of ED players that have VR is going to be higher simply because a random VR player is more likely to have ED in their games library than a random non-VR player.
 
FD has the actual metrics of their own sales, including VR usage!
... and you don't. It therefore remains a distinct possibility that FD has underestimated the amount of pushback from the VR community that this would generate and the strategic decision has been made based on that faulty assumption. You repeating the same argument with the same pitfalls over and over again is not going to change this.
 
... and you don't. It therefore remains a distinct possibility that FD has underestimated the amount of pushback from the VR community that this would generate and the strategic decision has been made based on that faulty assumption. You repeating the same argument with the same pitfalls over and over again is not going to change this.

That just doesn't make sense. They know exactly how many people use VR, obviously they understand people who use VR enjoy using VR. People who enjoy VR dont enjoy it when VR support goes away. No clue what you think a faulty rationale could be. "Hey guys, lets remove VR. I am sure the people who use VR, and we know exactly how many, would not mind.".

And what amount of push back are you even talking about? There are like a 100 dudes at most being upset to some extend. When FD added the FSS and removed the ADS pushback from ADS users was far wilder.
 
I definitely would try out VR before buying it, for it's too expensive as an experiment. Sadly, not everyone feels comfortable with it at once, some can never adapt, and if not, it causes an odd pain in the back of the head and makes you vomit. A friend of mine really tried for two weeks and had to send the set back. Afterwards he dropped ED altogether after two years, because pancake just didn't cut it anymore, he said he had tears in his eyes when standing beside his Conda for the first time. My wife also has problems. I myself had to adapt for about a week until my brain was successfully convinced it was not intoxicated and since felt comfortable everywhere, including the SRV at Guardian sites in the dark. Flew all the way to Beagle and back in VR, more than 2k hours altogether, did all the Thargoid stuff with it, yes, an Interceptor is really 250m tall and that makes a difference, and watched the lightshow inside the structures being just there instead of looking at it. And so on. Ok, Horizons forever it may be for me, lets see. I've achieved about everything the game allows for, and it may be better to end on a high note. Time will tell.

O7,
🙃
Very well said, entirely agree.
 
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