Elite Dangerous: Odyssey BGS and crime details

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Paul_Crowther

Senior Community Manager
Frontier
So all hot ships, regardless where they are, get impounded to their nearest detention center when you get killed while wanted anywhere in the galaxy? Did I get that right? Sounds a little overkill to me, but I guess I'll have to see what the release fee is first...
They will get impounded at their current location. If your active ship is hot it's impounded at the detention centre.
 
If you guys want to change the entire system around. We'll deal with it and learn. However punishment of people who play the game under the old rules should not be penalized for it. Wipe all player Bounties start over new. Further more you're creating a huge imbalance from people who play Horizons. Literally now the two game mode have completely different crime systems... which is beyond unbalanced and broken
 
I paid 400 million credits plus 48m for rebuy so I could use system services in my chosen faction space. had to let a npc shoot me down, since I still had some notoriety. normally my bounties were tied to a different ship, so I still used system services. Love the detention centre I was sent to though.
 

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I'd love to know FDs thinking on murder in game these days. Its a legitimate part of the game (apparently) but out of all the game carries the harshest penalties by far if you do it (i.e. it can wipe you out and take away your ships now). Its gated by security, locks you out, ATR, bounties, penal ships etc.......its getting more and more as if FD railroad players into pushing rival factions legitimately rather than encourage freeform direct attacks.

At this rate, people will chain fail passenger missions, black market, accrue assault fines (which still count as -ve INF) and reinforce low level exploits instead.

I remember Arthur talking about 'risk v reward'- if the galaxy shuts you out, hunts you with cops and space FBI that needs to count for more BGS influence, since it carries such baggage.
 
If you guys want to change the entire system around. We'll deal with it and learn. However punishment of people who play the game under the old rules should not be penalized for it. Wipe all player Bounties start over new. Further more you're creating a huge imbalance from people who play Horizons. Literally now the two game mode have completely different crime systems... which is beyond unbalanced and broken

Such massive changes indeed will demand a clean slate for all older bounties.

However...
Since Horizons is still here - as a parallel game - still using the old Crime system... they cant really apply the Clean Slate protocol unless they change the C&P in Horizons too
 
Wow...this is a mess. C&P has continued to get more and more convoluted over time, and now we have 2 competing systems in place at once. It's more than confusing, it's ridiculous. And it's completely unfair to change the rules mid-stream like this.

The whole idea of attaching bounties to ships instead of CMDRs was fought over, and in the end FD won and we got the 'hot ship' system we have now. They specifically said that one of the features they liked about it was that it made it possible for players so inclined to keep a 'naughty ship' around for doing criminal stuff, and then switch to a clean one afterwards to do other stuff.

But now, they are suddenly taking all those hot ships and dumping the bounties back on the CMDR, without giving the CMDR any way to escape or pay them off. It's a sudden and inescapable punishment, out of the blue.

I personally don't have any bounties on me, or hot ships, so none of this affects me directly. But it is wrong. So wrong.
 
It does look like a convoluted mess. But perhaps there is some important aspect of new gameplay the designer has considered that the playerbase has yet to take into account?

Maybe it really does need to be this complicated & the Cmdr on foot cannot simply be considered to be an unidentified mugshot (hidden in the ship) as a wanted SRV is, and the rest remain unchanged?

I'm out exploring this year and won't have much opportunity to try it out for myself so I'll be watching how this progresses, popcorn in hand ;)

🍿
 
Oh wow it's like all the punishments out of my C&P thread without any of the good stuff that would make crimes actually worth committing.

I'm torn. On the one hand, it was kinda dumb for people to just switch ships after doing a bunch of murders and show up in the same place like nothng happened.

On the other, the complete absence of decent criminal gameplay to make bounties worth the risk is terrible.
 
Oh wow it's like all the punishments out of my C&P thread without any of the good stuff that would make crimes actually worth committing.

I'm torn. On the one hand, it was kinda dumb for people to just switch ships after doing a bunch of murders and show up in the same place like nothng happened.

On the other, the complete absence of decent criminal gameplay to make bounties worth the risk is terrible.
Its almost as if FD have no idea about criminality, or how to bring it into the game.
 
This is bad.
I want to be bad. But this is bad for the bad. Does not make it good, it makes it really bad.

So now that instant multiteleportation of ships from different locations is enable, can we also have that option everytime ? Teleport our ships instantly ?

Also, stop having crybabies rules.
 
Thanks for the clarifications, they're much welcome.

With murder finally making sense (can't just switch a ship to hide that bounty), making crime actually pay for that additional layer of risk would be interesting. Especially as they'll go as far as impounding all your hot ships if you're caught...
 
Thanks for the clarifications, they're much welcome.

With murder finally making sense (can't just switch a ship to hide that bounty), making crime actually pay for that additional layer of risk would be interesting. Especially as they'll go as far as impounding all your hot ships if you're caught...
Whats not made clear is: what about ships in anarchy or your own FC? The former makes no sense at all, and the latter just makes FCs pointless as strike platforms and yet another blow to FCs feeling 'yours' and more of a leasehold franchise.
 
Its almost as if FD have no idea about criminality, or how to bring it into the game.
And the worst part is that they kept the godawful "hot modules" mechanic that is the worst, most ham-fistedly stupid design I've ever seen in a game. The forum software won't allow me to express what I actually think about it and whoever thought it was a good idea, that it solved any problems, or added anything to gameplay.
 
And the worst part is that they kept the godawful "hot modules" mechanic that is the worst, most ham-fistedly stupid design I've ever seen in a game. The forum software won't allow me to express what I actually think about it and whoever thought it was a good idea, that it solved any problems, or added anything to gameplay.
Add to that another layer of on foot C+P as well and its a right old bowl of pain spaghetti.

I'd also add that FD need to fix Archons R5 C+P exemption too, since thats broken as well- at R5 all crimes and fines are forgiven but so is the action- so you can kill but get no INF change either :/
 
Whats not made clear is: what about ships in anarchy or your own FC? The former makes no sense at all, and the latter just makes FCs pointless as strike platforms and yet another blow to FCs feeling 'yours' and more of a leasehold franchise.
Don't underestimate Interstellar Lawyers. They'll teleport everywhere to lock up all your ships.

But yeah, joke aside the legal effect of impounds reaching the private enterprise of FCs and anarchies is... weird to say the least.
 
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