Elite Dangerous Odyssey has headline feature article in this month's PC Gamer

Half Life for me. The day I installed that was the day everything changed.
I have a distinct recollection of seeing screenshots of Half Life in games magazines before it was released and thinking it looked great. The thing I liked most about it though when it came out was the enemy soldier ai, reacting to grenades and flanking.
 
I have a distinct recollection of seeing screenshots of Half Life in games magazines before it was released and thinking it looked great. The thing I liked most about it though when it came out was the enemy soldier ai, reacting to grenades and flanking.

For me it was the tension - a combination of the sounds and the “what’s that noise and what’s round that corner?”turning into “oh oh.. that sound again..”
 
Voodoo cards were released years after Doom, nevermind wolfenstein. Neither supported 3dfx cards. IIRC it started around the first Tomb Raider game.
Yep. Tomb Raider was the first game to use 3D graphics. I was in the biz then and had an engineering 3DFX card and was blown away the first time we launched it at work. Doom invented the fps that we know today but came out 3-4 years earlier.
 
Just caught OA's video from a couple of days ago with some better images of what's in the magazine screenshots. Looks nice. Graphics look nice, certainly a makeover and I get the impression they 'feel slightly different'?
 
I may like Half-Life too...
halflife.jpg
 
Voodoo cards were released years after Doom, nevermind wolfenstein. Neither supported 3dfx cards. IIRC it started around the first Tomb Raider game.

Good ol glquake.

That stuff was truly inspiring though. 80% of why i got into games in the first place was the wonder of graphics. I still have mine. And the voodoo2 sli + matrox millenium 2.

Being comatose for so long.. got a brief pulse again back in 2015 with witcher, and recently with horizon zero dawn.. (rdr2 would have done it if w3 didn't exist 5 years ago). But still waiting to be truly mind blown again. Alright crystal balling it, id say we probably have to wait another 3-5 years for ray tracing to become mainstream to allow the really fancy ambient occulsion, lighting etc. Wow.. it took the industry much less time to adopt shadows and antialiasing.... oh wait.. no it didn't i take that back. Its fine.

EDIT: Also i liked heretic and hexen much better. I didn't know i would be into fantasy later at the time, it was purely because the midi soundtrack was heaps better than doom etc.
 
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I had a read of the article which wasn't bad but mostly told us what we already know. The only new snippet of information I could see was the implementation of physical multicrew:

"We’re also facilitating physical multicrew here. So if you are part of someone’s wing, you’ll be able to board their ship, if they allow you to, and they can fly you from one location to another."


I'm guessing this will be covered in more detail in the next Dev Dairy
 
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