I really do hope there is a sniper role. Almost all rpg fps I play, fallout as an example but also FPS games like COD, I typically play as a stealthy harrassing sniper that keeps my distance, with a silenced pistol for cqc. I really hope I have the ability to do this, I'm not a gun blazing in your face kind of guy.
Those cliffs in the playthrough are my perfect environment.
That doesnt answer my question.Elite Dangerous: Odyssey Q&A - Settlements
Greetings Commanders! Prior to the winter holiday break we asked you to share your questions on Odyssey with us so we could bring them to our developers and get the answers to you. Well you delivered, whoo boy did you deliver! We've had so many questions answered that we've had to break them...forums.frontier.co.uk
Q. What permanent states can the new Settlement outposts have, like conquered or destroyed etc.
The states are as follows: Active, abandoned, war, damaged, Online, Online Damaged, Offline, Offline Damaged and Conflict Zone
Q: If I eliminate everyone in a Settlement, do they respawn or will it remain empty?
Settlements won't stay empty forever. They will repopulate over time.
The reveal was amazing if obviously patched together. I only have one question and that's when are we gonna see anything not related to FPS pew pew, as an explorer who spends most of my time outside the bubble are we ever gonna see anything around exploration or scavenger missions
Q: Finally, how important is the upcoming alpha?
From my perspective, I'm interested in player feedback on the economy - how much is a bounty worth for example. When players start playing it, they'll quickly establish where we need to tweak things. There's also things like weapon balance that we'll be looking at, and we'll have time to take that on board and react.
Again, they also said combat is in a healthy state.They have already gone on record to say ships are getting a balance overhaul post Odyssey launch
Perhaps this is a poor testimony that you, as well, do not understand the game properly.Perhaps they do understand their game, very well, and their statement accurately reflects the state of the game for the majority?
Obviously27 settlement TYPES (scattered across the galaxy) was my understanding from the livestream.
The wording in the OP is ambiguous I agree but I believe it's 27 archetypes, not 27 total.
Tens of thousands without a doubtOnly 27 settlements in the entire galaxy?
I expected no less...Perhaps this is a poor testimony that you, as well, do not understand the game properly.
Indeed, for the average players balance doesn't matter that much... Why should it?While it's true that for most of the casual players, game balance simply doesn't matter that much. If the only goal is to space truck and chill, there isn't really much to balance in the first place.
However, looking at the numerous complains throughout the years regarding combat and economy balance (especially credit sources) we can very easily identify that there is a lot to be balanced in this game.
The question is since we all rely on our suits O2 supply outside buildings, how does on render someone unconscious without damaging suit integrity?I want to be taking part in some of these missions as they sound really quite interesting, but I am not killing anything more on my main character. And I hope I am not frozen out of doing the missions just because I don't want my combat rank increased. A cudgel or blackjack would do me
Unless the suit is vaporised it might have an automatic "loss of life" signal back to command?And, as has been mentioned..... if you sneakily kill somebody, with no witnesses, wouldn't it be better - and make more sense - if you didn't immediately have the crime registered against you? I mean if nobody knows about it, right........
I put it this way.I expected no less...
Nobody understands the game better than a niche set of players - not even the developers? I thought I was arrogant, but it does pale in comparison to such as that...
As for understanding "the game properly" - it is a game, it is designed to appeal to an 'average' player - what am I failing to "understand" in playing a game, that there are a minority who feel disenfranchised because "Joe Average" is the target demographic?
Indeed, for the average players balance doesn't matter that much... Why should it?
Aren't those 'numerous complaints over the years' all from a niche group, developing levels of skill in the games mechanics that far exceed those of the remainder, and complaining that the game lacks challenge, doesn't do exactly what they wish and permits only a single META?
It isn't as if the majority of forum members are united in supporting the idea that the developers are inept in their game design, just a few.
You shouldn't let a firework engineer develope a space rocket that should carry humans to mars and likewise you shouldn't let casuals (or "The average Joe" as you name it) have much influence on meta play and game balance.
Wait and see what 'minor tweaks' are delivered once Odyssey launches... They are almost certain to not address the majority of your criticisms - as 'Average Joe' is the principal customer and need to be retained - but there may be a tiny scrap of meat on the bone for the "elite few".I put it this way.
You shouldn't let a firework engineer develope a space rocket that should carry humans to mars and likewise you shouldn't let casuals (or "The average Joe" as you name it) have much influence on meta play and game balance.
But, alas, the problem is not that there are unexperienced individuals influencing somewhat complex topics. No, the problem is that even if there would be a good (or bad) proposal, there wouldn't be anything happening because Frontier just does that: nothing.
I read a lot of the debates on the forum, the benefit of both having the time and interest to do so.That’s a bit harsh isn’t it? As a semi-professional casual gamer and firework enthusiast I’d be a little disheartened if my opinion, a drop in an opinionated ocean it may be, was considered irrelevant. I’m not against balance tweaks but look at it this way, Elite is already a fairly tricky-to-get-into and niche game, and you want the development to be dictated by a tiny niche within that niche?