Elite Dangerous: Odyssey Q&A- First Footfall

I am hoping for a lot of good things coming from this, but I guess I'll be hopping to my favorite discoveries to "set foot" on them before others take it
 
In seriousness though, you get money for being the first to map and discover, and that's also a part of the BGS system. Switching to instant would only work if you didn't lose data when you died, which would kinda change the game significantly

Discoveries in the codex, biology, geology and etc are instant data recording, you also get paid for them, although it's a pathetic amount not really worth collecting, the new profession, xeno-biologist coming in the Odyssey, may also be codex based. But having first footfall instant would probably be unworkable because you could have a system where someone stepped on a planet, but no first discovery or mapping of anything in the system because they were destroyed before selling their data, and that would be strange. I can see the new biology stuff being codex based and instant, but not first footfall really.
 
It occurs to me that if FDev have access to the logs since Horizons launched they could find out who landed first on any visited world and set them as First Footfall as long as the world is accessible on foot.
 
It occurs to me that if FDev have access to the logs since Horizons launched they could find out who landed first on any visited world and set them as First Footfall as long as the world is accessible on foot.
I think that's kinda the complete opposite of what most Console CMDRs want, as they had an even longer delay before they got Horizons than they are looking at for Odyssey ...

Plus - the whole point of the Footfall is to encourage people to buy Odyssey, so there's that
 
I think that's kinda the complete opposite of what most Console CMDRs want, as they had an even longer delay before they got Horizons than they are looking at for Odyssey ...

Plus - the whole point of the Footfall is to encourage people to buy Odyssey, so there's that

They could save themselves a lot of time and trouble and just put my name on everything, I'll get there eventually ;)
 
Wouldnt make any sense. They use real world science. The game isn't supposed to be 400 billion systems with each one having amazing and exciting things in.

The game uses latest science to figure out the distribution and quantity of elements in a system early on in its ancient history æons ago. If it's star is, say, a brown dwarf, it's probably just gonna have icy bodies, and they're unlikely to have anything exciting on.

The game isn't meant to be a big rush to the "end". If everything was laid out, like where every thing was, it'd take the magic away, and render most of the galaxy obsolete. In a real landscape like Antarctica, is just ice and rock. Maybe you'll find a meteorite that impacted inthe last century. People are excited by gold and diamonds because of their rarity. Exploration is all about serendipity.

It would be cool to build a snowman on them though. Like instead of a flag. Not joking either. That's summat I'd do😂

But at the same time this is a game, not real life. A game needs to be fun and engaging in order to attract and retain players.

If all that the game offers for the hundreds of billions of stars outside of the colonized bubble is a calculated simulation of stellar and geological formations then that would be very boring indeed.

Interesting and exciting things do happen in real life on a geological and stellar level but they happen very slowly over millions and billions of years. If you just take the snapshot of a human life-time to look at them, then it would seem very boring and unchanging.

A game needs to have more for it to be fun. I wish there was other life to discover, even if not intelligent life. I wish there were ancient relics and wonders from past civilizations and other interesting things to discover. Things like ring worlds, Dyson spheres, more archeological sites, ancient battlefields (maybe some still dangerous that might still have active weapon systems)... just ANYTHING to make things interesting and not have every star and planet look exactly like the last one.

Yes, I’m aware that only 0.05% or whatever has so far been discovered but I doubt anything like that exists because I’m sure the devs would have made sure it was found by now given that the game is probably half way through its life cycle.

Realistically any of those things would be a needle in a haystack to find and wouldn’t all be found but again, this is a game. Things need to be interesting and all of the interesting things in the game universe need to be discovered by the time the game ends, which is just a few short years of a human lifespan. That’s incredibly unrealistic given the scope of the galaxy but anything less would just be a waste of development.
 
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Q: What happens if two people land first at the same time?
In the same way that Buzz Aldrin made way for Neil Armstrong to be the first man on the moon, the control to disembark is for an individual commander and there will always be someone first down the ladder, this accolade will not be shared between commanders.

I discovered a couple of months ago that if you're the first to discover a body with a wingmate in the same system at the time, it credits you both on the system map - which I thought was awesome. It would be really nice if the same thing was done for first footfall, i.e. if any wingmate also goes on foot in the same instance where you did so, you should both get the credit.
 
Why would the devs have made sure we would have found it, when they didn't tell us "there are aliens that will kill you" or "there are long dead aliens ruins"

They don't tell us things that break immersion. They hint, and say things through the galnet. For instance, we still haven't met the Constructs, the Guardian AI creatures that wiped out the Guardians. There's still a lot of the galaxy permit locked by the pilot's federation. If you're a combat oriented pilot, you'll not be interested by a lot of the exploration stuff. It needs to make sure that they don't dilute an aspect of the game to cater to casual passersby. Like, plenty of folks complained about the fact you can't buy a Farragut. And is a case of, well, that's life.

Elite Dangerous has one of the most realistic and advanced gaming maps and that's down to what they want to have. They hand crafted a lot of it after contacting NASA. If it isn't a Jack of all trades master of none game, that's fine by me. I'm open to ideas as to it's evolution sure, but like, howwould you explain that millions of icy bodies got something exciting overnight, supernatural deity? 😂
 
Frontier please stop leaving out the ability to F yourself over.

What about water?

Are there animations for depleted oxygen?

No animations for vehicles entry (without interiors) is VERY WEAK in effort!

As an option I want to;

fly into the sun.

See what high gravity does to my avatar.

Under compensation on planetary entry( I would like to see that mushroom cloud play out (consequences withstanding)

Stop holding hands it kills the overall immersion!!!
 
Hey @Athan, it will be instant and you won't have to sell any data. Thanks

Are you sure that this answer makes coherent sense?

At the moment for system and planet scans
Commander in the black jumps to a new system
  • Honks for planets - must return to a Universal Cartographics to log the discovery
  • Scans a planet for the first time - must return to a UC to log the discovery
Proposal for footfall (as I understand the answer)
- land on a planet - immediate award of first footfall.

On any expedition into the black, it is a juggling act between whether you are the first to find a planet or someone else will cash in the accolade by the time you return to a UC.
  • Scanning a system is huge - but can be done from entry into a system, near the main star
  • Scanning a planet is a large undertaking - but can be done from orbit of that planet
  • First footfall needs to be down on the surface - it is needle-in-a-haystack level stuff - Two different ships could land a couple of hundred metres apart and not know that they were not the first feet on the ground.

If ever there was a case for independent arbitration as to who landed on a planet first it should be via a mechanism such as Universal Cartographics.

Otherwise you could get into the scenario of:
  • Commander A - First discovered planet - June 3304
  • Commander A - First scanned planet - June 3304
  • Commander B - First footfall - February 3304
which makes no sense - logically or lore

I think that whatever ends up in the game should be consistent.
Either:
a) All accolades (system, planet, footfall) are immediate timestamp - you may only get them acknowledged at UC but people who got there first will eventualy override people who cash in quickly.
or
b) All accolades (system, planet, footfall) are subject to time of logging at UC - if you dont get home to a UC, someone else has already claimed that sytems / planet / first footfall
 
Are you sure that this answer makes coherent sense?

At the moment for system and planet scans
Commander in the black jumps to a new system
  • Honks for planets - must return to a Universal Cartographics to log the discovery
  • Scans a planet for the first time - must return to a UC to log the discovery
Proposal for footfall (as I understand the answer)
- land on a planet - immediate award of first footfall.

On any expedition into the black, it is a juggling act between whether you are the first to find a planet or someone else will cash in the accolade by the time you return to a UC.
  • Scanning a system is huge - but can be done from entry into a system, near the main star
  • Scanning a planet is a large undertaking - but can be done from orbit of that planet
  • First footfall needs to be down on the surface - it is needle-in-a-haystack level stuff - Two different ships could land a couple of hundred metres apart and not know that they were not the first feet on the ground.

If ever there was a case for independent arbitration as to who landed on a planet first it should be via a mechanism such as Universal Cartographics.

Otherwise you could get into the scenario of:
  • Commander A - First discovered planet - June 3304
  • Commander A - First scanned planet - June 3304
  • Commander B - First footfall - February 3304
which makes no sense - logically or lore

I think that whatever ends up in the game should be consistent.
Either:
a) All accolades (system, planet, footfall) are immediate timestamp - you may only get them acknowledged at UC but people who got there first will eventualy override people who cash in quickly.
or
b) All accolades (system, planet, footfall) are subject to time of logging at UC - if you dont get home to a UC, someone else has already claimed that sytems / planet / first footfall
I think option A makes more sense, but blended with option B. I get that dropping data at a station influences your rep and the BGS, but it doesn’t seem necessary for that to be the case. I can get a coms message out in the middle of nowhere, why can’t I transfer discovery data from the same place?

Perhaps make it a risk vs reward mechanic... you could transmit your finding immediately, but you get less money and no BGS or faction rep advantage... or your can take the risk of flying back to a station for full payout and all current benefits. Both ways give you the “first discovered by” tag but one comes with more benefits due to the added risk and difficulty.
 
Perhaps make it a risk vs reward mechanic... you could transmit your finding immediately, but you get less money and no BGS or faction rep advantage... or your can take the risk of flying back to a station for full payout and all current benefits. Both ways give you the “first discovered by” tag but one comes with more benefits due to the added risk and difficulty.

That's essentially what happens with Fleet Carrier UC, you get less money and no influence. If you are the owner of the FC you get 75% direct, the FC gets 12.5% and 12.5% goes to UC, so you miss out on that last 12.5%. If the owner is another person then you miss out on 25% that gets shared between the owner and UC. Would I change it to that for regular ships? Probably not, there are plenty of FC's stationed out in the black now so dropping in to one isn't a big issue, or you could just save your data until you reach a station, as you say risk versus reward!
 
I can get a coms message out in the middle of nowhere, why can’t I transfer discovery data from the same place?

Maybe all the data for a planet is a bigger file size than a quick message about where a target is, and commanders have only a basic package with their internet service providers?🤔 that would explain why you can't transmit the data back.
They could use comms beacons maybe. With a delay based on distance. When inthe Core Systems it might be just a 0.5 second delay. Maybe by the time you get out to Guardian Space it is a few minutes delay, Beagle Point could be a few hours delay. It's not like they have any missions out there after all. And you can drop out at a Comms Beacon and do a reverse Nav Beacon, upload data instead of download. The more data, the longer it takes, but it will save flying all the way back to a station. Could work from in game perspective, and also be a risk vs reward option, you can either travel for 2 hours to a station, or upload for 5 minutes at a beacon.
 

Deleted member 38366

D
Having heard the term "Gravity", a question came to my mind :

- With Odyssey, will the currently Gravity-less bodies (Stars, Gas Giants, Atmospheric Planets) be finally given Gravity?

I always found it very awkward when you enter a Signal Source or merely disengage with the Ship - and there's notably absolutely zero Gravity near these, while doing the exact same over landable Bodies yields that Gravity depending on proximity.

Would be neat if that could be addressed, since it's a quite solid immersion-killer.
 
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